Ghosts of Tabor Review: Is This Escape From Tarkov VR?

Is this Escape From Tarkov’s long-lost VR brother?

DISCLOSURE: This game was reviewed on the following platform: PC – Check out our Review Policy page for more information.

Even though it could be considered a refined taste, Ghosts of Tabor has the potential of exploding into popularity the same way Escape From Tarkov did a while back. Combat Waffle Studios managed to achieve a lot in less than a year of development, so hopes are high for them to keep delivering.

In this review, we’ll go over most of what gives this game huge potential, but also a lot of what needs to be fixed before the game can really shine. Let’s get into it!


Visually, the game looks pretty decent, especially for VR.

Obviously, this department must heavily lack in the alpha stages of the game, so they get somewhat of a pass for poor graphics on maps, for example. Places such as bunkers don’t look too bad, but once you get out of those, you’ll start to notice more and more things that could be improved upon.

Weapons look very neatly designed, with good attention to detail.

There are a lot of things to add, tweak, and polish, but that’s exactly the purpose of alpha testing. With enough attention to the community’s voice, there’s no doubt that this game could become very big.


Ghosts of Tabor is a realistic survival PVPVE VR game, and as such, immersiveness matters for it much more than graphics ever will.

The game received a lot of praise for being very immersive, even in its early stages. As long as developers stay on top of things and keep improving based on the community’s feedback, they will continue to thrive.

It doesn’t look too bad, but also not as good as it has the potential to be.

The game goes to great lengths to increase immersiveness, and bring the experience closer to us players. One thing that shows this the most is the bullet crafting mechanic.

Bullets are obtained by crafting them, manually, which is currently a clunky process but it’s nothing that can’t be fixed with time.

Other things – such as a manually accessible quest log that you navigate through on your in-game PC, realistic reloading mechanics (manual), or the fact that night vision isn’t a toggle and instead you have to hold it on your head the entire time – all add to Ghosts of Tabor’s immersiveness.


Most of the features mentioned so far are a bit weaker on the functionality front.

Be it on your phone-like device or on your in-game personal computer, interacting with menus is awful.

You’re going to struggle a lot to select the thing you need to, which can be very detrimental in intense moments of combat. When you have to scroll through menus quickly in order to get your health back up, and you keep clicking the wrong thing while you’re under heavy fire and running…

Aiming in VR is stressful enough as it is, let alone if you can’t heal up.

It’s obviously a department that needs a lot more work before it can be called ‘functional’, but seeing as we’re still in the first year of development, it is not something to be worried about.

Ghosts of Tabor Review

Milan Solarov



Even in its early stages, Ghosts of Tabor shows a ton of potential. In its current state, it’s a very fun and immersive experience, but it still needs a lot more polishing before it can “explode”. Luckily for the community, the dev team is ambitious, and extremely receptive and their communication is spot-on.


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