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SMITE 2: All Items in the Game List | Alpha Version

Need a quick overview of all the items in the game? Check this article out!

SMITE 2 is the long-awaited follow up to the action-packed MOBA that has somehow stood its ground alongside titans like League of Legends and Dota 2. As you’d expect, there are a ton of items that you can incorporate in your builds, which you will be adjusting on the fly depending on whatever composition the other team’s running, among other factors. Below is a list of items currently in implemented in the alpha version of the game!

All Items in the Game List | Alpha Version

Before getting to the actual list, just remember that the game is currently in alpha testing. This means that some of these might not be the same once full release rolls out several months from now. With that in mind, let’s get to the list!

Consumable Items

Health Potion – 50g

Active: Item is Consumed, then Heals 20 health per tick, 10 ticks over 10s. Can carry up to 3 of this item.

Mana Potion – 50g

Active: Item is Consumed, then Restores 15 mana per tick, 10 ticks over 10s. Can carry up to 3 of this item.

Vision Ward – 50g

Active: Place a ward that reveals enemies within an 10.4m area. Lasts for 60s. Can carry up to 2 of this item.

Sentry Ward – 120g

Active: Place a ward that reveals enemies and enemy wards within an 10.4m area. Lasts for 60s.

Health Chalice – 300g

Active: Consume a charge to heal 15 health per second for 10 seconds. Starts with 3 charges. Charges are replenished when you return to base.

Elixir of Intelligence – 3000g

Active: Item is Consumed, then gain 120 Intelligence permanently. Does not stack.

Elixir of Strength – 3000g

Active: Item is Consumed, then gain 75 Strength permanently. Does not stack.

Relics

Aegis of Acceleration

Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown: 140s.

Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s.

Phantom Shell

Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 130s.

Purification Beads

Active: You become CC Immune for 2s. Cooldown: 210s.

Sundering Arc

Active: Instantly damage Jungle Monsters and Jungle Bosses for 400 + 25 per level true damage. Deals 1000 damage at level 10+. Hits Gods, dealing 22 + 2 per level true damage 5 times over 4s. Cooldown: 110s.

Starter Items

Selflessness – 550g

  • 60 Max Health
  • 10 Magical Protection
  • 10 Physical Protection

Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 10% of your Maximum Health. This effect can only occur once every 30s. Requires level 15 to upgrade.

War Flag – 550g

  • 60 Max Health
  • 10 Magical Protection
  • 10 Physical Protection

Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and allied gods within 8.8m also receive a buff that gives 0.25% Movement Speed and 0.5% Attack Speed for 10s. Stacks up to 10 times. Requires level 15 to upgrade.

Bumba’s Golden Dagger – 650g

  • 50 Max Health
  • 50 Max Mana
  • 15 Strength

Passive: Your Basic Attacks deal +25 True Damage and your abilities deal +35% Damage versus Jungle Monsters. Basic attacks deal 15% bonus physical damage to additional enemies within 1.5m of the target. Requires level 20 to upgrade.

Bumbas Cudgel – 650g

  • 50 Max Health
  • 50 Max Mana
  • 15 Strength

Passive: Your Basic Attacks deal +25 True Damage and your abilities deal +35% Damage versus jungle monsters. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.

Conduit Gem – 650g

  • 25 Intelligence
  • 100 Max Mana
  • 2 Mana Regen

Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 2 True Damage per stack and remove all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.

Sands of Time – 650g

  • 10 Cooldown Rate
  • 15 Intelligence
  • 1 Mana Regen

Passive: This item grants 0.5 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Requires level 20 to upgrade.

Death’s Toll – 650g

  • 100 Max Health
  • 15 Strength

Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.

Leather Cowl – 650g

  • 10% Attack Speed
  • 10 Strength

Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone, you instead gain 5% Movement Speed. Requires level 20 to upgrade.

Warrior’s Axe – 650g

  • 7 Magical Protection
  • 7 Physical Protection
  • 10 Strength

Passive: Damaging an enemy god deals 30 +2 per level True damage and restores 20 +1 per level Health. This effect can only hit one god per activation. 10s Cooldown. Requires level 20 to upgrade.

Bluestone Pendant – 650g

  • 2.5 Health Regen
  • 2 Mana Regen
  • 15 Strength

Passive: Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.

Tier 1 Items

Bow – 300g

  • 5% Attack Speed

Circlet – 300g

  • 150 Max Mana

Medallion – 300g

  • 75 Max Health

Rune – 300g

  • 9 Magical Protection

Shield – 300g

  • 7 Physical Protection

Ring – 400g

  • 5 Cooldown Rate

Axe – 450g

  • 10 Strength

Gem – 450g

  • 15 Intelligence

Scythe – 450g

  • 5% Lifesteal

Ruinous Poison – 500g

Passive: Enemy gods hit by your basic attacks or abilities have 20% reduced healing for 4s.

Sabre – 550g

  • 7% Critical Chance

Tier 2 Items

Archmage’s Gem – 2150g

  • 90 Intelligence
  • 150 Max Mana
  • 4 Mana Regen

Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.

Bluestone Brooch – 2150g

  • 200 Max Health
  • 7 Health Regen
  • 5 Mana Regen
  • 30 Strength

Passive: Enemies hit by your damaging abilities take an additional 160 + 10% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.

Bumba’s Spear – 2150g

  • 20 Cooldown Rate
  • 50 Max Health
  • 50 Max Mana
  • 35 Strength

Passive: Your Basic Attacks deal +50 True Damage and your abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.

Bumbas Hammer – 2150g

  • 10 Cooldown Rate
  • 200 Max Health
  • 35 Strength

Passive: Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s. Requires Level 20.

Death’s Embrace – 2150g

  • 150 Max Health
  • 10% Lifesteal
  • 35 Strength

Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-ultimate cooldowns by 0.33s. Requires Level 20.

Heroism – 1800g

  • 200 Max Health
  • 30 Magical Protection
  • 30 Physical Protection

Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.

Hunter’s Cowl – 2150g

  • 25% Attack Speed
  • 35 Strength

Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.

Pendulum of the Ages – 2150g

  • 20 Cooldown Rate
  • 70 Intelligence
  • 4 Mana Regen

Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.

Sundering Axe – 2150g

  • 25 Magical Protection
  • 25 Physical Protection
  • 25 Strength

Passive: Damaging an enemy god deals 150 +10% Of your Protections from Items True damage and restores 60 Health. This effect can only hit one god per activation. 10s Cooldown. Requires Level 20.

War Banner – 1800g

  • 60 Max Health
  • 10 Magical Protection
  • 10 Physical Protection

Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% Mana to you and allied gods within 8.8m, and also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.

Adamantine Sickle – 1100g

  • 7% Lifesteal
  • 10 Strength

Passive: While you are below 50% HP you gain 15 Strength.

Adroit Ring – 650g

  • 10 Cooldown Rate

Battle Axe – 900g

  • 100 Max Health
  • 15 Strength

Caestus – 1000g

  • 7 Cooldown Rate
  • 10 Strength

Passive: When you are hit by a Hard CC effect you gain 15 Physical Protection and 15 Magical Protection for 4s.

Captain’s Ring – 800g

  • 7 Cooldown Rate
  • 10 Physical Protection

Circle of Protection – 750g

  • 26 Magical Protection

Cursed Sickle – 1100g

  • 15% Lifesteal

Druid Club – 1150g

  • 2 Mana Regen
  • 25 Strength

Engraved Guard – 800g

  • 12 Magical Protection
  • 12 Physical Protection

Evil Eye – 1000g

  • 25 Intelligence
  • 5% Penetration

Flaming Pearl – 950g

  • 100 Max Health
  • 25 Intelligence

Hooked Sword – 1000g

  • 15% Critical Chance

Hunter’s Bow – 750g

  • 15% Attack Speed

Infused Axe – 1050g

  • 150 Max Mana
  • 1 Mana Regen
  • 15 Strength

Passive: When you get a kill or assist on an enemy god you instantly restore 25% of your Mana.

Killing Stone – 1000g

  • 40 Intelligence

Kopesh – 1250g

  • 10% Critical Chance
  • 10 Strength

Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.

Legionnaire Armor – 750g

  • 20 Physical Protection

Lucerne Hammer – 950g

  • 5% Penetration
  • 15 Strength

Mana Tome – 500g

  • 250 Max Mana
  • 2 Mana Regen

Manchu Bow – 950g

  • 8% Attack Speed
  • 10 Strength

Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.

Medal of Defense – 850g

  • 125 Max Health
  • 12 Physical Protection

Medal of Disruption – 850g

  • 150 Max Health
  • 12 Magical Protection

Odigba – 800g

  • 125 Max Health
  • 150 Max Mana

Passive: When you get a kill or assist on an enemy god you restore 5% of your max HP over 6s.

Olmec Blue – 700g

  • 185 Max Health
  • 1 Health Regen

Oracle Staff – 950g

  • 20 Intelligence
  • 150 Max Mana
  • 1 Mana Regen

Passive: When you get a kill or assist on an enemy god you instantly restore 25% of your Mana.

Ring of Dispel – 950g

  • 10 Cooldown Rate
  • 20 Intelligence

Passive: Enemy gods hit by your Hard CC effects lose 10 Strength and 16 Intelligence for 4s.

Ruinous Venom – 800g

Passive: Enemy gods hit by your basic attacks or abilities have 30% reduced healing for 4s.

Sage’s Ring – 800g

  • 7 Cooldown Rate
  • 13 Magical Protection

Skeggox – 1000g

  • 25 Strength

Veve Charm – 800g

  • 240 Max Health

Void Shard – 750g

  • 10% Penetration

Zither – 1100g

  • 20 Intelligence
  • 12 Strength

Tier 3 Items – Offensive

Chronos’ Pendant – 2300g

  • 20 Cooldown Rate
  • 60 Intelligence

Passive: Your ability cooldowns are reduced by 1s every 10s.

Book of Thoth – 2300g

  • 50 Intelligence
  • 400 Max Mana
  • 4 Mana Regen

Passive: You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and jungle monsters, with damage to gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 7%.

Brawler’s Ruin – 2350g

  • 60 Strength

Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.

Hydra’s Lament – 2350g

  • 250 Max Mana
  • 5 Mana Regen
  • 50 Strength

Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.

Typhon’s Fang – 2400g

  • 40% Lifesteal

Transcendence – 2400g

  • 400 Max Mana
  • 4 Mana Regen
  • 35 Strength

Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and jungle monsters, with damage to gods counting double. You gain Strength equal to 2% of your Maximum mana. At 50 stacks this item Evolves, gaining 10 Penetration.

Bloodforge – 2450g

  • 10% Lifesteal
  • 40 Strength

Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. Killing a god reduces the current cooldown by 50%. Cooldown: 140s.

Polynomicon – 2450g

  • 80 Intelligence
  • 200 Max Mana
  • 3 Mana Regen

Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.

Blood-Bound Book – 2450g

  • 10 Cooldown Rate
  • 50 Intelligence
  • 10% Lifesteal

Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. Killing a god reduces the current cooldown by 50% Cooldown: 140.

Divine Ruin – 2500g

  • 80 Intelligence
  • 200 Max Mana
  • 4 Mana Regen

Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.

Gem of Isolation – 2500g

  • 350 Max Health
  • 50 Intelligence

Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.

Devourer’s Gauntlet – 2500g

  • 10% Lifesteal
  • 40 Strength

Passive: You permanently gain 0.4 Strength, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and jungle monsters, with damage to gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.

Dagger of Frenzy – 2550g

  • 15% Attack Speed
  • 40 Strength

Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 50s.

Jade Scepter – 2550g

  • 100 Max Health
  • 80 Intelligence

Active: Enemy gods in front of you are Displaced up and away from you. Cooldown: 90s.

Bragi’s Harp – 2550g

  • 15% Attack Speed
  • 35 Intelligence
  • 25 Strength

Passive: All targets hit by your basic attacks take 5 + 2 per level bonus Magical Damage.

Bracer of the Abyss – 2600g

  • 18% Attack Speed
  • 10 Cooldown Rate
  • 45 Intelligence

Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 6s. Stacks up to 3 times.

Gem of Focus – 2600g

  • 20 Cooldown Rate
  • 45 Intelligence

Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.

Jotunn’s Revenge – 2600g

  • 20 Cooldown Rate
  • 40 Strength

Passive: When you get a kill or assist on an enemy god your non-ultimate cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.

The Executioner – 2650g

  • 15% Attack Speed
  • 30 Strength

Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.

The Cosmic Horror – 2650g

  • 10 Cooldown Rate
  • 100 Intelligence
  • 150 Max Mana
  • 2 Mana Regen

Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.

The Reaper – 2650g

  • 25% Lifesteal
  • 25 Strength

Passive: When you hit an enemy god below 30% HP, you gain 10 Strength and 5% Lifesteal for 4s. Killing a god provides a stack, increasing the HP Threshold by 10% and an additional 10 Strength and 5% Lifesteal when triggered. Stacks up to 3 times.

Demonic Grip – 2650g

  • 20% Attack Speed
  • 45 Intelligence

Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.

Obsidian Shard – 2700g

  • 60 Intelligence
  • 25% Penetration

Totem of Death – 2700g

  • 20 Cooldown Rate
  • 20 Intelligence
  • 5% Penetration

Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.

Qin’s Blade – 2700g

  • 25% Attack Speed
  • 20 Strength

Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3% of their Max HP.

Titan’s Bane – 2700g

  • 25% Penetration
  • 40 Strength

Avatar’s Parashu – 2700g

  • 60 Strength

Active: You gain 20% increased Strength for 10s. Cooldown: 180s.

Scepter of Dominion – 2700g

  • 15 Cooldown Rate
  • 15 Intelligence
  • 150 Max Mana
  • 2 Mana Regen

Active: After 2s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 240s.

Dreamer’s Idol – 2700g

  • 95 Intelligence

Active: You gain 20% increased Intelligence for 10s. Cooldown: 180s.

Tekko-Kagi – 2700g

  • 15 Cooldown Rate
  • 40 Strength

Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.

Soul Gem – 2700g

  • 100 Max Health
  • 75 Intelligence
  • 10% Lifesteal

Passive: On successful hit of an ability, you gain 1 stack. At 3 Stacks your next ability that damages an enemy god will deal bonus damage equal to 20% of your Intelligence to each god hit, and will heal yourself and allies within 3.2m for 15 +5 per Level and will consume the 3 stacks.

Oath-Sworn Spear – 2750g

  • 5% Penetration
  • 40 Strength

Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.

Hastened Fatalis – 2750g

  • 20% Attack Speed
  • 5% Penetration
  • 20 Strength

Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.

The World Stone – 2800g

  • 10 Cooldown Rate
  • 75 Intelligence
  • 150 Max Mana
  • 2 Mana Regen

Passive: Your Ultimate Cooldown is reduced by 20%.

Spear of Desolation – 2800g

  • 90 Intelligence
  • 10% Penetration

Passive: When you get a kill or assist on an enemy god, your non-ultimate cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.

Heartseeker – 2850g

  • 100 Max Mana
  • 2 Mana Regen
  • 10% Penetration
  • 35 Strength

Passive: Your abilities deal bonus physical damage as a % of the target’s max HP. The %HP damage is equal to 3% of your Strength.

Demon Blade – 2900g

  • 20% Attack Speed
  • 20% Critical Chance
  • 20 Strength

Passive: When you Critically Strike an enemy you gain 20% Attack Speed for 4s.

Soul Reaver – 2900g

  • 50 Intelligence
  • 150 Max Mana
  • 1 Mana Regen
  • 10% Penetration

Passive: Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 5% of the god’s Max HP over time and only triggers once per ability per god.

Necronomicon – 2900g

  • 15 Cooldown Rate
  • 50 Intelligence
  • 10% Penetration

Passive: When you get a kill or assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 20 Physical Protection and 20 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.

Deathbringer – 2900g

  • 20% Critical Chance
  • 40 Strength

Passive: You gain 25% increased Critical Strike Damage.

The Crusher – 2900g

  • 10 Cooldown Rate
  • 10% Penetration
  • 30 Strength

Passive: Enemies hit by your damaging abilities take bonus damage equal to an additional 30% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge – 2900g

  • 15% Lifesteal
  • 10% Penetration
  • 20 Strength

Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Strength and 3% Lifesteal.

Death Metal – 2950g

  • 20% Critical Chance
  • 25 Intelligence
  • 25 Strength

Active: You and allied gods within 6.4m gain 10 + 1 * Level Strength, 15 + 2 * Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.

Staff of Myrddin – 2950g

  • 10 Cooldown Rate
  • 80 Intelligence

Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 180s.

Musashi’s Dual Swords – 2950g

  • 30% Critical Chance
  • 30 Strength

Passive: When you Critically Strike an enemy you gain 15% Movement Speed for 4s.

Doom Orb – 2950g

  • 75 Intelligence
  • 150 Max Mana
  • 2 Mana Regen
  • 10% Penetration

Passive: Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Intelligence per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti – 3000g

  • 70 Intelligence
  • 250 Max Mana
  • 2 Mana Regen
  • 10% Penetration

Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.

Pendulum Blade – 3000g

  • 10 Cooldown Rate
  • 55 Strength

Active: Reduce your ability cooldowns by 3s. Cooldown: 50s.

Tier 3 Items – Defensive

Gauntlet of Thebes – 2000g

  • 200 Max Health
  • 100 Max Mana

Passive: Assists on a minion give 1 stack and god kills and assists give 5 stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 45 times. At max stacks this item evolves providing you an additional 10 of each Protection.

Yogi’s Necklage – 2150g

  • 400 Max Health
  • 8 Health Regen
  • 250 Max Mana
  • 6 Mana Regen

Hussar’s Wings – 2150g

  • 200 Max Health
  • 25 Magical Protection
  • 25 Physical Protection

Active: You are Cleansed of all Slows, gain Slow Immunity, and 20% Movement Speed for 6s. Cooldown: 30s.

Spectral Armor – 2300g

  • 10 Cooldown Rate
  • 35 Physical Protection

Passive: Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.

Ruinous Ankh – 2300g

  • 150 Max Health
  • 30 Magical Protection
  • 30 Physical Protection

Passive: Enemies within 8.8m have 40% reduced healing.

Pharaoh’s Curse – 2300g

  • 15% Attack Speed
  • 10 Cooldown Rate
  • 30 Physical Protection

Active: Enemies within 5.6m are affected by a 25% Slow and have 25% reduced Attack Speed for 6s. Cooldown: 40s.

Eye of Providence – 2400g

  • 300 Max Health
  • 30 Magical Protection
  • 30 Physical Protection

Active: Create a ward that reveals enemies and enemy wards within 10.4m. Lasts for 60s. Cooldown: 60s.

Screeching Gargoyle – 2400g

  • 15 Cooldown Rate
  • 50 Magical Protection

Active: Enemy gods in front of you are Silenced for 2s. Cooldown: 90s.

Phoenix Feather – 2400g

  • 250 Max Health
  • 50 Magical Protection

Active: You are Healed for 300 HP + 30% of your missing HP. Cooldown: 240s.

Shield of the Phoenix – 2400g

  • 10 Cooldown Rate
  • 200 Max Health
  • 25 Physical Protection

Passive: Anytime you hit an enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.

Prophetic Cloak – 2400g

  • 150 Max Health
  • 30 Magical Protection
  • Physical Protection

Passive: Once every 8s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 15 stacks of both Protections, this item evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.

Oni Hunter’s Garb – 2450g

  • 150 Max Health
  • 50 Magical Protection
  • 250 Max Mana
  • 10 Mana Regen

Passive: For each enemy god within 8.8m of you, gain a stack of 4% damage mitigation. This caps at 3 stacks.

Amanita Charm – 2450g

  • 200 Max Health
  • 2 Health Regen
  • 15 Magical Protection
  • 25 Physical Protection

Active: Create a Mushroom that heals allied gods within 6.4m for 5% HP every 1s. Lasts for 5s. Cooldown: 60s.

Leviathan’s Hide – 2500g

  • 10 Cooldown Rate
  • 50 Physical Protection

Passive: Enemies who hit you with basic attacks lose 10% Strength for 4s. Stacks up to 2 times.

Talisman of Purification – 2500g

  • 15 Cooldown Rate
  • 200 Max Health
  • 30 Magical Protection

Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.

Stampede – 2550g

  • 200 Max Health
  • 5 Health Regen
  • 45 Physical Protection

Active: You and allied gods within 6.4m gain 30% Movement Speed for 4s. Cooldown: 90s.

Hide of the Nemean Lion – 2550g

  • 200 Max Health
  • 2 Health Regen
  • 35 Physical Protection

Passive: Reflects 10% of all Basic Attack damage back to the attacker as Physical Damage. Active: Reflects 25% of all damage back to attackers as Physical Damage for 3 seconds. Cooldown: 120s.

Breastplate of Valor – 2600g

  • 20 Cooldown Rate
  • 250 Max Mana
  • 2 Mana Regen
  • 40 Physical Protection

Passive: When you lose 350 + 20 * Level HP, your ability cooldowns are reduced by 1s.

Circe’s Hexstone – 2600g

  • 15 Cooldown Rate
  • 200 Max Health
  • 2 Health Regen
  • 5% Movement Speed

Active: You are Polymorphed and begin a short charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the charge, knocking them up and dealing 10% of their current HP as bonus Physical Damage. While Polymorphed, you gain CC Immunity and 60 Protections. Cooldown: 120s.

Spirit Robe – 2650g

  • 15 Magical Protection
  • 40 Physical Protection

Passive: When you are hit by a Hard CC effect you gain 50 Physical Protection and 50 Magical Protection for 4s.

Mystical Mail – 2650g

  • 350 Max Health
  • 40 Physical Protection

Passive: All enemies within 4m are dealt 32 Magical Damage per second. Damage is reduced by Magic Protections

Genji’s Guard – 2650g

  • 20 Cooldown Rate
  • 55 Magical Protection

Passive: When you take Magical Damage from abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun’s Kusari – 2700g

  • 15% Attack Speed
  • 10 Cooldown Rate
  • 30 Magical Protection

Passive: You and allies within 8.8m gain 20% Attack Speed.

Stone of Binding – 2700g

  • 100 Max Health
  • 30 Magical Protection
  • 40 Physical Protection

Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.

Berserker’s Shield – 2800g

  • 25% Attack Speed
  • 150 Max Health
  • 5 Health Regen
  • 50 Physical Protection

Passive: While below 60% health you become Berserk for 5s. While Berserk, you gain 20 Protections and 15% Attack Speed. This effect can only occur once every 15 seconds.

Glorious Pridwen – 2800g

  • 15 Cooldown Rate
  • 25 Magical Protection
  • 25 Physical Protection

Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.

Tier 3 Items – Hybrid

Wish-Granting Pearl – 2250g

  • 250 Health
  • 70 Intelligence
  • 150 Max Mana

Sphere of Negation – 2350g

  • 70 Intelligence
  • 40 Magical Protection

Golden Blade – 2400g

  • 15% Attack Speed
  • 150 Max Health
  • 25 Strength

Passive: Basic attacks deal 15 + 12.5% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.

Gladiator’s Shield – 2400g

  • 15 Coolown Rate
  • 150 Max Health
  • 25 Strength

Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.

Helm of Radiance – 2450g

  • 60 Intelligence
  • 25 Physical Protection

Passive: When you take Physical Damage you gain 5 Physical Protection for 6s. Stacks up to 5 times.

Eye of the Storm – 2550g

  • 200 Max Health
  • 20 Magical Protection
  • 15 Physical Protection
  • 35 Strength

Void Shield – 2600g

  • 100 Max Health
  • 45 Physical Protection
  • 15 Strength

Passive: Enemies within 8.8m have their Physical Protections reduced by 10%

Void Stone – 2650g

  • 150 Max Health
  • 35 Intelligence
  • 45 Magical Protection

Passive: Enemies within 8.8m have their Magical Protections reduced by 10%

Shifter’s Shield – 2650g

  • 150 Max Health
  • 100 Max Mana
  • 20 Magical Protection
  • 20 Physical Protection

Passive: While over 75% health, you gain 30 Strength. While under 75% health, you gain 20 Protections.

Triton’s Conch – 2800g

  • 300 Max Health
  • 45 Intelligence
  • 15 Strength

Passive: You and allies within 8.8m gain 7 + 0.5 * Level Strength and 10 + 1 * Level Intelligence.

Helm of Darkness – 2900g

  • 80 Intelligence
  • 20 Magical Protection
  • 15 Physical Protection

Active: You become Stealthed for 6s. Cannot be activated while firing an ability. Cooldown: 120s.

And that wraps up this list of all the current items in the game right now. Again, we’d like to emphasize that SMITE 2 is still in early alpha testing. These descriptions may or may not reflect what they’ll be like once the game officially rolls out, but hopefully this helps you set up your builds for now!

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