Veterans of games like Factorio or Satisfactory should know the great feeling of an automated line of production working perfectly to your vision. With the new Rails update in Astroneer that too can be achieved. Let’s find out more about the basics in this Rail Automation Complete Guide.
The Basics Of Astroneer Rail Automation | Complete Guide
Before we get to complex automation, how about we go through a simple automated one-line railway. Our goal is to deliver resources from one point to another. Place a track from one resource to another and place down a rail car.
The rail car has a storage sensor. If you connect it to the same rail car and activate it, it will go to one point stop when it’s getting filled, when it’s full it’ll go to another point and will activate again when it’s empty. A great way to deliver resources from one item to another using a series of automated arms to load or unload the rail car.
Adding an Engine to the rail car will speed up the process but be careful, it will also increase the power requirement.
That’s one of the simpler ways to automate your rail system. If we want the system to carry more stuff or have multiple stops, however, we’ll have to work with rail stations.
Railway stations are a great place to load and unload mass quantities of resources. When setting up the railway you can tell it to stop a train and load or unload it. Stations can be very complex and you can place button repeaters and delay repeaters on them. This will force the trains to go through without fully loading or unloading them. This can be good if you don’t want a train to wait for a long time in one station.
Rail posts also have built-in targeting pins just like the stations. So, when a train car goes through that post it can trigger something else that’s connected to its pins. A great way to automate railway junctions or tell a station to move a train since another train is on its way.
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