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Ready Or Not: Commander Mode Guide in 1.0 | Roster, Therapy, & Traits

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Ready Or Not: Commander Mode Guide in 1.0 | Roster, Therapy, & Traits Featured Image

Ready or Not comes with Commander Mode, which gives you an immersive single-player experience that puts you in the shoes of a commander of a SWAT team. This allows you to have full control over your squad.

The immersive nature of this mode also means that you have to keep an eye on your team. You have control over your roster.

However, you also need to make sure that you keep the squad’s mental health under control and assign traits or skills that are beneficial to you. So, let’s look at our guide on how to use this mode.

Commander Mode Guide in 1.0 | Roster, Therapy, & Traits

Controlling Your Roster

Changing your roster in this game can be quite easy because all you need to do is open your in-game tablet and then choose the Roster button.

This will pull up your current roster and all of the officers assigned to it.

Officer Roster Ready Or Not

You can easily change the makeup of your roster by clicking on the Officer you want to swap and then, at the bottom, choose the officer you want to put in your roster. Keep in mind that an officer who dies during a mission will be dead permanently.

Progressing with the campaign will allow you to recruit more officers that you can choose to become part of your roster.

Early in the game, it will be normal for you to lose some of your officers to resignation (see therapy) because you won’t have enough officers to swap out in case you need to send one to therapy.

Sending An Officer To Therapy

One of the most challenging parts of this mode is that you have to keep an eye on the mental health of your Officers.

Your officers’ mental health will be affected during a mission, especially ones that tend to use a lot of lethals instead of non-lethals.

The optimal level of mental health should be “content,” but it will come to a point where your officers’s mental health will go down to lower levels, such as “anxious” (yellow), “stressed” (orange), and “crisis” (red).

The lower the mental health of an officer is, the worse their performance will be.

So, it is important for you to keep an eye on their mental health. An officer who is anxious can simply be swapped out for another officer to pull that officer’s mental health back to green. But a stressed officer would have to be sent to therapy.

Offifer send to theraphy Ready Or Not

Sending a stressed officer to therapy will take up to three missions for them to get their mental health back to green. That’s why you may want to avoid lowering an officer’s mental health to stressed, so as to maximize how often you can use the officer in a mission.

But when an officer reaches the crisis state, that’s when you can no longer use them because they will automatically get sent to therapy without you doing anything at all.

The worst case here is when an officer whose mental health fails to improve will eventually resign from the force, making it harder for you to field officers during your missions. You are also possibly going to end up losing an officer with a valuable trait that you can use for certain missions.

But there is also a way for you to improve mental health without sending an officer to therapy. Gaining an S-rank on a mission means that you arrest as many hostiles as possible without using lethal force.

Ready Or Not S Rank for mental health Officers

If you get an S-rank in a mission after a more aggressive mission, this will increase the mental health back to content!

What this allows you is to mix things up by allowing your officers to become more aggressive during certain missions while allowing them to become less lethal after that to balance out their mental health without having to send them to therapy.

It is best for you to repeat missions if you want to lower stress levels. Players often replay the Gas Station mission if they want to lower stress levels without resting their officers because this is one of the easiest missions in the game.

Officer Traits

All officers in the game have skills, traits, or perks that can be unlocked after they complete two missions.

These traits can range from reducing the buildup of stress levels to improving the accuracy of your entire team. The point of traits is that they are able to improve your overall performance.

Having someone with the SBAGS skill or trait helps because this perk decreases overall stress buildup on all of the members of the team.

But you can also use skills that aid in lethal and less lethal types of missions. See the list below for the types of different skills that are good in lethal or optimal in non-lethal missions.

Ready Or Not Skills Traits Perks Officer

It might be best to go with a combination of the Intimidator trait, the Pacifier trait, or the Negotiator trait.

The reason why you want a good combination of lethal and non-lethal traits is so that you can manage the stress levels of your officers without having to send them to therapy as you can simply replay an easier mission and try to get an S-rank out of it.

Commander Mode basically allows you to step into the shoes of an actual commanding officer who has to understand the mental health of his officers. This is why therapy and traits are important in this game.

ALSO READ: Ready Or Not: No Crack For AI Mod Guide

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