Let me be real with you, I’ve fought a lot of tough bosses in Elden Ring: Nightreign, but Gnoster, Wisdom of Night nearly broke me. This Sentient Pest expedition boss is as brutal as it is bizarre. It took me over ten attempts, more team wipes than I’d like to admit, and a whole lot of trial and error. But once I cracked the code, everything clicked, and now I’m here to make sure you don’t go through the same pain. Whether you’re soloing or queuing up with randoms, this guide will walk you through the fight from prep to finish, with plenty of personal tips from my own run. We’ll go over gear and class recommendations, break down Gnoster’s two maddening phases, and share the one thing that actually kept me alive when everything fell apart.
Sentient Pest Boss Weaknesses
Gnoster, Wisdom of Night is a Nightlord boss you’ll encounter on Day 3 of the Sentient Pest Expedition. He’s one of six optional bosses available after completing Tricephalos, and if you’re aiming to unlock the final Expedition, you’ll need the Trace of Night he drops, four of them, to be exact. Oh, and good news: Gnoster, Wisdom of Night’s biggest weakness is Fire.
But don’t let that give you false hope. The Sentient Pest Expedition boss is actually two creatures fused into one tag-team nightmare: a poison-spewing Moth in the air and a ground-slamming Scorpion (Gnoster). You face them after completing Tricephalos, and trust me, this is no warm-up act. These two enemies share a health bar, but they come at you with entirely different move sets, which means one thing: constant multitasking.

Getting Ready – Classes & Gear
This Expedition heavily favors ranged damage and poison resistance. I ran it as a Revenant support with matchmaking, and while it wasn’t the “ideal” pick, the utility from healing and ghost summons made a huge difference.
Here’s what to keep in mind:
- Best Classes: If you’re playing solo, Ironeye is hands down the best pick. That second dodge button from Marking? Lifesaver. In co-op, try running multiple Ironeyes or bring in a Recluse for support. A Guardian or Raider works well to pull aggro from the Scorpion too.
- I played as a support Revenant on my successful run. I focused on keeping my teammates alive and distracting enemies. It wasn’t flashy, but it worked.
- Fire Weakness: Gnoster takes bonus damage from fire. If you beat Tricephalos before this fight, you’ll have a relic that adds fire damage to your starting weapon, highly recommended.
- Snag it early on and upgrade it to Epic with Smithing Stones (just talk to any Merchant or clear a Mine). Pairing that with Ironeye’s stamina boost will help you last a lot longer.
- Poison Resistance: Don’t skip this. Anything that slows or neutralizes poison buildup (poison resist relics or potions) is essential. Moth’s mist is a killer, literally. The Moth sprays poison like it’s going out of style.
- Legendary Weapons: They help, sure, but strategy matters more. I had one, and I still almost got clapped.

Phase One – Two Bosses, One Bad Day
Tip: When playing as Ironeye or Revenant, use ghost summons to draw aggro or buy time. The crab’s back is your best friend, it shields you from many of the Moth’s ranged spells.
Moth (Ranged Nuisance):
- Constantly drops poison clouds that will ruin your day.
- If you stay in the mist too long, you grow a worm on your head. It hurts. It stuns. And in solo? You’re basically done. In co-op, teammates can kill it for you.
- Shoots six homing magic bolts in two waves (first four, then two), roll through or use Marking to skate out.
- Has a grab attack that’s preceded by a telltale static sound. If it grabs you, it’s almost always a one-way ticket to respawn.
Scorpion (Ground Control):
- Big boy with big slam attacks. His leg slams cause ground fissures, so stay to his sides or behind him.
- Ironeye’s Marking lets you dash right under him and get those juicy hits in before ducking out again.
- Occasionally digs underground and resurfaces (giving you a short breather to deal with the Moth), dodge when you see sand shift.
- Has a “rock mode” (invincible curl-up), making it vulnerable for a short burst. This is your chance to rush in and get your melee hits in, but you’ll need to time it well. Also, make sure somebody else is keeping the Moth busy.
Key Strategy – Aggro Management & Teamwork
This fight isn’t about who does the most damage. It’s about controlling the battlefield.
- Have one player consistently distract the Moth. If it’s ignored, the whole fight goes sideways.
- Don’t cluster during revives, draw the boss away and let your team recover.
- Use downtime and distractions to sneak in damage, but don’t be greedy. One mist cloud and you’re toast.
The truth is, the smartest players in this fight are the ones who play defense and think ahead.
Phase Two – Map Shift & Boss Fusion
At 60% HP, things go sideways fast. The map blooms with flowers and moss, the Moth merges with the Scorpion, and now you’ve got one mega-boss with linked attacks and laser beams from the sky. Sounds bad? It is. But it’s also easier to read, everything comes from one direction now.
New Attack Patterns:
- Skybeam Orbs: When you see glowing orbs above the Moth, start running. The fifth beam is the real killer, stay on the move to avoid being stun-locked and deleted.
- Ultimate Rampage: The Scorpion charges straight at one player, while the Moth fires magic in waves. If you’re the target, run perpendicular, not backward. Everyone else? Stay far back.
- Magic Rain + Slam: Poison, bolts, and ground attacks all at once. Watch the skies, use Marking, or dodge with precision.
Marking is your lifeline: especially in solo or as Ironeye, this extra dodge mechanic is the difference between life and “welp, time to redo the dungeon.”
From here on, it’s rinse-and-repeat with poison fog, claw slams, and magic bolts. But now you can stay behind the Scorpion, land damage safely, and wait for that stagger to unleash everything you’ve got.
Final Tips – How I Finally Won
- Don’t rush. There’s no timer, play patiently.
- Survive > Damage. Sometimes your best move is to just stay alive and revive others.
- Use phase transitions wisely, that’s often when mistakes happen.
- Don’t burn your ult too early, it can be a game-changer if it revives teammates late in the fight.
- Always spread out, especially during laser and rampage combos. Stacking = guaranteed wipe.
In my winning run, we chipped Moth and his friend away for 10 solid minutes after losing one teammate early. It wasn’t flashy, just rinse, reposition, repeat. My hands were sweating. My teammates were screaming. It was glorious.
Wrap-Up
Gnoster & Wisdom of Night, aka the Sentient Pest boss in Elden Ring: Nightreign, is a brutal test of coordination, awareness, and patience. But it is beatable. If you go in prepared, communicate (or at least don’t grief your co-op teammates), and play smart, you’ll come out with that sweet Trace of Night and the satisfaction of toppling one of Nightreign’s hardest encounters. If this helped you out, let me know, and hey, if you beat it first try, I don’t wanna hear it. Remember, sometimes the smartest move isn’t to fight harder. It’s to fight smarter. Still getting chomped by the Gaping Jaw boss? Don’t worry, I’ve been there too. Check out my guide for that fight, I’ve got tips that’ll save you a few deaths (and your sanity).