Crystal of Atlan: Jalm’s Episode Guide | How to Clear

I thought this would be a quick side quest… turns out, Jalm’s got baggage. Let’s unpack it.

Christian Gallos
7 Min Read

If you’re knee-deep in Crystal of Atlan’s storyline and just unlocked the Void Realm and completed Chapter 4, you might’ve stumbled upon a mysterious NPC chilling cross-legged on some crates in Black Street, that’s Jalm, the Void Wanderer. What follows is one of the more mind-bending and lore-heavy episodes in the game, packed with clones, a weird drink, and a possibly misunderstood “Mad Dog.” And honestly? It’s one of my favorite quests so far. In this guide, I’ll walk you through how to trigger and complete Jalm’s Episode, from your first meeting with him to uncovering the real truth behind his shady past.

Jalm’s Episode Guide | How to Clear

Start by heading over to Rhine City, and then fast-travel to Black Street Entrance. From the teleport point, jump down the rails and look around, you’ll spot Jalm <Void Wanderer> perched on some crates like he owns the place. Talk to him to trigger the episode. Just make sure you’ve unlocked Void Realm and cleared Chapter 4, or he won’t open up to you.

Pick the dialogue option that kicks things off. You’ll hear about a Mercenary Captain who’s been falsely accused of turning people into wood. Since he doesn’t even use magic, something’s definitely off. Time to play detective.

Witness the Witnesses

Your first objective is to check in with the Mercenary Captain, located in Orphan Gang’s Territory, Rhine City. Open your World Map, click Rhine City to see the area, and head to the yellow-marked circle. After the cutscene, you’ll be told about three key witnesses:

  • Beanpole – Red mohawk
  • Willah – Red curly hair
  • Amu – Blue hair

You’ll find them nearby; just open your map and follow the yellow markers. After hearing their statements, things start to get weird, the culprit sounds suspiciously like Jalm. Uh-oh.

Mad Dog, Memory, and Mystery

Head back to the Mercenary Captain to report what you found. He drops the name of a local urban legend: “Mad Dog,” a figure that, surprise, matches Jalm’s vibe perfectly.

Time to confront the man himself. Return to Jalm in Black Street. He’s just as shocked as you are and swears it’s a setup. According to him, someone’s out there imitating his style. He sends you to Wade, the President of the Adventure Guild (you’ll find him near the guild building in Rhine City – Downtown).

Wade points you toward Lumiville, where things escalate fast.

Wings and Whispers in Lumiville

In Lumiville, start chatting with villagers and follow the leads until you head to the Outskirts. There, you witness a hooded figure with gigantic raven wings. You start to feel dizzy… and then pass out. Spooky. Investigate the area where the figure vanished and read the pile of letters by the bonfire. You’ll need a translator to decode them.

Go back to Edmund in Rhine City (near the spawn point). He tells you one of the letters is signed by, you guessed it, Jalm. Time to ask him what’s going on.

Jalm suspects the imposter’s heading to Wonderland and instructs you to investigate. That brings us to a wild place, surprisingly now filled with rabid rabbits.

Joker’s Clues

Follow the yellow markers to find the Joker, who tells you the culprit went to the Bell Tower. Head there via the World Map, and climb to the top. You’ll find a suspicious version of Jalm acting out of pocket, probably a clone.

Meet the real Jalm again in Black Street. He drops the truth bomb: he split pieces of his own consciousness into clones. They were meant to be destroyed, but apparently, one survived and went rogue.

Behind Jalm’s Back: Dragonfall

Despite Jalm asking you to stay out of it (yeah, sure), go full investigator mode and head to Dragonfall. To get there:

  1. Open World Map
  2. Travel to Colossal Woods > Tree Heart Ruins
  3. Go through Stone Bridge

Follow the yellow marker to confront the rogue Jalm clone. After a brief interaction, it fades, and you meet another clone across the gap who gives you more insight into Jalm’s tortured past and motives for creating the clones.

The Tadula Drink and The Final Truth

To help Jalm deal with his broken pieces, go to Craesie at Golden Fleece Vintage in Rhine City. She’ll give you a drink called Tadula, which the clone requested. When you offer it to Jalm, he refuses. Return to the Tree Heart Ruins, the clone’s gone, but there’s a scroll left behind explaining everything. Now, here’s where things get… weird.

Go back to Jalm one last time. He smells like the drink he refused, and somehow knows everything the clone told you, and more. The mission ends here, but the mystery behind Jalm? Definitely not solved.

But at least the episode’s cleared.

Wrap-Up

Jalm’s Episode isn’t just a side quest, it’s a dive into the game’s deeper lore, packed with character introspection, moral gray areas, and twisted magic. It’s a standout episode not just because of the story but because of how interactive and well-paced it is. Up next, if you’re hungry for more lore and story twists, I definitely recommend checking out our guide on how to complete the Joker’s Episode in Crystal of Atlan. It’s got the same kind of mystery, madness, and magic, plus, let’s be honest, anything involving that trickster is bound to get weird (in the best way).

Christian has been deep in the gaming world for over a decade, transitioned from being a League of Legends: Wild Rift Esports player to creating video game content full-time. He's dabbled in all kinds of genres and platforms, building not just skills but a long list of games played along the way. These days, Christian is all about sharing that passion, making content that feels real, relatable, connected and most importantly, helpful to the gaming community!
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