Warframes, while powerful on their own, can be improved. Arcanes are way you can improve your already powerful Arcane. With them equipped, you can notice buffs and such appearing on your Warframe. Immediately, you can see and feel the difference an Arcane can do when equipped. But there are a lot of Arcanes, and some of them are exclusive to specific Warframes. Here is a list that will show you the available Arcanes, and which Warframe it can be equipped on.
15% / 30% / 45% / 60% / 75% / 90% Fire Rate on Shotguns
12 seconds
Arcane Trickery
Finisher
15%
Become invisible
5 / 10 / 15 / 20 / 25 / 30 seconds
Arcane Ultimatum
Finisher
100%
200 / 400 / 600 / 800 / 1000 / 1200 Armor
45 seconds
Arcane Velocity
Critical Hit
90%
20% / 40% / 60% / 80% / 100% / 120% Fire Rate on Secondaries
9 seconds
Arcane Victory
Headshot
75%
0.5% / 1% / 1.5% / 2% / 2.5% / 3% Health Regen per second
9 seconds
Arcane Warmth
Passive
17% / 34% / 51% / 68% / 85% / 102%
Resist Cold proc
N/A
Theorem Arcanes
Arcane Name
Criteria
Chance
Effect
Duration
Theorem Contagion
In Zone of Residual Arcane
100%
Creates a globe that orbits the player every 2s. Globe strikes the nearest enemy within 15 m dealing 150 damage increasing the vulnerability to the globe’s damage type by 25% / 50% / 75% / 100% / 150% / 200%
6 seconds Globes persist for 30 seconds upon leaving the zone
Theorem Demulcent
In Zone of Residual Arcane
100%
Increases weapon damage by 2% / 4% / 6% / 8% / 10% / 12% per second up to 15x
Effect persists for 20 seconds upon leaving the zone
Theorem Infection
In Zone of Residual Arcane
100%
Increases damage of companions and summoned allies within range by 4% / 8% / 12% / 16% / 20% / 24% per second up to 15x
15m / 30m / 45m / 60m / 75m / 90m Effect persists for 20 seconds upon leaving the zone
Molt Arcanes
Arcane Name
Criteria
Effect
Molt Augmented
Kill
+0.04% / 0.08% / 0.12% / 0.16% / 0.20% / 0.24% Ability Strength. Stacks up to 250x
Molt Efficiency
While Shields are Active
Gain 1% / 2% / 3% / 4% / 5% / 6% Ability Duration per second, up to a maximum of 6% / 12% / 18% / 24% / 30% / 36%
Molt Reconstruct
Warframe Ability
Heal user and allies within Affinity Range 1 / 2 / 3 / 4 / 5 / 6 health for each Energy point spent on the initial casting cost of abilities
Molt Vigor
Operator Ability
15% / 21% / 27% / 33% / 37% / 45% Ability Strength on next Warframe Ability Cast
Heal Warframe by 10 / 15 / 20 / 25 / 30 / 35 per second
While Transference (Operator Mode) is active
Magus Overload
Void Sling
100%
Stun Robotic enemies for 3s, which then discharge Electricity Damage dealing 15% / 30% / 45% / 60% / 75% / 80% of their Max Health to anyone within 25m
N/A
Magus Glitch
On Transference Static
17% / 34% / 51% / 68% / 85% / 102%
Chance to negate Transference Static
N/A
Magus Revert
Void Sling
100%
Next subsequent use of void sling within 3s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3s cooldown after use
N/A
Magus Firewall
Void Mode
100%
Generate Void Particles every 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle
Drop a Tether Mine at destination that tethers up to 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m
4 seconds
Magus Destruct
Void Sling
100%
Reduce Enemy Resistance to Puncture Damage by 12% / 25% / 37% / 50% / 60% / 65%
N/A
Magus Anomaly
Enter Warframe
100%
Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe
N/A
Magus Melt
Void Sling
100%
Increase Heat Damage in Operator Mode by 30%, stacking up to 2 / 3 / 4 / 5 / 6 / 7x
15 seconds
Magus Accelerant
Void Sling
100%
Reduce Enemy Resistance to Heat Damage by 12% / 25% / 37% / 50% / 60% / 65%
N/A
Magus Repair
Void Mode
100%
Heal Warframes within 30m by 5% / 10% / 15% / 20% / 22% / 25% Health
N/A
Emergence Arcanes
Arcane Name
Criteria
Effect
Emergence Dissipate
Void Sling
Press <PRE_ATTACK> to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 5 / 6 / 7 / 8 / 9 / 10 Energy on pick up
Emergence Renewed
On Energy Depleted
Increase Energy Regeneration by 50% / 100% / 150% / 200% / 250% / 300% over 5s. Cooldown: 30 seconds
Emergence Savior
On Lethal Damage
Become invulnerable for 5s and recover 10% / 20% / 30% / 40% / 50% / 60% Health. Cooldown: 90 seconds
Huge thanks for GamingWeasel for the information of the Arcanes list. If you want to learn more, you can check out his YouTube video that talks about each Arcane category in great detail: Arcanes (List) Guide for Warframe 2022
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