Star Wars Jedi: Survivor shows Cal facing the Empire without his old crew. Merrin, Greez, and Cere all seemed to have left Cal after an event that happened between the events of Fallen Order and Survivor.
But as you play through, you slowly begin to get the old crew back, starting with Greez and then Merrin, even with the addition of Bode along the way. Now, all that is left is Cere, but she is hidden in a secret base on Jedha. In this guide, we will show you how to get to Cere’s hidden base.
Reach Merrin’s Landspeeder
After you meet Merrin and defeat a squad of Stormtroopers, your objective will change. Your next objective is to travel to Cere’s base, now that you have Merrin as your partner.
When you take back control of Cal, look to the right of the arena and there will be a spot where Merrin can create a grappling point for Cal’s Ascension Cable.
Use the grappling point and climb up until you reach this large container box on the side. Use Force Push to get the box down to the ground.
Go back down with the container and move it here between these two walls. Jump on top of the container and you will be able to reach the top of the left wall.
Once you are up, follow the path until you reach a cutscene. Once the cutscene ends, you will then have to fight a group of Stormtroopers that are guarding Merrin’s landspeeder. Should be easy enough.
Reach the Spamels
With Merrin’s landspeeder broken down, Cal and Merrin have to resort to different means. The Spamel is an animal on Jedha that can help bring them to Cere’s base.
After the cutscene, look at the wall to the right where the prompt is and have Merrin create a grappling point for Cal’s Ascension Cable. You will then need to parkour to the next area.
After a bit of wallrunning and jumping around, you will have to go through this crevice to reach the other side of the area.
After exiting the crevice, you will have to use Force Push to open this door. Except it will only destroy the only way forward. But not to worry, as Merrin will fix the path forward for you, allowing the both of you to continue.
Since Merrin can basically teleport anywhere, you will have to use the good old fashion parkour to get around.
After a while, you will reach a new Meditation Point. Make sure to rest up and get your Stims replenished for the journey ahead.
Arriving at the Halls of Ranvell area, you will encounter another group of Stormtroopers. Take them out to continue forward.
After dealing with the Stormtroopers, look up at the hole in the wall and have Merrin create a grappling point for Cal.
Inside, you will encounter some more Stormtroopers, but nothing you can’t handle. Climb up on top of the ceiling and make your way to the other side.
Turn right to go down the stairs and you will find a Stormtrooper with a flamethrower. Take him out and continue forward.
Keep going down the stairs until you are above a Stormtrooper. Ambush him from above and kill him. The other Stormtrooper will be alerted to your presence, and this one has a minigun. If you have the Double Bladed stance, you can deflect the blaster bolts back to him. If not, then you will have to wait until his minigun overheats before you can kill him.
After dealing with the Stormtroopers, continue climbing up. You will then get a show of how Merrin has improved over the 5 years they have separated from each other.
Get up and run across the hall until you reach this wall. Jump on the wall and slide down.
Once down, continue forward for a bit until you see another grappling point. Use it to move under the catwalk to the next area. Look down and you will see a Stormtrooper you can ambush.
After ambushing the Stormtrooper, continue inside the building and make your way to the top. You will have to wallrun across to get where you need to go.
You will find yourself in a room with two melee Stormtroopers and one range Stormtrooper. Take them out.
Once all enemies are down, continue forward by going through this catwalk.
At the end of the catwalk, you will then need to climb up to the top of the structure.
At the top, you will find another group of Stormtroopers. Take them out and continue here, where you will have to wallrun and jump to a wall before sliding down.
Once you reach the bottom, you will face your first Skriton. They are hard enemies to fight, as their one claw can block almost all of your attacks. Use Merrin’s special ability to leave the Skriton vulnerable to attacks.
Once the Skriton is down, look up the hole and have Merrin create another grappling point for Cal.
You will eventually reach the Divine Oasis, where you can find the Spamels. Approach one and tame the Spamel to ride it.
Travel to Cere’s Base
With a Spamel as their ride, Cal and Merrin can reach Cere’s base at a faster pace now. Follow the route that is laid out for you. There is only one route, so there won’t be any need to change directions.
About halfway to the journey to Cere’s base, a sandstorm will rush in and lower visibility. The Spamel will get scared and run away, leaving Cal and Merrin in the sandstorm. When you take control, go forward and find Merrin, who will be easy to spot due to her magic.
During this point, just keep following Merrin. She will be your light forward, so just stay behind her.
While looking for safety, you will encounter a group of Stormtroopers and an AT-ST. Just like the Skriton, simply use Merrin’s special ability to make the AT-ST vulnerable to attacks.
After defeating the group of Imperials, Cal and Merrin will find a cave where they can take shelter from the storm. A cutscene will play out after this.
Once you take back control of Cal, run out of the cave and you will find another parkour section. This one is quick, and you will just need to wall run and use your Ascension Cable to pull Cal to where he needs to go.
After parkouring around, you will come across an entrance in the distance. Upon further approach, Cal will be able to use Force Push to open the door. On the other side is Eno Cordova, a character from the previous game.
Cordova will then take the lead on where you need to go. Just keep following him.
Once you reach the Mantis in Cere’s base, Cordova will tell you to continue on without them. Go through this room and you will find a locked door. Turn around and you will see a ball in the wall. Use Force Pull (or Force Push, depending on where you are standing), to move the ball to the other side of the room to open the door.
Continue inside and you will reach The Archive, Cere’s main base of operations. This will then complete the objective.
That’s all you need to do to complete the search for Cere’s base. Did you find this guide helpful? Leave a comment down below if it helped you out.
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