If you’re like me and have sunk an embarrassing number of hours into R.E.P.O., you know that having the right gear can mean the difference between a smooth extraction and getting bodied by a Trudge. This guide is your one-stop shop for understanding every item and upgrade in the game, complete with personal insights, tips, and the occasional rant about overpriced junk. Let’s jump in!
Complete Items and Upgrades Guide & What They Do
Your inventory can hold up to three weapons or items at a time, so choose wisely! Everything you need is available for purchase inside the Service Station (shop) between levels, using the total cash you’ve earned from all successful extractions. But beware—R.E.P.O. isn’t feeling generous. They ruthlessly round down your total, so if you finish a level with $9.6K, you’ll only have $9K to spend. Tough luck.
If you’re saving up for that perfect weapon or stacking up on upgrades and Energy Crystals, it might be smart to hold onto your cash. Any unspent money carries over to the next round—but only if you survive long enough to make it back to the Service Station.
One last thing—don’t get too attached to what’s on the shelves. The store’s inventory is completely random, so there’s no guarantee you’ll see the same items twice. You might even spot duplicates. Adapt, strategize, and hope luck is on your side.
Now, let’s take a closer look at every item in R.E.P.O. and their purpose, function and importance!

Weapons and Their Uses
Tranq Gun ($17K) – The GOAT
This thing ignores enemy health pools. I’m pretty sure the game has health scaling, but I’m not exactly sure how it works. I’ve one-shot a duck with a regular gun before, but later in the same round, I couldn’t. If you have concrete info, drop it in the comments.
The Tranq Gun fires three shots, has horrible accuracy, and basically requires you to walk up and shove it into enemies’ faces to land a hit. But once you hit them? GG. Just dunk them in a pit. No pit? Slam them on the ground repeatedly. If you’ve got teammates or decent strength, you can yeet them yourself.

Gun ($46K)
- Expensive to refill.
- 4 shots to kill a Trudge.
- 1-2 shots for weaker enemies.
- Looney Tunes-level accuracy
Seriously, this thing’s bullet spread is hilariously bad.
Shotgun ($92K)
- Powerful but costly.
- Essentially a melee weapon due to bullet spread.
- Third shot swings the gun behind, making it harder to control.
Melee Weapons
Melee is… pain. It takes a lot of practice. You can do overhead tosses and whip techniques (you can check the clips I’ve attached below if you have no idea what I’m talking about), but expect to die a lot before you get good at it.
- Baseball Bat ($24K-29K): Good for knocking enemies around.
- Frying Pan ($24K-27K): Pretty much only good for killing ducks.
- Sword ($25K-26K): Short-range and not great overall.
- Sledgehammer ($44K-48K): Fantastic if you master the whip technique. You can even destroy doors with it!
- Inflatable Hammer ($9K): Does almost no damage, but has a 5% chance to explode for 250 damage, which is enough to one-shot most enemies.
If you’re not hosting, melee can be really inconsistent. Expect to suffer.
Drones and Their Functions
Indestructible Drone ($28K) – S-Tier Item
Another S-tier item—the Indestructible Drone is an instant buy. It lets you throw stuff around without taking damage, has a great battery life, and will save you tons of time and money.
Bonus trick: If you use this on certain interactable objects (like the Wizard Staff), you can beam enemies into oblivion without worrying about breaking them. Sadly, you can’t make an object indestructible and use it as a weapon—the devs knew that’d be OP. The Saw kind of works, but since it doesn’t stun, it’s not that great for tough enemies.

Recharge Drone ($4K-5K) – The Best Item in the Game
Costs 4-5K and is an auto-buy. NEVER skip this item.
- Lets you store charge on the go.
- Can recharge other drones in the field.
- Straight-up amazing.
- Bonus: Enables micro-charging weapons and infinite ammo exploits. Explained below in the “Tips and Exploits” section.
Feather Drone ($16K)
This makes objects light as a feather, letting you carry and rotate them easily. Great with the Indestructible Drone. You can slap both on an object and zoom through hallways without breaking anything. Highly recommended.
Can you put it on enemies and toss them around? Sort of. I’ll cover that in the Zero Gravity Drone section.
Fun fact: Combining Feather Drone + Zero Gravity Drone lets you hover indefinitely if you have enough Tumble upgrades. Just don’t let items drift too high, or they’ll get stuck.
Zero Gravity Drone ($24K)
This reduces gravity to almost zero, making heavy objects super easy to lift. You can put it on enemies to slam them around, but it drains battery insanely fast, so it’s not really worth it.
Roll Drone ($10K)
If you slap the Roll Drone onto yourself and switch to object mode, you basically become a high-speed ball, zipping across the map in no time. The best part? You have full control and a surprisingly solid battery life when using it this way. It’s both fun and incredibly useful for quick escapes or fast repositioning.
But wait—there’s more! With the Roll Drone on, you can ram into enemies to deal damage, making it not just a movement tool but also an offensive one. This little gadget is seriously AMAZING and easily one of my favorites.

Throwables and Explosives
As for Stun and Shockwave grenades, honestly? Meh. I usually go for explosives instead of stuns.
- Shockwave Grenade:
- Deals some impact damage
- Launches monsters, items, and players far
- Doesn’t seem to stun monsters for long
- Stun Grenade:
- Stuns monsters for an extended time
- Causes players to tumble rather than launching them
- Effect on items is unclear
- Doesn’t knock back monsters with much force
So, if you’re looking for big knockback and potential impact damage, Shockwave is the way to go—though it’s a riskier option. If you want a safer choice for stunning enemies, the Stun Grenade lets you either escape or finish them off with ease.
- Stun Mine works like a tracking bear trap.
- Human Grenade – Less damage and radius than the default grenade, but costs less. Decent.
- Duct Tape Grenade – Really good. Explodes once, then sends out three smaller grenades. Great in tight spaces for focused damage. Duct Tape Grenade is the best stun option.
Item | Price | Description |
---|---|---|
Grenade | $3K | Standard explosive. Avoid using near valuables. |
Stun Grenade | $3K | Temporarily stuns enemies in the blast radius. |
Shockwave Grenade | $3K | Stuns and deals minor damage. |
Stun Mine | $3K | Traps enemies for about 5 seconds. |
Shockwave Mine | $3K | Weak damage, slows enemies. |
Explosive Mine | $3K | Kills anything that steps on it. |
Zero Gravity Orb | $44K-46K | Creates a zero-gravity dome, good for capturing enemies. I don’t get this item. It burns through energy like crazy and is just a worse version of the Zero Gravity Drone. Why is it a deployable sphere instead of a consistent effect? Overpriced, underpowered, needs a buff. |
Duct Tape Grenade | $3K | Explodes once, then releases three smaller grenades. Great for enclosed spaces. |

Miscellaneous Items
Item | Price | Function |
Extraction Tracker | $5K-7K | Tracks extraction points (shocker). Costs 6K, uses very little battery, and is useful in later quotas when you need to find multiple exits. Worth picking up. |
Valuable Tracker | $15K | Finds the nearest valuable object. |
Energy Crystal | $7K-9K | Used to recharge electrical tools. |
Rubber Duck | $16K | Explosive item with a higher explosion chance than the Inflatable Hammer. Similar to the Inflatable Hammer, but with double the explosion chance. However, it’s more expensive and uses more battery. Questionable value. |
Pocket C.A.R.T. | $17K-18K | Portable cart for small valuables. It’s like a regular cart, but fits in your pocket. Great for transporting money bags, since using a full-sized cart for them is a waste of space. |
C.A.R.T. | $41K-45K | Additional large cart for carrying loot. |
Upgrades and Their Costs
As your truck moves from the Service Station to your next destination, you’ll have a chance to grab some upgrades. These handy power-ups will spawn inside the truck, just left-click to pick one up and press “E” to activate it, boosting your character’s stats. Keep in mind, upgrades are single-use and can’t be shared with teammates, so choose wisely!
If you get caught up in the action and forget to use an upgrade before the next level starts, don’t sweat it. Any purchased upgrade boxes will patiently wait for you in the truck, ready for you to claim when you make it back in one piece.
Upgrade | Cost | Effect |
Small Health Pack | $3K-5K | Restores 25HP. |
Medium Health Pack | $6K-10K | Restores 50HP. |
Large Health Pack | $9K-12K | Restores 100HP. |
Stamina | $2K | Increases stamina by 10 points. |
Sprint Speed | $6K-8K | Increases sprint speed. |
Max Health | $6K-8K | Adds 20HP to max health. |
Strength | $6K-8K | Increases carrying capacity for larger objects. |
Range | $6K-8K | Extends pick-up range. |
Tumble Launch | $4K-5K | Increases launch distance when tumbling. |
Extra Jump | $12K | Grants double jump ability. |
Map Player Count | $11K | Tracks teammates’ positions when upgraded multiple times. |
Tips and Exploits
- Micro-charging weapons: Weapons only need 1% charge to fire, so you can tap-charge and reuse the drone infinitely.
- Infinite ammo bug: If you remove a charging weapon at the right time, it gets unlimited ammo. (Dev patch incoming?)
- “Sneaky Mode” exploit: If you position objects (like carts or medkits) to force yourself into sneaking mode, some enemies can’t see you at all. Works with trophy cases, cabinet doors, etc.
Wrap-Up
Surviving R.E.P.O. is all about resourcefulness, adaptability, and maybe a little bit of cheese. Whether you’re stacking drones, abusing exploits, or praying to the RNG gods for a Tranq Gun, this guide should give you a solid edge in the game. If you’ve got any secret strats, let me know—I’m always down to test out new ways to break the game. Good luck out there, and happy Repo-ing! If you’re interested, I also have a guide that covers all the monsters in R.E.P.O. and how to beat (or avoid) them, make sure to check it out!