Dead Island 2: Cindy’s Safe Key Location | How to Unlock Cindy’s Safe

Alexis Ongsansoy
2 Min Read

You know, that mansion you broke into after your flight was a really nice place. Too bad you were in a bit of a rush to find Emma’s Mansion, so you didn’t really get to explore most of it. It’s not really a problem though, but now that you’re reading this you might as well go back there to clean out the place entirely.

This Dead Island 2 guide will help you out on what you need to do should you ever find yourself at the Colt Mansion again. It’s not only The Landscaper you need to keep an eye out for this time so stay on your toes!

Cindy’s Safe Key Location

To find Cindy’s Safe, you must go back to the Colt Mansion. You can get there by crossing the street from Emma’s Mansion. The special screamer zombie that has the safe key is Colt’s Gal Cindy. For her to appear, you need to have the “Creature Comforts” mission active. This mission is given to you by Curtis, you can find him at Emma’s Mansion too!

Dead Island 2 Cindy's Safe Location

The easiest way to find her is by using the front entrance of the Colt Mansion.

Dead Island 2 Cindy's Safe Location

Turn left as soon as you go through the double doors and she’ll be waiting for you in the receiving room in all her Screamer Glory.

Dead Island 2 Cindy's Safe Location

Knock her around a few times if you want the keys to drop. Do it quick if you don’t want other zombies to spawn in!

Dead Island 2 Cindy Zombie

Now head up the staircase and turn right as soon as you get to the top.

Dead Island 2 Cindy's Safe Location

Dead Island 2 Cindy's Safe Location

Turn left to get back to the bedroom where Cindy’s Safe is.

Dead Island 2 Cindy's Safe Location

You’ll get the Ardkillin Whiskey for your troubles, now don’t keep an old man waiting and turn the quest in back at Emma’s Mansion!

Dead Island 2 Cindy's Safe Loot

ALSO READ: Dead Island 2: Skate Things Safe Key Location | How to Unlock Skate Things Store Safe

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Here we have Alexis, he's been gaming ever since the second Famicom came out. Which is probably the reason why he goes back to platformers every now and then. Somewhere down the line he started getting more and more fascinated about looking at maps change colors for three to eight hours straight. If he's not out strategizing and beating the life out of his space bar in that order there's a good chance you can find him playing an FPS or talking someone's ear out about how game balance gets in the way of realism. You can tell that he really likes getting the full experience of whatever he gets his hands on.
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