If you thought things were unsettling before, buckle up—because Yarnaby is about to crank it up a notch! The moment you step through that unlocked gate in Poppy Playtime – Chapter 4: Safe Haven, the game wastes no time throwing you into survival mode. And let me tell you, when that objective pops up—”Avoid Detection From Yarnaby”—you’ll want to take it seriously.
This isn’t just another creepy mascot lurking in the dark; Yarnaby is fast, relentless, and unpredictable. One wrong move, and you’ll be getting an uncomfortably up-close look at just how “playful” he can be. But don’t worry—I’ve got your back. My guide will walk you through every hiding spot, every escape route, and every trick you need to outsmart Yarnaby, making sure you that make it out in one piece.
Avoid Detection From Yarnaby | Chapter 4 Safe Haven
After progressing through the last section, you’ll come across a locked gate. Don’t panic—within a few seconds, a mysterious yellow hand will reach down and unlock it for you. Step through, and the game wastes no time delivering its new objective: Avoid Detection From Yarnaby. That’s your cue to get ready for a game of hide-and-seek.
Move forward into the storage area filled with towering shelves. Your path is clear, but things take a chilling turn as you’ll need to crawl under an overturned shelf, and just as you start feeling safe—BAM! Yarnaby bursts from a nearby pipe, his eerie, twitchy movements making it clear that he’s not here to play nice.
Navigating the Storage Area
The moment you emerge from under the shelf, don’t move a muscle. Yarnaby is fast—so fast that running isn’t an option. Your best bet is to stay hidden and wait for the right moment.
Out of nowhere, you’ll hear a voice from above. Look up, and you’ll see the same yellow hand from earlier tossing down a flare. The impact sets a stack of boxes ablaze, catching Yarnaby’s attention. This is your golden opportunity—move now!
With Yarnaby momentarily distracted, use your Grab Pack to latch onto a pipe overhead and pull yourself into a vent. But don’t linger—he’s quick to react, and if you hesitate, he’ll be reaching for you with those long arms.
Through the Vent and Into the Server Room
Crawling through the vent, you’ll drop into a dimly lit server room. Before you do anything else, take a look to your left—there’s a Black VHS Tape tucked under a broken server. Snag it for some juicy lore.
But don’t get too comfortable—Yarnaby isn’t done with you yet. He soon reappears, patrolling a central path. He moves in a predictable pattern, stopping briefly before turning around. You must time your movements carefully and slip between the server stacks when he’s not looking.
Then, the tension cranks up another notch. At one point, Yarnaby will spot you and begin pounding on a mesh fence, rattling it so hard you’d think it’s about to give way. Take that as your cue to move fast—squeeze through the next gap, and he’ll climb over the fence, leaving you with a brief moment to take a break.
If you took the time to grab the Black VHS Tape, now’s the perfect time to use it. Head to the end of the path where Yarnaby had been lurking, and you’ll find a VHS player. Pop in the tape, and you’ll get a deeper look into Dr. Harley Sawyer and the unsettling secrets of the Bigger Bodies Initiative.
The Final Chase: Escaping Yarnaby for Good!
Press forward through the server room until you find a vent. Crawling through, you’ll emerge in a small storage room filled with fallen shelves. Keep an eye out for a note on one of the shelves—it might seem like just another piece of paper, but every clue in Poppy Playtime adds to the mystery.
And then, you step into a long, suspiciously empty hallway. You already know where this is going. The moment you squeeze through the next gap, the game throws us into a—you guessed it—chase sequence. Yarnaby spots you from above and pounces.
You’ll need to sprint down the hallway, dodging scattered crates. At first, you can weave around them, but as you get closer to the end, you must then leap over the obstacles to avoid getting slowed down.
And then you see it: the yellow door. It’s your only way out. Charge toward it and—just like that—you’re safe. Yarnaby is too big to squeeze through.
Explore the Archive Room
After catching your breath, take a moment to explore the Archive Room where you’ve landed. It’s packed with documents, clues, and key items that will help you piece together more of Playtime Co.’s twisted history.
Make sure to collect:
- A note on a filing cabinet.
- A Green Keycard on a desk near the computer.
- A Green VHS Tape hidden between archive shelves.
At the end of the corridor, you’ll find another VHS player. Insert the Green VHS Tape to unlock an interview with Stella Graeber, the head of Playcare. Her words hint at even darker secrets lurking within Playtime Co.—ones that you’re getting close to uncovering.
Finally, use the Green Keycard on the scanner beside the exit door. The lock disengages, and as the door swings open, you step into a mysterious cell block that suggests things are about to get even more horrifying.
Wrap-Up
If you’ve made it through without getting snatched by Yarnaby—congratulations! You’ve just survived one of the most intense encounters in Poppy Playtime: Chapter 4. But don’t get too comfortable. If the past is any indication, the horrors lurking ahead will make Yarnaby look like child’s play.