If you’ve been running around the dunes in Dune Awakening wondering where on Arrakis this so-called Griffin’s Reach Tradepost is, you’re not alone. I missed it on my first run too, because of course the game tosses you into the sand with zero GPS and says, “Good luck!” But don’t worry, I’ve got you. In this guide, I’ll walk you through exactly where to find Griffin’s Reach (with clear directions and some personal survival tips), what you’ll find when you get there, and why it’s one of the most important places to visit early on, even if the game forgets to tell you that. Whether you’re just starting out, or knee-deep in quests and wondering where to get your first vehicle, this is the hub that connects it all.
Travel to Griffin’s Reach Tradepost Guide
Griffin’s Reach is your first real taste of civilization in Dune: Awakening. It’s a safe haven from sandworms, storms, and the constant “oh god what now” chaos of the early game. It’s a hub full of NPCs offering contracts, items, and a place to sell your junk. Also, if you’ve been wandering aimlessly trying to find your first vehicle, this is the spot that kickstarts that whole questline. So yeah, it’s kind of a big deal.
Plus, it’s part of the “A Touch of Civilization” and the “A Wider World” questline, basically the game saying “Hey, go be a real adventurer now.” But let’s be honest: If you were off doing side quests like me, you probably missed the memo.

Griffin’s Reach Tradepost Location: How to Actually Get There
Alright, here’s the trick. You’ll find Griffin’s Reach due west of the Alcyon wreck (known for being the source of Plasteel Microflora Fiber and Mechanical Parts in the game), smack in the middle of South Hagga Basin. But here’s the catch, you can’t just walk in a straight line and expect to get there. You need to wrap around a bit and enter it from a very specific direction.

Follow the natural path toward the hill, keep your eye out for a trail of lights, and just keep heading up. If you’re like me and low on jet boosts, try not to panic. Even walking, it’s totally doable. At night, the receiver tower on the hill practically glows, making it easier to spot.
Tip: If you’re playing as a Trooper, grapple your way up for a shortcut and save some precious stamina. Also, take the high ground where you can, less sand, less worm-related trauma.
What’s Waiting at Griffin’s Reach? NPCs and Quests Breakdown
Once you’re there, Griffin’s Reach opens up a lot of possibilities. Here’s who and what you’ll find inside:
NPC / Station | What They Do |
---|---|
Ghavouri | Found just left of the entrance. Offers the Proving Grounds contract. |
Myr Chakri | On the right-hand side. Trades useful items for Solari. |
Ornithopter Pilot | At the back right. Offers transport for a fee. Bring your wallet. |
Contract Board | Next to Ghavouri. The main hub for grabbing contracts and progression quests. |
This is also the first place that introduces you to the contract system, basically your MMO-style job board to earn rewards, unlock features, and eventually, get a shiny new bike that doesn’t run on leg power.
Why You Should Set Up Camp Nearby
Griffin’s Reach isn’t just a quest hub, it’s a great spot to put down roots. Starter bases often sprout up near it for a reason. You’ll be coming back here often, so having a base nearby saves you a ton of time (and rage). Especially when quests start asking for materials, or when you’re halfway through assembling your first vehicle.
FAQs About Griffin’s Reach Tradepost
Q: Can I go there early, even before the quest tells me to?
A: Absolutely! The game lets you head there even without the “A Wider World” quest being active. It’s smart to get there early and start contracts.
Q: Can I buy a vehicle there?
A: Not directly. But you can start the quests that help you craft one piece-by-piece. It’s like IKEA, but deadlier.
Q: Are there other players around?
A: Yup. It’s a public area, and the game uses phasing to avoid too much crowding. You’ll likely see others picking up the same quests or awkwardly walking into walls.

Wrap-Up: Don’t Miss the Reach
To sum it up: Griffin’s Reach is a must-visit. It’s where the game really begins to open up, where you meet your first helpful NPCs, start tackling contracts, and finally get on the road to fast travel and tech progression. And best of all, it’s a calm little oasis compared to the chaos around it. So get yourself there, sell your scrap, pick up some quests, and enjoy a brief moment of peace before Arrakis tries to kill you again.
Up next, if you’re already hanging around Griffin’s Reach, you might as well make the most of it, because it’s smack in the middle of where most of the legendary schematics in South Hagga Basin are hiding. I’ve put together a full guide showing exactly where to find them, so if you’re blueprint hunting (or just like hoarding shiny loot), definitely check it out. You’ll thank yourself later.