Poppy Playtime: Find a Way out of No Man’s Land | Chapter 4 Safe Haven

Don't worry, you're not getting caught on my watch

Christian Gallos
6 Min Read

If you’re finding yourself stuck in Poppy Playtime – Chapter 4: Safe Haven, especially with the mission to “Find A Way Out of No Man’s Land”, I’ve got your back. This section introduces a new level of stress as Yarnaby, the sneaky and stealthy menace, runs around freely with no set pattern. Moreover, it can be a bit of a headache (trust me, I’ve been there), but don’t worry, I’m here to guide you through it, so you can escape back to safety.

Find a Way out of No Man’s Land | Chapter 4 Safe Haven

Once you’ve made your way past the sewer and the mine carts, you’ll land next to two Grab Pack scanners beside a huge shutter. This is where the stress starts ramping up, so brace yourself. Approach the door and place each Grab Pack hand onto its corresponding panel. As the door starts to open, get ready—Yarnaby will suddenly make his appearance, and it’s game time.

This specific section of the mission has been a headache for lots of players, including me. But it thankfully got patched now, so here’s a guide which breaks down everything you need to know to get the heck out of No Man’s Land.

Before we go further, a heads-up: Yarnaby’s not like the other enemies in Poppy Playtime. He doesn’t follow a set patrol route. Instead, he’s out for blood, tracking you down in his own unpredictable way. (If this was patched, it should be a bit easier, but still, be prepared!)

As the door opens, sprint to your left where you’ll notice a nearby yellow door has also been activated by the scanner. Slip through the crack in the middle, and you’ll slide down a slope. Finally, you’ll get a breather. But before you think you’re safe, let’s talk about Yarnaby’s behavior.

Learning Yarnaby Behavior So You Can Avoid Him!

Yarnaby’s not just about brute force—he’s got a keen ear and can hear even the slightest noise. So, sneaking around is key! Don’t sprint unless you’re spotted, and try to avoid using the Grab Pack too much when he’s close. If you do, he’ll hear it, and that’s a one-way ticket to being caught.

You’ll also find hiding spots throughout the area, but these are not foolproof. Yarnaby will yank you out of a hiding spot if he sees you, and trust me, you don’t want that to happen. So, stay quiet, keep your distance, and be mindful of your surroundings.

Powering Up The System

Now, head towards the big red button in front of you. This button is crucial for redirecting power in the area, opening doors, and activating other mechanisms that will help you progress. You’ll want to get used to how it works here as they’ll be crucial for later.

Next, head into the room to the left and find a terminal with a red handle beside it. Pull the handle to turn on the power for the red button. Once the power’s flowing, go back and hit the button to divert power to the next shutter.

When the shutter opens, you’ll spot a red keycard. But here’s a tip—don’t grab it just yet! First, step out of the room and press that red button again to divert the power under the final shutter. You want to make sure your escape route is prepped before you grab the keycard.

Now, when you pick up the keycard, Yarnaby will suddenly come charging into the area. This is where things get tricky. You might be tempted to hide on the hiding spot behind the keycard—don’t do it! Yarnaby will see you, drag you out, and that’s game over. Instead, make a run for it!

Once you’ve grabbed the keycard, sprint out of the room and head to the door you just activated. Insert the keycard into the scanner to the left of the shutter, and when the shutter opens, dash through the doorway. It’ll lock behind you, giving you a little breathing room from Yarnaby.

Now, you’ll find yourself on a conveyor belt that takes you deeper into the facility. Hold on tight as the belt moves forward, and you’ll see rocks ahead fall into a crushing device. Finally, look up at the end of the belt, grab onto a pipe, and swing across to the construction site below.

Wrap-Up (Prepare Yourself for Yarnaby Bossfight)

When you land, you’ll quickly realize things are about to get a lot more intense. Yarnaby will be roaming free, and unlike any other enemy you’ve faced so far, he doesn’t follow a set pattern. He’s going to chase you while you try to solve puzzles and make your way through this tricky area.

Yarnaby’s movements are unpredictable—sometimes he’ll leave you alone, other times he’ll be glued to your heels. The way the situation plays out could be totally different for you than it was for me. But don’t sweat it—you’ve got this! And there you have it! You’re almost through No Man’s Land, ready to take on Yarnaby?

Christian has been deep in the gaming world for over a decade, transitioned from being a League of Legends: Wild Rift Esports player to creating video game content full-time. He's dabbled in all kinds of genres and platforms, building not just skills but a long list of games played along the way. These days, Christian is all about sharing that passion, making content that feels real, relatable, connected and most importantly, helpful to the gaming community!
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