Dark and Darker – Huge Playtest Update | Nerfs, Buffs, New Spells & Weapons

David Mickov
5 Min Read

With every new playtest there are certain number of new thigns that you can explore and find out. In this guide ew shall be showing you the latest and newest playtest update. Here we shall show you absolutely everything that there is to it. Let’s get started.

Huge Playtest Update | Nerfs, Buffs, New Spells & Weapons – Dark and Darker

There are a lot of new things that you are able to actually play through and test in the latest playtest of Dark and Darker. Here we shall present you with all of the newest information it:

Normal Dungeon

  • 18 players anticipated. Changeable.
  • 1 – 3 portals replaced 3 portals in the Crypt map’s closing ring. Inferno’s last ring matches Crypt’s.
  • “Common” and “Elite” monsters are rare.
  • Legendary items are rare. No uniques.

High Roller Dungeons

  • Expected 20 players. *** Subject to change.
  • Ante system — All High-Roller Dungeon entrants must pay gold.
  • Red portals outnumber Blue portals on the initial level (Crypt). Lower level Blue portals have been added (Inferno).
  • Each 3-person portal has 3 single-person portals.
  • High-Roller dungeons hide the kill log.
  • Face “Nightmare” creatures.
  • High-quality stuff drops better.
  • Unique gear only drops from bosses in High-Roller dungeons.

Map Updates

  • New crypt tiles. Larger map.
  • Starts more apart.
  • Floor 3 makeover.
  • Production-quality map components and less “Blockout” components.

New Magic System

  • All spells need memory.
  • Spell capacity lets magicians choose which spells to learn.
  • Knowledge influences your gaming spells. If your “Knowledge” or “Spell Capacity” stat dynamically changes, the last remembered spells could become availabl or sometimes unavailbalbe..
  • New spells include Lightning Strike Ice Bolt, Cleanse, Zap, Bind, and more.

Monster Updates

  • New “Nightmare” creatures.
  • Monster grades are now Common, Elite, Nightmare.
  • New monsters (Demon Centaur mini boss).
  • Updated Lich and Ghost King system..

Leaderboard

  • The High-Roller Dungeons are the sole source of accomplishments tracked on the Leaderboard.
  • Kills are only tallied when you properly extract from a wanted murder victim in Killer Outlaws, the successor to Wanted Murder.

Major Balance Update

  • Moderately slowed progression. Higher-grade item drops will be substantially lower than prior playtest.
  • New “Junk” starting gear grade.
  • Between “Common” and “Rare,” new “Uncommon” items.
  • Enhanced initial weapon damage.
  • Armor stats updated. New armor, including Barbuta Helm.
  • Some armors include Magic Resistance and other bonuses.
  • Increased swinging penalties. Heavy weapons weigh more.
  • New headshot decrease modifier. Helmets mostly.
  • Projectile damage modifier. Plate armor mostly.
  • The Points of Invisibility have now rarity-graded durations.
  • Rarity now determines campfire length.
  • Ice Shield, Multishot, Kinesthesia, etc.
  • Stiletto and Kris daggers are new Rogue weapons.
  • DPS increased somewhat by making daggers feel less “sticky” on strike.
  • Even “Normal Dungeons” boxes have a slight possibility of dropping “Epic” goods.

Quiver System Version

  • Bow weaponry can only shoot so many arrows before reloading.
  • Bow type determines quiver size.
  • Ranger attacks auto-reload their quiver.

Cosmetic Shop Version

  • Adventure Currency is like experience points. When you escape a dungeon, “Adventure Currency” is banked. Any extraction earns experience points.
  • Adventure Currency unlocks cosmetic enhancements.

Mining And Crafting Update

  • New utility pickaxe. All classes can melee with the pickaxe.
  • New Rubysilver ore discoveries on maps.
  • Mine mineral deposits using a pickaxe.
  • In their “Service” tabs, “Armourer,” “Weaponsmith,” and “Alchemist” may transmute Rubysilver ore.
  • In their “Service” tabs, “Armourer,” “Leathersmith,” and “Tailor” sell crafted things.

Party System Improvements

  • Change characters without re-inviting.
  • Added party leave button.
  • Ability to Kick Members and also Block them
  • Added “Party” menu to disable party invites.
  • The main menu now allows party conversation.

Christmas Update

  • “Nicholas” is a bizarre new trader.
  • Tavern holiday decorations.
  • New TavernMaster
  • Easter eggs commemorated.

Those are all the new Updates, Buffs, Spells and Weapons that you should know of this new Playtest. We hope that this guide has shown you everything you wanted to see.

ALSO READ: Dark & Darker – Rogue Playtest Guide (Builds, PVP + Advanced Tips)

This bearded looking fellow on our left is David and he is a 26 year old passionate gamer. He has been an active member of the gaming community from a very young age, specifically from 2003 when he first played Warcraft 3 and discovered tachycardia from how enjoyable and relaxing it was. Gaming for him has been, and still is a way of life style. He loves delving deep into whatever it is he is playing, losing himself into countless of hours discovering everything there is that created that video game. He learns about the backstories, about the development, the creators, fan theories and boy oh boy he's open for discussions about what makes a game great and what doesn't. He can play everything from small Indie games , to big triple A titles. His theory about games is this : small details make big games. So that is why whatever it is that he is playing, he is the guy who discovers 99% of the maps with every little side quest or trophy to be found. That is why his favourite genre is RPG. Having the big explorable created world at your fingertips, where everything from a scary bloodsucking demon to a friendly talking goat can be found and interacted with, as well as immersing yourself into the roleplay game you are playing, is fascinating for him. He is a laid back type of gamer, after a rich history of getting his ass kicked in competitive games. He is very passionate about writing blogs and articles about games, as it is soothing and meditating for him.
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