What did you actually get with the combo attacks? A combo attack is essentially canceling the attack animation and repeating a new attack to gain an advantage over your opponent. Let’s find out how to combo in this guide.
How To Combo Guide MultiVersus
Ground combo options you have are jab combos namely jab cancel, cancel jab with a charge attack, cancel jab with specials, cancel jab with champ and cancel jab with dodge.
Jabs are attacks in a horizontal direction and are a quick option for these attacks. Charged attacks are attacks that charge up, unlock, and can be canceled at any time.
They are good for dealing a lot of damage. And of course, you have the option of canceling a charge attack with a dodge.
Jump cancel is used during an attack. It is an overhead attack that lifts the opponent up into the air or knocks them back down to the ground.
In the air, you have similar attacks but here you can only do 2 jumps, 2 air dodges, and 2 air specials.
You can repeat the same when you return to the ground and go into the air again.
After using the same combo more than 4 times, the power will decrease significantly. So you’ll have to be creative with your attacks.
When you make an attack in the air and return to the ground you have a time of 1 second in which you cannot repeat the attack.
Of course, you also have a perk system that can advance and improve your combo attacks.
Combo attacks are something that will take you time to learn how to use, and which combo attack should be used at a specific time. It is something that will come naturally to you after a long period of training.
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