Sometimes The Backrooms would throw you a bone and actually let you have a break. Problem is, the bones are so big you wouldn’t know what to do with it. These words tie into the fact that level four is a pretty safe place to be for once.
The layout is still confusing however due to the amount of empty office space you’ll be moving around in. So before the actual horror of realizing that you have to go back to your 9 to 5 job soon, check out this guide. It’s not every day you go through a level without any entities getting in your way.
The Backrooms Level Four Guide
There are three exits you can take in level four. One will lead to The Hub, one that leads to Level O, and one that leads to level five. No sanity drop will be taking place in this level so the only thing you have to worry about are the puzzles.
Here’s a short list of what you can expect while going through the office:
- Solve a vending machine puzzle
- Navigate past security cameras undetected
First Section
Head straight for the door across the room. You can open the other doors nearby to get things like Almond Water or Juice. You’ll enter an empty room with only one door leading out to the bigger spaces.
Move into the empty room, face left, and go all the way to the other side. When you get there, open the second door to your left. This will lead you to the next section.
Once the new area has been loaded in, go to door no. 4. This will immediately load in the next area where you’ll eventually deal with the vending machine puzzle.
Vending Machine Section
The first are you’ll spawn in mimics the last office space you’ve been to. This time, stick to the right side of the room and open the same door you came out of minutes ago. You’ll also go through an empty room just like in the first section.
Turn left and you’ll comes across a T-junction. Make a right turn when you reach it.
Make a left turn at the end of the corridor. The door there will lead you into the vending machine room.
You’ll find four vending machines in this room. Each of them will have a specific object printed at the front along with a set of numbers you can press. These objects include: a water dispenser, a foldable table used for wrestling matches, a chair, and a set of books.
To unlock the door, count the number of objects that correspond to their respective vending machine. The objects will be generated at random so do the counting yourself and hit the right number on the machine.
There’s no order to which vending machine you have to use first so start punching those numbers! The next room will finally have empty cubicles you can move around in.
Now that you’re here, stick to the left until you get to the end of the room. The last two doors on the left side will lead into the same room so go through any of those to proceed.
The door in front of you will lead to the security camera segment of this level.
Security Camera Section
There are four cameras here that you need to slip past. You won’t get hunted down by a Howler if you get spotted so don’t worry about any of that. You do however, need to go back to this area and reset the cameras for the exit to remain open. Only do that when you get spotted!
Face right and go through the first door you see. Do not go beyond that door as the first camera will be there. Use the next room to get back into the hallway without getting spotted.
Turn right upon exiting and proceed down this narrow corridor. This will lead you to a storage area where the second camera will be.
Stay low and hide behind the shelves. Go left and over the pile of boxes as soon as the camera faces the opposite direction.
Follow the narrow passage until you end up in this room. Turn right and go through the first door you see.
You’ll go through two empty rooms before you end up in this corridor. To your left will be another camera. That’s not where you’re headed though so use the door on the right once the coast is clear.
And that’s it for this level! To your left is the security room. Go through the exit to begin level 5, also known as the Terror Hotel.
ALSO READ: Escape the Backrooms: Level 0, The Garage, The Hub, Pipe Dream & Level 3 Guide