Star Wars Jedi: Survivor starts the game off strong with Cal losing almost all of his crew and damaging the Mantis, Greez’s ship that he left in the care of Cal. Without knowing anyone else who can fix it, Cal decides to travel to Koboh to have Greez fix the Mantis.
Greez sends Cal to find a Gyro Module, but Cal also finds a High Republic droid by the name of Zee along the way. In this guide, we will show you how to help Zee and get the Gyro Module back to Greez.
Help Zee & Bring Gyro Module to Greez Guide
After falling down a hole after getting the Gyro Module, Cal finds himself in some ancient ruins. He decides to look around, carrying the Gyro Module with him.
When the cutscene ends, Cal will find himself in an underground area that looks almost like Jedi training grounds. You will need to parkour around your way forward by wall running, double jumping, and climbing your way through.
When you reach this part of the section, you will need to wall run off the left wall, then jump to the right wall and continue to wall run.
When you near the wall to the left, jump towards it and you will stop wall running and will instead be jumping back and forth to climb up.
Once you’re up, continue forward until you find a small crevice to go through.
Once through the crevice, you will find yourself in the Chamber of Duality, which is an old High Republic training ground. Look to your left and you will see an orb on the wall. Use your Force Pull to pull it out of the wall and place it on the device on the right. A bridge will spawn and you can use that bridge to cross and enter a cutscene.
After the cutscene, turn around and Force Pull the orb back to you. Place the orb into this device this time, so it can spawn a bridge to the other side.
Once on the other side, you will need to use Force Pull to pull this object towards you and move it to this device. Interacting it with the object will keep the gate open, allowing you to get another orb.
Now that you have two orbs, you will need to place one on both devices. Place the one you got from the locked gate first before grabbing the other one that is activating the bridge and placing it on the other device.
With the new bridge activated, you will need to cross the bridge and immediately jump to the wall on the left and wall run across.
You will land on the ground here. Continue forward until you see another wall jump section. Keep wall jumping until you reach the top.
Once at the top, you will need to Force Pull the object towards you and place the object on a device to hold it up like last time.
After getting Zee free, jump down and help her up. This will trigger a cutscene.
After the cutscene, Zee will give you a perk. Interact with the glowing blue light in order to get it and continue the objective.
After getting the perk, Zee will lead the way to the large door and unlock it. You will then be taken up back to the outpost, in front of the saloon.
Enter the saloon and bring the Gyro Module back to Greez. This will then complete the objective.
That’s all there is to know for this main story objective. Did this guide help you complete the objective quickly? Let us know in the comments below.
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