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Jujutsu Shenanigans: Complete Hakari Guide

We’ve all wondered what our domain expansion would look like.

The Jujutsu Kaisen Inspired Roblox game is back and with another update. Jujutsu Shenanigans revolves around the popular anime where you can compete against players with flashy Jujutsu moves. Join them either in 1v1 battles or in the open world, destroying the responsive streets and buildings around you as effects while you fight. The new update drops Hakari or Restless Gambler’s final move. It’s safe to assume that his move set is complete so let’s look at a complete guide to Hakari in Jujutsu Shenanigans.

Complete Hakari Guide

Now that we have Hakairi’s new ultimate move dropped, we can explore each of what this character has to offer. 

The Jujutsu Shenanigans character Restless Gambler is inspired by the Jujutsu Kaisen’s character named Kinji Hakari. (You probably already know that if you’re a big fan of the anime since you can recognize him by his buff physique and pink hair.)

In this guide we will cover the following:

  • Basic abilities
  • Full Combo
  • Domain Expansion
  • Special Abilities

I will explain each of these in detail so let’s start off with the easier ones and get started with Hakari’s basic abilities.

Basic Abilities

  1. Special ability counter

When we use the special ability counter, we can summon two doors to parry an attack and slam the doors into the attacker’s ability.

  1. Reserve Balls

The initial ability Reserve Balls involves flicking a small projectile at your opponent. This attack has a long range. It may have little damage, but it can stun your opponent. 

If used at close range, it can ragdoll your enemy. 

Reserve balls in Jujutsu Shenanigans.
  1. Shutter Doors

Next, on the basic abilities is Shutter Doors which summons tow shutter doors that damages your enemy and stuns them. It can also damage multipl;e players at once. Plus, it’s perfect for combos!

Shutter Doors in Jujutsu Shenanigans.
  1. Rough Energy

Rough energy is a powerful punch. It may take a small while to initiate but it’s worth the wait because it has a long range, is strong and can throw the enemy away. It is also impossible to block this move. 

Rough energy in Jujutsu Shenanigans.
  1. Fever Breaker

The last basic ability is Fever Breaker. It’s an ability that spawns two doors if it lands and is followed by a second kick that sends your opponent flying. 

Fever breaker in Jujutsu Shenanigans.

Now let’s move onto the combos!

Combos

Here’s a straightforward Combo. It goes like:

  • 1 + Q + 3 Hits + 2 + 3 Hits + 4 + 3

Another combo goes like: 

  • 3 hits + Shutter Door + 3 hits + Fever Breaker + 3 hits + Rough Energy (If you can hit them with a Reserve balls at the end for additional damage.)

Domain Expansion

Once enough damage is dealt, you can go ahead and activate Idle Death Gamble. You will first enter the Domain Expansion. In this domain expansion, you should enter a white room.

The objective is to survive while you’re here inside it and use visual abilities. You will need to use two visual abilities to progress. The moves that count as visual abilities are Reserve Balls (they don;t have to hit your enemy to count), Shutter doors (doesn’t have to hit enemy to count), and a fever breaker that has to land on your enemies. 

After this, you will enter a Transit Card scenario where the dummy will have to pass the checkpoint. Or the travel emergency scenario where you have to help the dummy enter the bathroom.

Your task is to ensure safety and a path for the dummy to perform these tasks. If the dummy fails, you will have to repeat the process. If you fail three times, the fourth time is guaranteed to get you into jackpot mode where you will obtain stronger abilities and regeneration to out heal any damage.

Domain expansion in Jujutsu Shenanigans.

Special Abilities

Now finally, let’s look at all the exciting special abilities Hakari has in store. 

  1. Lucky Volley

The Lucky volley consists of a rapid barrage of punches that deals damage and also sends the enemy flying. This move has a 10 seconds cooldown

  1. Lucky Rushdown

This move is a short sprint where you grab the enemy if you successfully collide with them. When you grab the enemy, they’ll be thrown into the air. They’ll also be punched mid air as a finisher. This move has a 15 seconds cooldown. 

  1. Overwhelming Luck

Overwhelming luck is a long lasting run that lets you grab your enemy and damage them. At the end of the move, you throw them far away. This move has a 20 seconds cooldown.

  1. Energy Surge 

Energy Surge is a leap ground punch which is then followed by a kick to the enemy midair which send them flying back to the ground. Finally, Parrying abilities are substituted with Rhythm which increases the speed of your attacks.

Jujutsu Shenigans Hakari Ultimate

So, there you have it for our complete guide on Hakari in Jujutsu Shenanigans. Hope this explains it well and covers everything about the new character! If you’ve had fun learning about Hakari, you’d definitely want to read a complete guide on Gojo’s special ability. Check out Jujutsu Shenanigans: Gojo’s Special Ability Complete Guide!

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