R.E.P.O. – All Monsters Guide & How To Beat Them

Here's how to deal with all the monsters in the game, from Gnomes to Clowns!

Christian Gallos
33 Min Read

If you’ve ever found yourself cornered by a creepy entity in R.E.P.O. with no idea how to escape, then you’ve come to the right place. Welcome to the ultimate R.E.P.O. monster or entity guide! I’ll break down every monster, their abilities, weaknesses, and the best strategies to take them down (or avoid them entirely). Know how to survive and thrive in the game with this step-by-step survival guide!

All Monsters Guide & How To Beat Them

Before we dive into specific monsters, here are some general rules for survival:

  • Grabbing entities can aggro them! Unless the monster is meant to be picked up and killed that way (like Gnomes), it’s best to avoid grabbing them unless you want trouble.
  • Most monsters drop loot! Aside from Gnomes and Bangs, every defeated entity leaves behind a glowing purple orb that can be sold for cash. The value varies depending on the monster.
  • Respawns are inevitable. Monsters always come back after some time, so just because you killed one doesn’t mean you’re safe forever.

That being said, I’ll be ranking each entity into three tiers based on how much they impact your gameplay:

  • Tier 1: Minor annoyances at worst, potential assets at best.
  • Tier 2: A balanced mix of threat and opportunity.
  • Tier 3: The true nightmares of R.E.P.O.—these guys will force you to rethink your entire strategy.

Let’s get into it!

Tier 1 – The Minor Menaces

These entities are more of a nuisance than a real threat. They can still cause problems, but with some quick thinking, they’re easily handled.

Animal

  • Money on Death: $1.4k – $4k
  • Behavior: Erratic movement but weak attacks. Can trample Gnomes, which can actually be useful.
  • How To Deal With Them:
    • Try to pick one up, and it’ll panic and speed up, zigzagging in random directions—usually away from you.
    • These cowards would much rather run than fight, so they’ll break free after a few seconds, spinning out of control.
    • If two or more people grab one at the same time, it completely freezes, curling up its legs like it just gave up on life. Use this window to slam it into the ground 2-3 times for an easy kill.
    • You don’t even need a weapon to take them down—they put up about as much resistance as a wet paper towel.
Animal monster entity in REPO

Banger

  • Money on Death: None
  • Behavior: Bangs always spawn in threes, wandering like lost tourists—so much so that they often get separated. They’re harmless until provoked, but once hit or alerted, their fuse ignites, and they’ll charge like fireworks on a mission. There’s no stopping them once lit. A close blast means instant death, while a near-miss still hurts enough to ruin your day.
  • How To Deal With Them:
    • You can pick up and throw Bangs like grenades, but they break free after about three seconds—so be ready to catch them again if you’re feeling bold.
    • Listen carefully: they have two fuse sounds—one signals a hidden countdown (~10 seconds), while the other is a last-second warning (a quiet yell) before they explode.
    • Got a well, lava, or acid pit nearby? Yeet them in for an instant, hassle-free disposal. If you spot a group, don’t cluster near teammates—spread out to minimize the risk.
    • The best way to handle them? Grab one, toss it far away, and let it blow up safely. But if you’re skilled (or just feeling lucky), you can time their explosion to take out other enemies, turning their chaos into your advantage.
Banger monster entity in REPO

Gnome

  • Money on Death: None
  • Behavior: These pesky creatures spawn in groups of 3-5, more interested in wrecking valuable items than attacking you. Their weak attacks have a 1-second startup, making them easy to dodge, but leave them unchecked, and they’ll chew through your resources. Oddly, they sometimes gather in circles, just… staring. Plotting? Gossiping? Who knows—but it’s weird.
  • How To Deal With Them:
    • They are beyond weak—just pick them up and smash them against the floor to put an end to their little schemes.
    • Always kill Gnomes. No mercy. A good Gnome is a dead Gnome.
    • You can also throw them at other enemies to deal damage—because if you’re going to get rid of them, you might as well make it entertaining.
Gnomes monster entity in REPO

Peeper

  • Money on Death: None
  • Behavior: These eerie creatures cling to ceilings, staying shut until you step into their domain. The moment they enter your view, they snap open, yanking your aim upward. Stare too long (3+ seconds), and you’ll take 10 damage per second. Breaking line of sight makes them vanish after a moment. As a creepy bonus, your voice or TTS pitch jumps to chipmunk levels—thankfully, only until you look away!
  • How To Deal With Them:
    • The best way to deal with an Eye is to always have an escape plan—make sure you can quickly retrace your steps to break line of sight. Once locked on, your FOV zooms in dramatically, making it harder to orient yourself and get to safety.
    • Eyes on their own aren’t a huge threat, but they become a serious problem when paired with something fast and deadly (like Robe). If you’re already being chased, tumbling into a doorway or behind a table is usually the quickest way to escape.
    • If you’re playing with others, stick together—the Eye can only lock onto one player at a time. While you’re busy staring into the abyss, a teammate can guide you, close a door, or even push you out of the way to save you from taking unnecessary damage.
Peeper monster entity in REPO

Spewer

  • Money on Death: $1k – $4k
  • Behavior: The Spewer is fast, loud, and disgusting—a real triple threat. It zooms around in the air, gurgling before either rushing you or screaming. Stick around too long, and it’ll puke all over you. If it latches on, you’re stuck for 10 seconds to a minute—no damage, but your voice deepens, and you’ll randomly vomit, harming players, entities, and objects. Corner one, and it’ll spew in self-defense, dealing 10 damage per second. Try grabbing it? Expect a panicked squeal as it flees.
  • How To Deal With Them:
    • More of a tool than a threat—you can actually use a Spewer to damage or even kill certain entities.
    • If it’s latched onto you, avoid looking at your teammates and scrap unless you want to turn them into collateral damage.
    • The vomiting is loud, which can attract sound-sensitive enemies, so keep that in mind if you’re trying to stay stealthy.
    • If you want to stop it from latching onto you, grab it first and shake it around. It’ll squeal and fly off for a while.
    • If it’s already on you and you need to stop its vomiting, just tumble—this usually cuts it short.
    • The puke damage is surprisingly strong, capable of killing a Clown in just 2-3 vomits—so if you’re feeling bold, you can weaponize it against tougher enemies.
Spewer monster entity in REPO

Shadow Child

  • Money on Death: $2k – $5k
  • Behavior: The Shadow Child blinks in and out of existence, always arriving with eerie laughter. Make eye contact, and your vision darkens. Stare too long (2-3 seconds), and it jumpscares you with a loud “yoink,” dealing 30 damage and launching you backward—potentially into walls, off ledges, or into more trouble.
  • How To Deal With Them:
    • Pathetically weak, but still an inconvenience. It has low HP and can be killed with just a melee hit.
    • If you’re feeling reckless, you can body slam it mid-air by tumbling while jumping. This hurts both of you (5 damage to you), but it knocks the Shadow Child over, potentially making it take extra physics damage before it teleports away. You might have to repeat this once or twice to finish it off.
    • If it’s in an awkward spot, just wait it out—it won’t stick around for longer than 10 seconds before vanishing.
    • Easiest solution? Smack it with a melee weapon. It’ll die instantly, saving you the trouble.
    • At worst, it’s a mild annoyance. At best, it’s free entertainment—if you don’t mind getting flung across the room every now and then.
Shadow Child monster entity in REPO

Rugrat

  • Money on Death: $1.6k – $3k
  • Behavior: These thieving pests snatch valuables and, if holding one, will chuck it at you on sight—damaging both you and the item. Empty-handed? They’ll just flee. They can’t attack otherwise, but don’t underestimate them—anything heavy becomes a deadly projectile in their hands.
  • How To Deal With Them:
    • Picking them up is possible, but they’re much heavier than Gnomes. You’ll need either 2-3 people or a single player with 3 strength upgrades to lift them.
    • While small, they’re deceptively strong—they can grab and throw up to two player items at once.
    • If they throw something large or sharp, it can instantly kill you, destroy the item, or both—making them a serious problem when you’re low on weapons or outnumbered.
    • If you do manage to grab one, don’t hesitate—slam it into the floor or a wall to kill it before it breaks free.
    • If you see one grab something important, deal with it fast, or prepare to dodge whatever it decides to lob at your head.
Rugrat monster entity in REPO

Tier 2 – The Mid-Tier Threats

These enemies are a mix of danger and opportunity, requiring a bit more strategy to handle effectively.

Bowtie

  • Money on Death: $2k – $4k
  • Behavior: Bowties are eerie, floating entities that mind their own business—until they see you. Then, they unleash an ear-piercing scream, creating shockwaves that push everything back. Caught in it? You can’t sprint or jump, and if pinned against a surface, you’ll take damage. Their scream also sends smaller entities flying. Once done, they go berserk, charging at players at high speed, trampling anything in their path.
  • How To Deal With Them:
    • They cannot move while screaming, so if you’re far enough away, you can just wait it out and reposition.
    • Tranquilizer guns or firearms make short work of them since they’re slow-moving and easy to hit.
    • If you’re not in a hurry, you can simply let them wander away instead of picking a fight.
    • They’re incredibly fragile, so even 1-2 melee hits can take them down—easy cash if you’re feeling bold.
    • Their scream affects other light entities, including other Bowties, so sometimes it’s worth letting them do the dirty work for you.
Bowtie monster entity in REPO

Apex Predator (Duck)

  • Money on Death: $2k – $3k
  • Behavior: This harmless-looking duck just wanders—until it sees you. Then, it follows you everywhere, blocking your path. Try picking something up? It jumps excitedly, begging to be held. But grab it, and it transforms into Apex Predator—a flying, relentless attacker for 10 seconds, biting three times per second for 10 damage each. It also transforms if damaged, instantly targeting the nearest player.
  • How To Deal With Them:
    • Resist the urge to pick it up! It just wants an excuse to go feral.
    • If you need to get rid of it, you can wait until you’re near the scrap extractor and position the Duck inside the piston’s range. When the piston crushes it, you’ll get some easy money without triggering its transformation.
    • To make it lose interest, crouch and move out of its direct line of sight (behind a doorframe, inside a cabinet, etc.). After a few seconds, it will get bored and waddle away.
    • If you’re desperate for cash, you can deliberately trigger its transformation and kill it while it’s Apex Predator—but this is risky unless you have the right tools.
Duck Apex Predator monster entity in REPO

Mentalist

  • Money on Death: Unknown
  • Behavior: The Mentalist is a rare but unpredictable entity that hunts players, activating an anti-gravity field to lift everything nearby for 10 seconds—just enough to make you panic. Then, its aura turns red before slamming everything down. Hiding under furniture? Likely fatal. Ironically, being lifted high is safer, as you’ll take 40-50 fall damage instead of an instant kill.
    • To make it worse, the Mentalist teleports at will, vanishing with a flip and a subtle sound. You never know where it’ll appear next—maybe right behind the next door.
  • How To Deal With Them:
    • They’re surprisingly easy to kill—a few good melee hits will do the trick since they have low HP. Just be sure to take them out before they get their stun off.
    • Have a backup plan. If you do get caught in its brain blast, make sure a teammate can pull you to safety before you get slammed into something lethal.
    • Hiding is the best counterplay. They’re deaf and have poor eyesight, so staying out of sight keeps you safe.
    • Their teleportation makes them unpredictable. If you see one, assume they could appear anywhere at any time.
    • They can (accidentally) kill themselves. If you place a heavy object above or near them, they might trigger their own attack, causing the object to slam down onto them, taking them out in the process.
Mentalist monster entity in REPO

Chef

  • Money on Death: $1.6k – $3k
  • Behavior: The Chef roams aimlessly—until it sees you. It stops, grins, then leaps like a nightmare kangaroo, swinging cleavers for heavy damage (but not an instant kill). Its pattern is simple but deadly if you’re unprepared. Its weakness? Miss the leap, and it ragdolls, leaving itself wide open.
  • How To Deal With Them:
    • If he misses, he’s vulnerable. Once he faceplants, you’ve got a free window to either run or beat him down before he recovers.
    • Strength in numbers. If you’ve got 3 strength upgrades or two teammates, you can literally pick him up and start slamming him into walls or the floor—it takes about four hits to finish him off this way.
    • He’s slow, but jumps over obstacles. Unlike some enemies, he can leap over landmines, carts, and other low barriers, so don’t rely on ground obstacles to keep him at bay.
    • Always keep moving. If you see him gearing up for a jump, sidestep or bait him into missing—you do not want to be on the receiving end of his cleaver frenzy.
Chef monster entity in REPO

Reaper

  • Money on Death: $6k – $8k
  • Behavior: These hay-filled nightmares have loud, rustling footsteps and terrible eyesight—crouching keeps you hidden. They’re deaf to normal sounds but detect the gravi-beam. If they spot you, they charge, thrashing their arm blades. Luckily, they’re slow and forgetful—turn a corner to lose them, but don’t hide too soon, or they’ll check under objects first.
  • How To Deal With Them:
    • Don’t panic-hide. Run first, then break line of sight—most of the time, they’ll forget you existed. Sometimes, you don’t even need to hide; just a single turn is enough.
    • Predictable = easy targets. Their slow, patterned movements make them ideal for melee attacks and tranq guns. If you’re looking to test your combat skills, this is the guy to fight.
    • Beware their flailing. Their wild blade swings can knock weapons and items out of your hands, so time your strikes carefully.
    • They hit harder than they look. While their head is full of sawdust, their blades can slice through your health bar in about two seconds (100-0) if you’re careless. Don’t underestimate them.
Reaper monster entity in REPO

Headman

  • Money on Death: $2k – $6k
  • Behavior: The Headman is a massive floating head that hunts prey, making eerie biting sounds. It has poor eyesight but reacts instantly to flashlights, hissing before charging in for a 50-damage chomp (plus knockback). If it loses sight of you, it vanishes in black smoke—whether teleporting or despawning, who knows?
  • How To Deal With Them:
    • For the love of all things holy, DO NOT SHINE YOUR FLASHLIGHT ON IT. Seriously, just don’t.
    • Avoiding it is simple: Stay out of its path, keep a low profile, and if you do get spotted, turn a corner and hide immediately—it loses interest fast.
    • If you want to fight it (like a lunatic): Wait for it to attack first. It has a long cooldown after each bite, giving you an opening to go on the offensive.
    • It has terrible reach. This means melee weapons like the sledgehammer work wonders—keep swinging, and it won’t even get the chance to bite back.
    • Guns work surprisingly well. Its massive hitbox makes it an easy target, even if you have bad aim. If you have a ranged weapon, take advantage of it.
Headman monster entity in REPO

Upscream

  • Money on Death: $2k – $4k
  • Behavior: Upscreams are deformed humanoids that scuttle on floors, walls, and ceilings, usually in groups of 2-3. If one spots you, it grabs you, screams, deals 10 damage, and flings you back, stunned for 2 seconds. Alone, they’re annoying—swarmed, they can stunlock you into a game-ending nightmare.
  • How To Deal With Them:
    • One Upscream? No big deal. Two or more? Now you’re in trouble.
    • If you’re unlucky, they can chain-stun you to death, so don’t let them gang up on you.
    • Melee is your best friend here. Their small size makes them a pain to hit with ranged weapons, so grab a sledgehammer or any heavy melee and smack them before they smack you.
    • If you have a tranq gun, it’s a solid choice—just be quick to grab them after they go down, and treat them like a Gnome (as in, throw them at the nearest wall).
    • Don’t fight them alone if you can help it. Upscreams are easy to take out when you have teammates watching your back, but if you get surrounded? You’ll be screaming next.
Upscream monster entity in REPO

Tier 3 – The Worst of the Worst

These entities will force you to rethink your entire strategy for the level. Either avoid them or engage with extreme caution.

Clown

  • Money on Death: $5k – $8k
  • Behavior: Clowns are loud, aggressive, and anything but subtle. You’ll hear their distinct, heavy thudding footsteps long before you see them, which is both a blessing and a curse. They roam aimlessly until they spot a player, at which point they charge up their signature laser beam attack, announced by their creepy, manic laughter. The laser sweeps horizontally, but the Clown adjusts its aim depending on your position—if you’re above it, it will sweep higher to hit you.
    • Once the beam is fired, the Clown enters a brief cooldown period, visually indicated by it sighing or calming down. This is your window to escape or retaliate. However, if it can’t use the laser, it will quickly approach and kick players, dealing 50 damage and sending them flying—usually enough to finish off 100 HP players with fall damage. The laser attack always takes priority over the kick, so keep that in mind.
  • How To Deal With Them:
    • This thing is no joke. With decent speed, a one-shot laser, and a brutal kick, the Clown is a serious threat that can easily wipe unprepared teams.
    • Always stay aware of your surroundings. The laser has a massive area of effect, so cover is your best friend. The moment you hear its laughter, sprint away or get behind something solid.
    • Not all cover is created equal. The laser obliterates doors, cabinets, safes, and most destructible objects, so make sure you’re hiding behind something sturdy.
    • You can actually dodge the laser by crouching. Just make sure you crouch AFTER the Clown starts its sweep, not before, or you’ll get caught in the blast.
    • Clowns can’t jump. If you’re feeling brave, bait its laser attack by standing on a bookshelf or another jump-only platform, then retreat while a teammate smacks it during its cooldown.
    • Keep your scrap away from this thing. The laser melts items just as easily as players, so don’t let it toast your loot cart along with your dreams of survival.
Clown monster entity in REPO

Huntsman

  • Money on Death: $3k – $7k
  • Behavior: The Hunter is an armed, blind menace that slowly patrols his territory, using his shotgun as a makeshift walking stick. But don’t let his blindness fool you—his hearing is razor-sharp, and he’ll instantly fire his shotgun at any noise he detects. That means voices, TTS, footsteps, tumbles, jumps, grabbing items, or even other entities can trigger him into turning whatever’s in his path into Swiss cheese.
    • His biggest weakness is elevation—he’s completely blind to drops, so if he steps off stairs or ledges, he falls, takes damage, and gets stunned for a few seconds. If you’re close to him, you’ll hear eerie quiet music, and your screen will shake slightly, as if you were feeling dizzy.
  • How To Deal With Them:
    • Silence is survival. This guy doesn’t chase, but he doesn’t miss either. His shotgun is instant death at close range, though its damage drops off with distance. If you’re not careful, you’ll die before you even realize what triggered him.
    • You CAN dodge the shot. The Hunter grunts before firing, giving you a half-second to react. If you see it coming, move fast.
    • Sound baiting is your best friend. The Hunter always shoots at the last sound he heard, so you can throw an item to mislead him and slip past while he’s distracted.
    • Use his firepower against him. His shotgun is strong enough to kill other entities, and he’ll blast anything that makes noise, friend or foe.
    • Patience is key. His patrol pattern is predictable, and he’s slow, so you can sneak past as long as you’re quiet.
    • If you have to run, make it count. Bait him into firing, then rush past while he reloads—but be quick! He reloads in just 2 seconds, so there’s no time for hesitation.
    • Fighting him is a terrible idea—but if you insist…
      • Never go melee. His turning speed is instant, and he’ll blast you point-blank without hesitation.
      • Grenades, land mines, and ranged weapons are the way to go.
      • Knocking him down stairs is hilarious AND effective—gravity does more damage than most weapons.
      • Tranq guns make him fall when he hits the ground, giving you an opening to finish him off.
      • You can trip him up with a low stool grab trick. If you’re in a spot where he can’t shoot you, grab him, hold RMB, and shake your mouse like crazy to make him fall over repeatedly. Bring a friend with a weapon to speed up the process.
    • If you’re smart, you won’t have to fight him at all. If you’re feeling bold? Well… good luck.
Huntsman monster entity in REPO

Robe

  • Money on Death: $5k – $8k
  • Behavior: This fast-moving stalker has an unsettling habit of following players slowly and silently, usually without them realizing it. The moment you look directly at it, however, it loses its mind, going into a full-speed chase with terrifying aggression. Unlike some other entities, this one doesn’t forget about you easily—it has great object permanence and will check under tables, beds, and cabinets if you try to hide.
    • Getting hit by it isn’t just painful—it’s potentially fatal. Its base attack deals 50 damage, but the knockback is absurd, meaning a bad hit can send you flying into environmental hazards and kill you outright.
  • How To Deal With Them:
    • It’s sneaky. You might not even know it’s there. If you ever get that eerie feeling like you’re being followed, trust your gut—because you probably are.
    • Don’t look at it. The second you put your crosshair on it, it snaps into full pursuit mode. Avoid eye contact like it’s an awkward ex.
    • Hiding is tricky, but still an option. While it does check hiding spots, it doesn’t patrol forever. If you stay quiet and avoid looking at it, it eventually despawns. Think of it like a high-speed game of hide and seek—just wait it out.
    • It has a ton of health. Explosives? Barely faze it. If you’re thinking about fighting it, you better have some serious firepower, because this thing can tank a landmine and keep coming.
    • If it spots you, you’re in for a rough time. At that point, you have two options: Run like hell or accept your fate.
Robe monster entity in REPO

Trudge

  • Money on Death: Unknown
  • Behavior: This hulking menace is the very definition of a slow but unstoppable force—it’s something you’ll need to plan around, not just react to. It’s by far the slowest entity in the game, but don’t let that fool you—it’s one of the most dangerous. You’ll always know when it’s nearby thanks to the grinding stone noise of the massive mace it drags behind as it walks. The sound even travels through walls, acting as a constant reminder of your impending doom if you’re not careful.
    • Once it spots a player, it doesn’t rush at them like other enemies. Instead, it plays it smart, unleashing a massive shockwave that yanks all players in its line of sight toward it. While this pull isn’t lethal on its own, it’s almost always a death sentence, because right after, it delivers a devastating bash attack with its mace. This instakills on impact and has a large area of effect, meaning if you get pulled in, you’re probably not walking away.
  • How To Deal With Them:
    • It’s slow, but not stupid. Don’t think you can just hide under a table and be safe—it has a fleshy tendril that it uses to reach into hiding spots if it knows you’re there. If it sees you, you need a real escape plan.
    • Avoid close quarters at all costs. If you’re in a tight hallway or a small room, you’re already in its death trap. That pull attack is nearly unavoidable when you don’t have space to escape.
    • You can kill it, but should you? It has a ton of health, so while it’s technically killable, it’s usually not worth the effort unless you’re loaded with explosives or just desperate. If you do try, landmines are your best bet, but unless you have enough to actually finish it off, you’re just delaying the inevitable.
    • The best strategy? Let it pass. This entity is easy to track thanks to its loud movements, so the smartest move is to listen, stay hidden, and wait for it to move on. As long as you keep your distance and don’t get greedy, it shouldn’t be able to surprise you.
Trudge monster entity in REPO

Final Thoughts

Survival in R.E.P.O. isn’t just about gathering resources, it’s about outsmarting the threats that lurk in every level. Knowing which enemies are just minor annoyances and which ones will completely derail your run is key to maximizing efficiency and staying alive. Whether you’re bashing Gnomes for fun or dodging a Clown’s laser beams, always be aware of your surroundings and adapt accordingly. So, what’s your personal worst enemy in R.E.P.O.? Let me know in the comments!

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Christian has been deep in the gaming world for over a decade, transitioned from being a League of Legends: Wild Rift Esports player to creating video game content full-time. He's dabbled in all kinds of genres and platforms, building not just skills but a long list of games played along the way. These days, Christian is all about sharing that passion, making content that feels real, relatable, connected and most importantly, helpful to the gaming community!
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