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The Talos Principle 2: All Text Adventures Solution | Text Adventurer Achievement

How would you answer them?

The Talos Principle 2: All Text Adventures Solution | Text Adventurer Achievement
The Talos Principle 2: All Text Adventures Solution | Text Adventurer Achievement

In the The Talos Principle 2, there are Text Adventures spread around the city and if you give them the right solution, you’ll unlock Text Adventurer Achievement.

These are a series of stories with branching options to proceed in the game. These expositions don’t come with hints on the right choice to make. You’re left with trial and error method to get it all right. So, in this guide, we’re going to show you all the solution to the text adventures.

All Text Adventures Solution

There are 3 Text Adventures in The Talos Principle 2, all of them are inside the Gehenna Memorial Exhibition 312. Entering the exhibition reveals 3 old computers on a stand that you can interact with. The title is mentioned whenever you first turn the computer on.

Below are the solutions to each story with a quick travel to stories you’ve yet to figure out the solution to.

Jefferson Goldboom and the Specter of Modernity

Below is the right option to take to finish the story “Jefferson Goldboom and the Specter of Modernity.”

  • Speak to John Malclom
  • Ask John Malclom what’s happening
  • Shut the klaxon off
  • Play your guitar
  • Talk to your team
  • Ask why the klaxon was blaring
  • Check John’s findings
  • Take action!
  • Wait for their response
  • Take John Malcom with you
  • Go and confront the Specter of Modernity
  • Enter the Mechanical Lair!
  • Request clarification
  • That actually makes a lot of sense. Sorry.
  • Go back to the Institute
  • Quit

Argument Simulator

Below is the right option to take to finish the game “Argument Simulator.”

  • Library assistant!
  • It’s true!
  • This is obviously incorrect!
  • I can contradict you!
  • Let’s find out what we agree on.
  • Exit.

Ghosts of Atlantis

Below is the right option to take to finish the story “Ghosts of Atlantis.”

  • Begin your pilgrimage.
  • Journey to the Broken Tower.
  • Approach the tower.
  • Speak to the Magician.
  • Annhilation of the self is sin.
  • Then find another way to witness the Sublime with being annihilated.
  • Ask the Magician to join you.
  • Continue your pilgrimage.
  • Journey to the Lost Shore.
  • Speak to the Poet.
  • You must refuse to accept your death and find a way of completing the Great Work.
  • Ask the Poet to join you.
  • Continue your pilgrimage.
  • Journey to the Temple of the Owl.
  • Speak to the Scientist.
  • Tell him the truth matters more than anything.
  • Continue your pilgrimage.
  • Journey to the Temple of Serpents.
  • Speak to the Physician.
  • No, because all lives are worth saving, no matter the future.
  • Ask the Physician to join you.
  • Continue your pilgrimage.
  • Journey to the Ancient Farmlands.
  • Speak to the Farmer.
  • Yes.
  • Ask the Farmer to join you.
  • Continue your pilgrimage.
  • Journey to the Palace.
  • Speak to the King.
  • You failed because you put yourself above others, and hoarded luxury.
  • Then the fault lies with kingship itself, not with the king.
  • Ask the King to join you.
  • Examine the mosaic.
  • Retrieve the mosaic.
  • Ask the ghosts for help.
  • Return to your ship.
  • Exit.

And that’s all the solution to the text adventures in The Talos Principle 2 for the Text Adventurer Achievement!

ALSO READ: The Talos Principle 2 – Chicken Achievement Guide

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