How To Campaign – Ultimate Admiral Dreadnoughts

Jon Suan
7 Min Read

Ultimate Admiral Dreadnoughts just came out of Steam early access and is now a fully released game. The game lets you create and design your own ships from battleships to destroyers in different time periods from the first to the second world war.

You get to choose what weapons these ships have, what kind of ammunition and propellants, what kind of armor layering, and how thick the armor is plus a lot more.

The game also has a campaign mode where you can start as early as 1890 to as late as 1940. In this guide, we’ll show you the basics of how to play the campaign.

Ultimate Admiral Dreadnoughts: How To Campaign

Ultimate Admiral Dreadnoughts has a campaign mode where you can go through the different time periods and run your country’s navy.

There are a lot of countries to choose from and each one of them have different technology levels throughout the years.

We’ll go through all the things you need to know when playing the campaign.

Setting Up A Campaign

When starting a new campaign there are a lot of things you need to take note of. Here is everything you can set up:

  • Country: There’s a total of 10 different countries in Ultimate Admiral Dreadnoughts. The countries are Japan, Spain, China, Britain, France, Germany, the USA, Russia, Italy, and Austro-Hungary.
  • Starting Year: You can set the year by decade from 1890 to 1940. This will affect the technology you’ll start with. I highly recommend playing at 1930 to experience all the game has to offer.
  • Difficulty: Affects the income bonus of AI with anything higher than normal giving them a bonus.
  • AI Opponent: Will set if the AI will use historical strategies and designs or be completely random.
  • Fleet: Affects your starting fleet if you want the AI to generate it or you design it yourself.
  • AI Shared Designs: Sets whether or not shared designs are used by the AI.

Once you press start you might need to wait a bit since the game takes a while to start a new campaign even with an SSD.

Once you’re on the world map though that’s where the fun starts, but first, we’ll talk about the tabs on the upper part of the screen.

Politics

The Politics tab isn’t just where you see the relations of other nations to your own and to other nations but also the size of the fleets.

From that screen, you can see how many ships they have and how many of a certain class they have. You can also see their finances and such.

You can use this tab to improve relations or increase tension which can lead to war.

Finances

The Finances tab is where you can build up your shipyard so you can make bigger ships.

You can also set up the following in this tab:

  • Naval Budget Expenses: includes Crew Training which helps you have a better crew
  • Tech Budget: makes research tech faster
  • Transport Capacity: Will ensure a steady flow of money

Research

This is the tab where you do all the research. Here, you have 3 priorities on the upper left that you can set to any field of research. When you set a field to priority, it will be researched faster.

When researching something sometimes it’ll show what you’re going to learn while other times it won’t.

Ship Design

The Ship Design tab is where you can design new ships, view existing designs or delete old ones.

This is where you can also build the ships that you design, and when they’re planned they’ll be placed in the Fleet tab.

We have a lot of tutorials on this website on how to design ships so make sure you check them out.

Fleet

The Fleet tab is where you see all of your different ships, from the ones on patrol, to the ones being built. This is also where you can set their crew, change their roles and find the ships if you can’t find them on the map.

It’s a neat little list that you can use to find specific ships or ship types and you can sort them all out using the tabs on the top.

Submarine

In earlier time periods you’ll probably won’t need this tab since they’re not invented yet!

The Submarine tab is where you can build, scrap and suspend submarines. Unlike normal ships you can’t really design these ones and it’s up to your technology level on submarines on how they’re designed.

Playing The Campaign

Once you’re in the campaign map and you have all your fleets and have done your turn, you can do a lot of things.

Each flag on the map represents a port and each port can house a specific tonnage of ships.

You also can’t just go and declare war on a country since you’re just the navy. You need to increase the tension with the country you want to go to war with in the politics tab or through events that pop out at the start of a new turn.

When at war you can move your ships around from port to port, intercepting enemy task forces or maintaining dominance in the seas.

Once a battle begins you can’t end the turn until you resolve it, you can do so by going to battle, auto-resolving it or withdrawing from the battle.

Congratulations you now know the basics of playing the campaign in Ultimate Admiral Dreadnoughts, now go out there and try to play a campaign yourself!

ALSO READ: How To Do Spellcraft Challenges EASY & FAST In Forspoken

An aspiring Game Journalist and Fiction writer.
Leave a Comment