My Hero Ultra Rumble features some of the most iconic characters from the My Hero Academia anime. And who is more iconic than All Might, the picture perfect hero to represent them all. He is certainly obtainable in this game and features some really powerful abilities.
In this guide, we will provide you with a beginner’s guide to All Might. In this way, you will get familiar with all his abilities and understand where to use them in what situations. Soon enough, you will be dominating matches with All Might.
All Might Beginner’s Guide
All Might is an incredibly powerful and unique hero in the roster of My Hero Ultra Rumble. In this guide, we will dive into the abilities and Quirks that All Might possesses so you can have a basic understanding of him.
After that, we will get into strategies where you can utilize these abilities in the best way possible. Let’s dive in. If you want to unlock All Might,check out this guide on unlocking all characters in My Hero Ultra Rumble.
All Might’s Status
All Might has the Assault Role in the game which means he can give his whole team a Defense UP! This also makes him suitable for a Tank Role, although he is strictly not a Tank. Instead, he can play off of a Tank character and be able to inflict some devastating damage.
All Might has two special Actions which is something that only a handful of characters have in the game.
The first one is the ability to carry a downed ally on his back. This can be incredibly useful in a pinch, where you can pick your ally and run away to a safe location where he can revive them.
The second one is the High Jump ability. This is an incredibly versatile ability that allows him to jump incredibly high.
This can be used to put distance from enemies, run away from them and get the high ground. You can even use it alongside the first ability to get away with your downed allies!
All Might’s Quirk Skills
All Might has three Quirks, each of which are incredibly useful and versatile in their own way.
Each of these abilities revolves around attack damage, which is why upgrading it increases Damage. However, upgrading can also improve reload, cooldown and other factors.
The first Quirk is Texas Smash. This ability allows you to do punch attacks from a distance. This is by far the most powerful Quirk in your possession and will be the main Quirk you use for inflicting damage on your opponents.
After all, you basically get the ability to damage opponents from range. You can even use the High Jump ability to create distance, and then use Texas Smash to damage enemies from above.
The second Quirk is United States of Smash. This ability causes All Might to dash forward and inflict a single powerful Punch on them. This inflicts damage and sends enemies up into the air, stunning them. This will be the second ability you use for damage.
This is a great ability for also closing in the distance between you and your enemy. However, this ability is not as useful when the enemy has a full shield.
The reason for this is because they will immediately recover after going in the air and will also have invincibility frames. During this invincibility, they can do damage to you.
The third Quirk is Oklahoma Smash. This ability does damage but its primary use should be for closing distance and defense.
During Oklahoma Smash, All Might basically turns into a cyclone that damages and throws away any enemies it touches.
This ability also repels any projectiles or range damages thrown at him. As a result, it is an incredibly great ability for defense.
You can use it to push away enemies when you are in danger and get away while repelling projectiles.
It’s also a great ability to use when pushing on an enemy as you will be able to push them away and protect yourself when getting aggressive.
All Might Strategy
When you are playing All Might, you will come across various Level Up Cards. The strategy you want to employ when upgrading is giving the highest priority to your Texas Smash Quirk. This is because this will be your primary damage inflicting Quirk.
It not only does the most damage but also does it at range. Upgrading it will allow you to do it more times with increased damage and lower cooldown. So, make sure that you have Texas Smash upgraded to the Max Level.
The second priority goes to the United States of Smash. This ability will be your secondary damage inflicting ability that you can use alongside Texas Smash. You want to upgrade this ability to at least Lvl 5 and do it periodically as you upgrade Texas Smash.
Basically, you should start off with Texas Smash when starting off in battle. As the enemy closes in, you can use the United States of Smash to damage and push them away. This gives you an opportunity to further use more Texas Smash, or get away using Oklahome Smash.
The last priority goes to Oklahoma Smash. This ability does do damage but the other Quirks are much better with attack damage. Therefore, you don’t want to upgrade this ability at all. At max, you can upgrade it one or two levels.
This ability is mainly used for closing distances, dealing with crowds and defense. You can use it when closing in on an enemy aggressively.
If there are multiple enemies surrounding you, you can use it to clear them out. Additionally, you can use it as defense to push away any projectiles fired at you.
That’s everything you need to know about getting an understanding of All Might in My Hero Ultra Rumble. Familiarize yourself with his Quirks and Abilities. After that, start utilizing the strategies during games until you become used to them. Soon, you’ll be dominating with All Might!