Ready Or Not Neutralized Criminal

Ready Or Not: Best Loadouts Guide

Alexis Ongsansoy
11 Min Read

Whether you’re just starting your Ready Or Not journey or just coming back from a break the first thing you’re going to want to do is get your loadout sorted out.

You’re never really going to know what’ll happen every time you go through a doorway or up a flight of stairs during a mission, so it’s best to have a flexible set of gear that gets the job done.

Check out the rest of the loadout guide below if you’re doing a little bit of Christmas shopping for your next mission.

Anything you bring can and will save you and your team used correctly, unless it’s a grenade and you decide to throw it at your feet.

Best Loadouts Guide

The right weapon is what you need the most before heading into battle. Consider the length of your weapon first once you figure out where you’ll be deploying.

Unlike other games, the length of your weapon will affect how you move around the map.

The playable area will mostly consist of tight squeezes where having a rifle with a needlessly long barrel might become an issue.

Come too close to a wall and you won’t be able to open fire first, which will end up with you dead.

Ready Or Not Stacking

To avoid drama like that, your safest option will be to use Carbines. A G36C will do you nicely, because it’s German.

Other models like the MK18 and F90 are good choices as well. Sometimes you can use Rifles that use Pistol Caliber rounds, but eventually you’ll be shooting at targets with body armor.

All of that information is still subject to change depending on the mission. So, make sure to read the missions briefings before heading out.

Ready Or Not Shooting Range

Weapon Attachments

Optics are usually general preference, just don’t tell your MilSim friends you enjoy using iron sights if you don’t like getting laughed at.

But if you really need to, then the ELEOTEC makes for a good attachment. Don’t worry too much about not using a foregrip.

Most of the time, you’ll be firing at semiautomatic, which doesn’t really cause a lot of recoil unless your fingers have a mind of their own.

Ready Or Not Diner

What you should strongly consider, however, is your Accessory Slot. Your best friend will always be a flashlight because criminals like to party in the dark.

If you’re fighting with night-vision, then don’t forget to bring an IR Laser, so you can still aim in the dark.

Ready Or Not Shooting Range

Pistols

As much as we want you to use a .357 Magnum for style points, we just can’t. In an almost realistic setting you would want to fire more bullets to keep your enemy suppressed.

The other reason has something to do with violating the Rules of Engagement. So, you should either get the P92X or a G19.

Most of the time, you really just want to have more ammo for your primary weapon. But if you’re using a shield then you might as well stock up on your secondary to provide support.

Here’s a small tip, the .357 Magnum can take a target down hiding behind soft cover. Do what you want with that information.

Ready Or Not Shooting Range

Headgear

There’s always a chance of a firearm going off in your missions. So, if you want to return fire at the first opportunity and keep things going that way, bring a Ballistic Face mask.

It stops most small arm projectiles from shutting you down. Bringing a helmet that mounts night-vision is also good if the mission briefing says something about a night raid.

Just don’t forget the IR Laser.

Ready Or Not Headgear

Another piece of equipment you’d want to have is a Gas mask, but only if you plan on using CS Gas. Throwing tear gas into a room will incapacitate anyone for a good 15-20 seconds. That’ll be more than enough time to clear the room nonlethally.

Ready Or Not Gas Mask

Body Armor

There are three types of body armor in the game. Kevlar, Steel, and Ceramic.

Kevlar lets you move around easily as it’s the most lightweight. It’s best used in small maps when you’re only dealing with petty thugs.

Ceramic functions as middle ground for armor in general. It offers much more protection than Kevlar as it’s able to stop all pistol rounds and most rifle calibers.

Steel is the heaviest type of armor in the game. It can stop everything coming at you at the cost of mobility, same with Ceramic.

Choose Ceramic for the most part if you want to play it safe. There’s no point in putting on steel if it makes you a sitting duck.

Ready Or Not Body Armor

There are three sizes of armor plate carriers you can choose from. A stab vest, light armor, or heavy armor.

A stab vest offers 15 slots of equipment, but also has the least amount of protection. Light armor takes away two from your fifteen slots and offers more protection.

Heavy armor protects everything including your privates at the cost of only having 11 slots. If you’re playing as the point man then having extra protection from the heavy armor is a no-brainer.

If you prefer a more tactical approach to things and like carrying grenades, then consider something lighter.

Ready Or Not Plate Armor

Ammo & Grenades

The equipment slots mentioned earlier applies to all of your equipment. Meaning that you can only bring a limited amount of each item.

Remember that JHP rounds are for unarmored targets while AP rounds are for criminals who have access to body armor.

Most of the time, you’ll be bringing in flashbangsHave at least two at the ready if nobody else is going to bring CS Gas.

Ready Or Not Equipment

Tactical Equipment

These are the toys you would want to bring aside from your firearms. Knowing is half the battle so you should bring the Optiwand.

Use it to look under doors and around corners to find out if someone is going to try and jump you.

Being able to preemptively see who or what you’ll be dealing with on the other side of a door or hallway justifies you firing your .357 magnum or lobbing a grenade without having to put yourself in harms way.

Always have an Optiwand during your missions.

Ready Or Not Optiwand

Once you know what’s on the other side, the next problem you’ll be dealing with is a locked door. This is where the Breaching Shotgun comes in.

These usually come in handy when a door is also booby-trapped. It also leaves the door slightly open after firing, allowing you to hurl another grenade before moving in.

Ready Or Not Breaching Shotgun

The battering ram is also used to breach doors. What’s good about the battering ram is it doesn’t rely on ammo.

It also uses much more force compared to the shotgun, forcing the door open all the way. This allows your team to move in on a room much faster.

Ready Or Not Battering Ram

And finally, the C2 Breaching Charge. This little bundle of fun combines the advantages of both the Breaching Shotgun and Battering Ram.

Place the explosive on a door and detonate it from a distance to get rid of everything on the other side. That includes traps and maybe even an armed criminal holding an angle.

Be careful when you’re using these however. Your team can only carry 4 or 5 charges so you might want to have other options aside from explosives.

Ready Or Not Plastic Explosive

Extras

Let’s not forget about the door wedge. This guy is your best friend if you ever find yourself in a hallway filled with doors.

Sliding this underneath, a door will prevent other enemies from leaving a room. It also protects you from being flanked in case an armed combatant gets any fancy ideas.

Ready Or Not Door Wedge

And then, there’s the classic Pepper Spray and Taser – Best used for unarmed targets who simply refuse to listen to you. Tag them with any of these and they won’t think twice about complying.

Ready Or Not Door Pepper Spray

And that’s what you should have on your loadout the next time you boot up Ready Or Not. Don’t forget to always check your corners, that’s how they get you!

If you’re looking forward to completing the achievements in the game, we turn out to have a guide on that as well – Make sure to check it out!

ALSO READ: Ready Or Not: How To Complete Soft Objectives in Update 1.0

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Here we have Alexis, he's been gaming ever since the second Famicom came out. Which is probably the reason why he goes back to platformers every now and then. Somewhere down the line he started getting more and more fascinated about looking at maps change colors for three to eight hours straight. If he's not out strategizing and beating the life out of his space bar in that order there's a good chance you can find him playing an FPS or talking someone's ear out about how game balance gets in the way of realism. You can tell that he really likes getting the full experience of whatever he gets his hands on.
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