Arcane Odyssey – Berserker Guide

Alexis Ongsansoy
3 Min Read

In Arcane Odyssey there’s always a multitude of ways to build the perfect character, especially when you start your reawakening and branch off to more obscure builds like the Berserker.

But how do you get a build that resembles such a class, and what do you need to stack up on to achieve it? What even is a Berserker? Those questions will be answered along with everything else you need to know to get a beefy build that can even be used in PVP! Find out more by reading the Berserker Guide below!

Berserker Guide – Arcane Odyssey

A Berserker is a warrior who fights with a complete disregard for their own safety, it’s basically a meat tank that sometimes teeters towards being a glass cannon while being a barbarian at the same time.

You do not want to get too close to anyone who has a desire for battle, which is the reason why they have nothing but disdain for ranged combat. They’ll enjoy beating you senseless for making them run so don’t even think about missing.

We’ll start with the moves, everything that you need to edit will be listed below to help understand the build easier.

Crash:

  1. Explosion size – 40%
  2. Knockback – On
  3. Animation – Right Hook
  4. Embodiment – Shark

Smash:

  1. Amount – 1
  2. Explosion Size – 30%
  3. Type – Slam
  4. Animation – Right Ground Slam

Rushdown:

  1. Hits – 3
  2. Knockback – On
  3. Animation – Right Punch
  4. Finisher – Sledgehammer

Shot:

  1. Amount -1
  2. Shot size – 50%
  3. Explosion size – 50%
  4. Animation – Right punch

Focus:

  1. Type – Power
  2. Effects – Aura
  3. Animation – Right Hand Snap

Pair all of these with the Ravenna gear set you can get from General Argos to boost your health and defense.

If you haven’t encountered him yes then that’s strange because you should’ve already heard about him in chapter 3, but you can get the gear set from his cold dead hands over at Fort Talos!

ALSO READ: Deceive Inc. – Best Agents Tier List

Here we have Alexis, he's been gaming ever since the second Famicom came out. Which is probably the reason why he goes back to platformers every now and then. Somewhere down the line he started getting more and more fascinated about looking at maps change colors for three to eight hours straight. If he's not out strategizing and beating the life out of his space bar in that order there's a good chance you can find him playing an FPS or talking someone's ear out about how game balance gets in the way of realism. You can tell that he really likes getting the full experience of whatever he gets his hands on.
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