Brawlhalla: Battle Boots COMPLETE Guide | Active Input, Dodge Reads, Combos

David Mickov
2 Min Read

The new Battle Boots are simply very fun to play. Not only are they fun, but they are also very powerful if you know what you are doing with them. In this guide, we shall explain how does the Active Input helps out with everything you do with them. Let’s get started.

Battle Boots COMPLETE GUIDE | Active Input, Dodge Reads, Combos – Brawlhalla

Battle Boots have a new type of active input. The Battle Boots now change whenever you go more than the opponent. When you use active input you should keep in mind where you would like to go in order to continue a string.

Source – Azu

These here are the moves with active input:

  • D-Light
  • S-Light
  • D-Air
  • S-Air

The Active input will hold you grounded for grounded kicks follow-up. While the nonactive one will have you flying up in the air. If you want to end up in the air with the active input, you will want to hold the forward button.

When you want to attack down with active input you will get a whole lot of more power and distance pushed on your opponent. It also doesn’t bump you up in the sky as the no-active input does.

If you are interested in more information and combo attacks with the Battle Boots, we highly recommend that you check out Azu from YouTube. A big thanks to him for providing all the helpful information and details.

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This bearded looking fellow on our left is David and he is a 26 year old passionate gamer. He has been an active member of the gaming community from a very young age, specifically from 2003 when he first played Warcraft 3 and discovered tachycardia from how enjoyable and relaxing it was. Gaming for him has been, and still is a way of life style. He loves delving deep into whatever it is he is playing, losing himself into countless of hours discovering everything there is that created that video game. He learns about the backstories, about the development, the creators, fan theories and boy oh boy he's open for discussions about what makes a game great and what doesn't. He can play everything from small Indie games , to big triple A titles. His theory about games is this : small details make big games. So that is why whatever it is that he is playing, he is the guy who discovers 99% of the maps with every little side quest or trophy to be found. That is why his favourite genre is RPG. Having the big explorable created world at your fingertips, where everything from a scary bloodsucking demon to a friendly talking goat can be found and interacted with, as well as immersing yourself into the roleplay game you are playing, is fascinating for him. He is a laid back type of gamer, after a rich history of getting his ass kicked in competitive games. He is very passionate about writing blogs and articles about games, as it is soothing and meditating for him.
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