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MultiVersus: What Is The Best Perk For Each Character Guide

Gotta take advantage of all the perks on the job!

In MultiVersus, you’ll find yourself battling a variety of opponents – each with their unique move sets. If you weren’t familiar with it already, you can actually improve your character and unlock certain progression items. One of these items are Perks that can be used for additional boosts.

There are so many Perks that you can use in MultiVersus for all of your characters. So, what is the best perk in MultiVersus at the moment? In this guide, we’ll be going through the best perks for each character currently in the game. Let’s get into it!

What Is The Best Perk Guide

Unlocking a lot of Perks in MultiVersus is linked to your character’s mastery level. So, if you want to have access to all the Perks, you’ll want to level up all your characters as quickly as you can. Check out our Best Way To Level Up Fast Guide so you can get access to these Perks quickly!

With that said, we’ll be looking at the best Perks that you can get for each character. There are a total of 26 characters in the game, and we’ll go through each of them. That way, you can use Perks for your favorite characters!

Keep in mind that the Perks we are selecting are primarily on the basis of 1v1s. While quite a few of these Perks can be used for 2v2s in MultiVersus, our focus will be on the former. Feel free to use the Table of Contents if you’re only interested in a specific character.

Arya Stark

  • Well-Rounded (Signature)
    • Receive a 5% boost to damage dealt and defense
    • Arya’s other Signature Perks do not provide enough value
  • Press the Advantage
    • Apply a stack of weakened when knocking back enemies above 125 damage.
    • You will be using Arya to rush enemies a lot in MultiVersus, so this suits that style.
  • Speed Force Assist
    • You receive 4% increased base movement speed.
    • Helps boost Arya’s fast paced attacks.
  • Pugilist
    • Increase Arya’s melee damage in MultiVersus.

Banana Guard

  • Iron Temple (Signature)
    • Banana Guard gains a projectile shield around him while he works out
    • Perfect for his very simplistic bruiser style of play
  • Snowball Effect
    • 7% increased damage against the enemy with the highest damage.
    • Perfect for taking advantage of his damage output
  • Pugilist
    • Increases his melee damage
  • Last Stand
    • Banana Guard in MultiVersus deals 10% increased damage after reaching 100 damage
    • Helps take advantage of his knockout potential.

If you’re having trouble taking full advantage of Banana Guard, we can help you with that. Check out our How To Play Banana Guard guide for more info – which includes how to utilize his Perks!

Batman

  • Precision Grapple (Signature)
    • Batman’s grappling hook in MultiVersus reels him in faster and emits a powerful blast when he lands.
    • Provides him with additional movement and mobility around the stage
  • Snowball Effect
    • 7% increased damage against the enemy with the highest damage.
  • 2 Fast 2 Block
    • Dash attacks break armor
    • Perfect for Batman’s incredibly powerful dash attack.
  • Pugilist
    • Increases his melee damage
    • Ideal because of his bruiser style of play.

Since Batman relies on movement in MultiVersus, you might want to perfect that aspect of your play. Our How To Improve Your Movement Guide can help you with that!

Black Adam

  • Circuit Breaker (Signature)
    • Black Adam deals 15% additional damage to fighters debuffed with shocked
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to ignite them for 1 second.
    • It will help you deal additional damage over time.
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • Static Electricity
    • After moving on the ground for 4 seconds, your next projectile applies the shocked effect to enemies.
    • Works really with Black Adam’s Circuit Breaker Perk.

If you’re interested in mastering Black Adam in MultiVersus, our How To Play Black Adam Guide can help you out! It’ll show you how you can use his combos properly and master them.

Finn and Black Adam fight in MultiVersus.

Bugs Bunny

  • Comin’ Through Doc (Signature)
    • After leaving an existing tunnel, Bugs Bunny will release a shockwave that damages enemies within range.
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to ignite them for 1 second.
    • Suitable for his projectile attacks.
  • Static Electricity
    • After moving on the ground for 4 seconds, your next projectile applies the shocked effect to enemies.
    • Suitable for his projectile attacks.
  • Airwalker
    • Inputting a neutral dodge in the air will create a platform
    • Since Bugs Bunny is a Mage character, he’ll benefit a lot from this Perk.

Finn The Human

  • Backpack Strength (Signature)
    • Finn’s backpack deals more damage and knockback based on the number of coins he’s holding
    • The increase damage and knockback will reward his Assassin style of play
  • Press the Advantage
    • Apply a stack of weakened when knocking back enemies above 125 damage.
  • 2 Fast 2 Block
    • Finn’s dash attacks break armor
  • Pugilist
    • Increases his melee damage
    • Ideal for Finn’s Assassin style in MultiVersus

Garnet

  • Marker (Signature)
    • Garnet’s rocket gauntlets will spawn her marker at their location when they are destroyed
    • Gives her more presence on stage while also giving a lot of combo potential
  • Snowball Effect
    • 7% increased damage against the enemy with the highest damage.
  • Pugilist
    • Increases her melee damage
  • Speed Force Assist
    • You receive 4% increased base movement speed.
    • Gives her more mobility and speed.

Gizmo

  • Rhythm’s Gonna Getcha (Signature)
    • If Gizmo fully stacks Music on an enemy, he will cause them to dance instead of silencing them.
    • This allows him to land his attacks much easier after they’ve been silenced.
  • Painted Target
    • He deals 5% increased damage when hitting enemies that are in hitstun
    • Works well with Gizmo’s kit in MultiVersus, as he has a lot of knockback options.
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • Pugilist
    • Increases his melee damage.

Harley Quinn

  • Smooth Moves (Signature)
    • Harley’s ground and air side specials also become dodges, giving her brief invulnerability at the beginning of the attack.
    • This makes her extremely annoying to hit and preserves her dodge meter
    • One of the best perks in the entirety of the MultiVersus roster!
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to cause ignite damage for 1 second.
  • Airwalker
    • Inputting a neutral dodge in the air will create a platform
    • Harley is a lighter character who can take full advantage of the additional platform
  • Armor Killer
    • Hitting an armored enemy will stop them from using armor for a brief moment.

Iron Giant

  • Afterburners (Signature)
    • When Iron Giant’s rocket boots ignite the ground, they leave behind firewalls.
    • Many of his moves require the rocket boots, so this will help out a lot.
  • Protective Momentum
    • Iron Giant gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds.
    • Helpful against many ranged enemies.
  • Collateral Damage
    • Iron Giant deals 1 additional damage when knocked back enemies collide with a wall or floor.
    • Helpful against other tanks because of his knockback moves
  • Pugilist
    • Increases his melee damage.
Rick and Iron Giant fight in MultiVersus.

Jake The Dog

  • Stay Limber, Dude (Signature)
    • After hitting the ground, Jake’s House ability bounces back into the air.
    • Provides a lot more combo potential
  • Painted Target
    • He deals 5% increased damage when hitting enemies that are in hitstun
    • Suits his finishers really well
  • Last Stand
    • Finn deals 10% increased damage after reaching 100 damage
  • Pugilist
    • Increases his melee damage.

Jason Voorhees

  • Monstrous Side Step (Signature)
    • Jason will move behind the nearest enemy in front of him while he performs his side step special.
    • Allows him to constantly apply pressure and avoid ranged fights
  • Protective Momentum
    • Jason gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds.
    • Gives him additional protection against ranged fights
  • 2 Fast 2 Block
    • Dash attacks break armor
    • Perfect for Jason’s incredibly powerful dash attack.
  • Pugilist
    • Increases his melee damage.

You can do some really insane combos when using Jason Voorhees in MultiVersus. You can see it for yourself in our Jason Voorhees Complete Combo Guide.

Joker

  • Joker’s Wild! (Signature)
    • Joker will occasionally throw an explosive Joker card instead of a normal playing card when he’s throwing cards.
    • Effective for him as he uses a lot of projectiles.
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to cause ignite damage for 1 second.
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • Static Electricity
    • After moving on the ground for 4 seconds, your next projectile applies the shocked effect to enemies.

Joker in MultiVersus is an excellent character who you can actually use for some powerful combos, if you master them. Our Complete Joker Combo guide has you covered!

LeBron James

  • Keep Possession (Signature)
    • When LeBron receives a pass, he gains gray health for a few seconds.
    • Great for improving his survivability in MultiVersus
  • Snowball Effect
    • 7% increased damage against the enemy with the highest damage.
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • Pugilist
    • Increases his melee damage.

Marvin The Martian

  • Space Invader (Signature)
    • Marvin can aim the direction he fires his air up attack.
    • His up attack is very powerful so the extra accuracy and flexibility is appreciated
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to cause ignite damage for 1 second.
    • Helps his long ranged attacks
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • Pugilist
    • Increases his melee damage.
    • Helps his melee attacks

Marvin the Martian in MultiVersus is an incredibly unique character who has a lot of long range and close up damage potential. Check out our How To Play Marvin Guide so you can understand his confusing move set!

Morty

  • I’m More Than Just A Hammer (Signature)
    • Morty will spin in a circle when he summons Hammer Morty, hitting around multiple times.
    • Adds extra reach to his ability
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to cause ignite damage for 1 second.
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • Second Wind Beneath Your Wings
    • Morty’s air special attacks are refreshed after ringing out an enemy.
    • His air special attacks are really powerful but have long cooldowns, which can be reduced with this.

Despite his scrawny appearance, Morty is actually a Bruister type fighter in MultiVersus. Check out our How To Play Morty Guide so you can inflict as much damage as possible with him!

Bugs Bunny and Banana Guard fight in MultiVersus.

Reindog

  • Crystal Pal (Signature)
    • Reindog’s crystal follows him as it descends.
    • Provides him with a lot more stage control
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to cause ignite damage for 1 second.
  • Static Electricity
    • After moving on the ground for 4 seconds, your next projectile applies the shocked effect to enemies.
    • Suitable for his projectile moves
  • Airwalker
    • Inputting a neutral dodge in the air will create a platform
    • Suits him really well since he depends a lot on stage control.

Rick Sanchez

  • Squanchin’ Pyrotechnics (Signature)
    • Ignites enemies that pass through his Portal, but leads to longer portal cooldowns
    • Enables him to add damage to enemies overtime
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to cause ignite damage for 1 second.
  • Airwalker
    • Inputting a neutral dodge in the air will create a platform
    • Suits him really well since he depends a lot on stage control.
  • Armor Killer
    • Hitting an armored enemy will stop them from using armor for a brief moment.

Shaggy

  • One Last Zoinks (Signature)
    • Shaggy gains rage automatically after passing 100 damage.
    • Gives him a nice buff when he’s taken enough damage
  • Last Stand
    • Shaggy deals 10% increased damage after reaching 100 damage
    • Helps complement his Signature Perk
  • Painted Target
    • He deals 5% increased damage when hitting enemies that are in hitstun
  • Pugilist
    • Increases his melee damage.

Steven Universe

  • Green Thumb (Signature)
    • Watermelon Steven grows larger and deals more damage the longer he is alive.
    • Very powerful and can help you single handedly win matches
  • Painted Target
    • He deals 5% increased damage when hitting enemies that are in hitstun
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • Pugilist
    • Increases his melee damage.
2v2 with Edit Perks option in MultiVersus.

Stripe

  • Boom, Boom, Bounce! (Signature)
    • If Stripe launches himself with his dynamite into terrain, he will create another large explosion at his location.
    • Can be used to apply additional pressure to enemies
    • Can be used to send enemies out of the Arena if they have an empty dodge meter.
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to cause ignite damage for 1 second.
    • Suits Stripe’s projectile attacks a lot
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • Pugilist
    • Increases his melee damage.

Superman

  • Sniper Punch (Signature)
    • Superman’s aim punch range is extended. 
    • The damage and knockback from the aim punch are increased at long distances but decreased in close quarters.
    • Adds more variety to his tank kit.
  • Protective Momentum
    • Superman gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds.
    • Helps him last as a tank
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • Pugilist
    • Increases his melee damage.

Taz

  • Iron Stomach (Signature)
    • After Taz eats a projectile, he will burp an anvil item instead of the projectile he ate.
    • He can then throw this Anvil at enemies and inflict a lot of damage.
  • Painted Target
    • Taz deals 5% increased damage when hitting enemies that are in hitstun
    • Suitable for his Bruiser style of play
  • Collateral Damage
    • Taz deals 1 additional damage when knocked back enemies collide with a wall or floor.
  • Second Wind Beneath Your Wings
    • Taz’s air special attacks in MultiVersus are refreshed after ringing out an enemy.
    • Suits him really well because his air specials are overpowered!

Tom and Jerry

  • Fly Fisher (Signature)
    • Tom’s fishing pole is weaker, but if he hits the ground or a wall with it, he will pull himself to the terrain.
    • Gives this character a lot of insane mobility around the stage.
  • That’s Flammable Doc!
    • For 3 seconds after knocking back an enemy with a projectile, you can melee attack that enemy to cause ignite damage for 1 second.
  • Airwalker
    • Inputting a neutral dodge in the air will create a platform
    • Allows them to use the mobility for even more stage control
  • Second Wind Beneath Your Wings
    • Tom and Jerry’s air special attacks are refreshed after ringing out an enemy.
    • These attacks have very long cooldowns and this Perk can help reduce that.

Have you been struggling to master the iconic Tom and Jerry in MultiVersus? Look no further than our How To Play Tom and Jerry Guide!

Velma

  • Knowledge Is Power (Signature)
    • Velma receives 3 gray health for a few seconds after picking up evidence. 
    • Helps increase her survivability.
  • Protective Momentum
    • Velma gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds.
  • Airwalker
    • Inputting a neutral dodge in the air will create a platform
  • Second Wind Beneath Your Wings
    • Her air special attacks are refreshed after ringing out an enemy.

Wonder Woman

  • Grapple of Hermes (Signature)
    • Wonder Woman’s lasso will grapple lightning out of the air and pull her to its location.
  • Protective Momentum
    • Wonder Woman gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds.
    • Allows her to counter long range opponents
  • Speed Force Assist
    • You receive 4% increased base movement speed.
  • 2 Fast 2 Block
    • Dash attacks break armor
    • Allows her to deal with really powerful tank characters.

Wonder Woman can actually be a really fierce tank character in MultiVersus. Our How To Play Wonder Woman Guide can help you with that!

Bugs Bunny and Harley Quinn Fight in MultiVersus.

That’s everything you need to know about the best perks for all the characters in MultiVersus at the moment. If you spot your favorite fighter here, we strongly encourage you to try out the Perks here. It might help increase your wins.

Also, if you didn’t know, there are new events coming to MultiVersus that actually got leaked recently. There are 10 of these events and we also know what the rewards you can get from them are. Check out our 10 New Events Leak Guide for more information!

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