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Exoprimal: Complete Murasame Exosuit Guide

The offensive tank.

Exoprimal Murasame guide
Exoprimal Murasame guide

Capcom’s Exoprimal that had just dropped immediately sees a lot of love for Murasame. If you’re one of them, you’re going to love this Murasame guide. This Exosuit is particularly popular in the game for his ability to counter incoming attacks and thick skin.

We’ll talk about his skills, the best rigs to use for him, and how you utilize Murasame in a group fight.

Complete Murasame Exosuit Guide

Murasame thrives in being a semi-tank that deals damage. He has a huge HP pool, making it so easy to just crash into the enemy’s flank and cause disruption. But at the same time, he doesn’t hold the line at best if you play him offensively. Some Exosuits also don’t synergize well with him and let us show you how to be a Murasame that don’t clash with your teammates.

The Basics

Murasame has a wide range slash as his basic attack and his Crescent Moon is a full circular swing that deals damage to your surrounding. His Vajra Counter absorbs damage and launches a blowback that stuns his surrounding enemies. And that activates the Rasetsu Stance that boosts your damage a lot with a chance to launch a giant circular slash.

This means Murasame is best used by taking in enemies’ attack and play offensive whenever possible. His best potential is in successfully using Vajra Counter.

Suit and Action Modules

There are currently three available Suit Modules for Murasame: Rasetsu Step, Radiance, and Efficiency Module. And right off the bat, the Rasetsu Step is easily the current best choice for the suit.

You get more than 30% ASPD with this module and a much longer duration. Compared to Radiance that only increases damage by 20% your damage output with the Rasetsu Step is a lot higher. Increased range doesn’t matter with Murasame who doesn’t suffer much from range. Reload Efficiency Module, on the other hand, doesn’t reduce the cooldown or charge for your Rasetsu Stance.

For the Action Module, Steadfast is miles better than Decimation. Because the 6 second cooldown reduced is a lot more useful that lets you spam Vajra Counter. Decimation barely increases your Crescent Moon damage (only 15!) which can’t be compared to Vajra Counter’s backlash.

For the beta Action Modules, both Dragon Strafe and Tiger Strafe are great hook buffs. The Dragon Strafe will make you a true tank which is a 50 damage reduce for 7 seconds. While the Tiger Strafe is a great module for a more aggressive playstyle, especially for PvP.

Team Composition

Murasame main build rely on you being able to take on as much damage as you can to make full use of Vajra Counter. Depending on the team, you may have to switch between a better build while fighting on your own, like swapping out the Steadfast for Hi-Xol Compression Module.

Dragon Strafe is also a generally more reliable modul to survive, especially playing with randoms. And especially since the game is new with a lot of people unfamiliar with each other’s skills, this could be the “safer” choice.

But hey, most importantly, have fun with how you play him!

ALSO READ: Exoprimal: Rigs & Modules Guide For All Classes

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