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Gotham Knights: Escape the Labyrinth Guide

Is it all in your mind?

Sometimes, Batman’s enemies will mess with his head and make him question himself. Make him question if every choice he has ever made is the correct one. Make him question his ability to protect the city as well. Now that he’s gone, the Knights have to fight his enemies, and they don’t hesitate to use mind games on them as well. In this guide, we will show you how to escape the labyrinth after being drugged by the Court of Owls. The question is: will the Knights be ready to face their greatest fears?

Escape the Labyrinth Guide – Gotham Knights

When you start, you wake up dazed and confused. Everything is bright and blurry and you take time to recollect yourself. Once you do, you trudge on through the labyrinth.

As you continue, you will come across some traps that will kill you if you are not too careful. Like these totally not suspicious holes in the walls that if you approach, spikes will come out. You can either do it the normal way and crouch walk under it, or do it the cool way and slide under them.

There are also other traps such as a room full of spinning metal blades that will kill you in one hit as well. The trick here is to just go along the areas that don’t have a metal blade. I know, it’s simple. But only because it is.

After the saw room, you will then come across a room with some contraptions above you. When you step under the ones that have fire coming out of them… well you probably know what happens. The safe way through here is going under the ones that don’t have fire under them.

Eventually, the mind games start, and you see hallucinations of Bruce Wayne’s grave, and even another version of the character you are choosing. If any other person would be here, they will understandably panic. But being trained by the Dark Knight, the Knights are not afraid of mere hallucinations, so you continue forward.

Watch out for more traps along the way.

Eventually, you will reach a red door that looks like your way out. But for some reason, the door seems to be moving away from you every time you approach. Keep approaching the door until you can eventually go through it.

After going through the red door, you will find yourself in a room with a large glowing ball with symbols. In it. You can also find symbols all over the room as well. On the perches and on the floor. Look at the symbol that currently shows and find it.

Once you find the first symbol (which is in front of a perch on the other side of the room from where you entered), the ball will move and show you the next symbol. This time, you have to quickly move to the next one, as an invisible timer has started.

Move to the next symbol, which looks like the foot of an owl, which is next to the red door.

For the final symbol, look above the red door and you will see a perch. Simply grapple onto it and you will have unlocked a secret door that leads out of the room.

After exiting the previous room, the labyrinth will show you more hallucinations and such until eventually, you have to fight the Talons.

There will be two separate rooms filled with the fast Talons, so make sure to utilize your heavy range attacks to stun them.

After beating the quick Talons, you will come across your first ever brute Talon. These guys are fast and large, so you have to be careful and watch out for their attacks. Once you defeat this big guy, the statue will fall over and you will have a way out of the labyrinth.

ALSO READ: Gotham Knights Review: Is It Better Than The Arkham Games?

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