The Trophies in Stray are very interesting but also very hard to achieve. The one that we will be covering inside this guide is one of the longest and hardest yet. So buckle up and let’s find all the B-12 memory locations together!
All B-12 Memory Locations | ‘’I Remember!’’ Trophy Guide – Stray
Memory 1
The first one of the B-12 Memory Locations is the one is right after you climb down from the bucket. It is story related and you’ll get it automatically while playing through the storyline. So don’t worry about it a lot you’ll just automatically have it uncovered. It is the one where B-12 talks about the outside world.
Memory 2
This is in Chapter 4. You will have to be around the Slums area. Simply go on top of the Guardian. You can do this by climbing on the boxes on the right from where the cat is located in the picture. There will be a passed-out man laying down and you can Remember when interacting with him. He wanted to get to an upper level.
Memory 3
This one of the B-12 Memory Locations is also going to be located in the Chapter 4 where you’ll be around the Slums area. You will need to do a very basic thing. Simply trade for 3 Energy Drinks.
- Energy Drink Location – it will be on the right from the Guardian. There will be a small market on the right and he will give you a picture that will trigger the memory.
Memory 4
Also located in Chapter 4 around the Slums area. You will have to make your way all the way to the top floor of the bar. You will have been so far in the bar so you will need to know where it is located. Simply go up the stairs and you’ll see a table with a red top. Here you’ll trigger the memory.
Memory 5
This is also as before, in Chapter 4. Now all you’ll have to do to locate this memory is to go to Momo’s apartment. Climb on the boxes directly behind from where the guarding will be guarding his spot. Keep on going up the apartment building until you reach the balcony and the open window where you’ll find Momo. You will need to go inside his bedroom and interact with his poster.
Memory 6
This one of the B-12 Memory Locations is located in Chapter 4. You will need to around the Slums area and inside the alley that you’ll be seeing at the very start of the level. It will be around the place where the guy is picking stuff from the trash. Look at the wall to trigger the memory.
Memory 7
Also located in Chapter 4. You will spot where the Guarding is guarding his spot. Just go to the left of him and jump up in the alley on his left. You will see a poster on top of some air conditioners. Interact with it and trigger the memory.
Memory 8
Also in Chapter 4 as in all the previous ones. You will have to go through the storyline inside Elliot’s house. So simply make your way back to his house and then look at the big flower pot with a small tree growing from it. This is the door that you’ll need to scratch in order to get inside.
Memory 9
And finally, we are passed from Chapter 4. Now you’ll be in Chapter 5. You’ll need to position yourself on the rooftops. This is after the 2nd Zurk area and you’ll need to just jump on straight ahead. You will get on top and spot this fallen-down commercial ad.
Memory 10
Also in the Rooftops in Chapter 5. This one of the B-12 Memory Locations is easy to trigger, simply be on the 2nd floor in the construction area and look for this fallen down sign. It will be in the room with tons of lights inside of it.
Memory 11
Like the first one, this is story related. Don’t worry too much about it because you’ll have it automatically discovered. It is also in Chapter 5.
Memory 12
This one is in the Chapter 7 Dead End. When you start the chapter you’ll be needing to head to the left route and then take the first left again. It will be very close to the beginning of the level so just look for this garage door.
Memory 13
Also located in the Chapter 7 as before. You will get a big sequence where the Zurk will be chasing you and you’ll need to use your wits to dodge them all. After this chase you’ll need to jump up on the truck and simply go straight ahead. Follow the only route that will be in front of you. When you pass under the hole in the fence you’ll take a right. Look for the man in the corner.
Memory 14
Also in the Chapter 7. This is fairly simple you just have to time it right. Along the storyline you’ll be meeting with a character named Doc. Simply when you meet him go on the right and look for this doll with a smiling bucket on his head.
Memory 15
Chapter 7 is behind us too! This one will be found in the Chapter 8 now. In this chapter you’ll be mostly in the Sewers so some of these memories might be harder to find. You’ll get to sequence where Memo will be holding the door open for you. When this happens just take the tunnel to the left. Keep following the path in front of you and once you exit the pipe get on the fence.
Memory 16
You will keep on going with the story in Chapter 7. There will be a creepy area with eyes on the walls that you’ll encounter. Once you see this take the road to the left. Make sure to dodge all the slimes following you. This is where you’ll trigger the memory.
Memory 17
You will be looking for this memory all the way in Chapter 9 now. This is also story related so you aren’t even able to miss it. Don’t worry too much about it.
Memory 18
In the Chapter 9 you’ll be in the Antvillage. Once the level starts simply go up and speak with Zbaltazar and then come back to the beginning of the level. Once you come back you’ll be able to find these writings on the wall.
Memory 19
You’ll have arrived at Chapter 10 for this one. Congratulations on getting so far! This is also story related so it is automatically discovered.
Memory 20
This is also at Chapter 10. This is the chapter with the trains that are found in the beginning of the level. You will have to make your way to the top of the escalators for this one. It will be on top of the 1st escalator. So just enter it and you’ll find a man sitting on the right of the memory. It will be next to the library.
Memory 21
You will need to go in Midtown while in Chapter 10 for this one. While waking back simply take the first alley that leads to the right and keep on jumping up higher and higher. You can start going up from the green container that’s next to the blue garage. You’ll trigger the memory once next to this comfortable couch area.
Memory 22
Also in Chapter 10 when you’ll be in the Midtown zone. When the hologram thing is supposed to happen, simply jump inside the window left of the hologram. There will be an open window so it is pretty hard to miss. Climb up the ladder to get to the memory.
Memory 23
You will have to go to the restaurant in Chapter 10 in Midtown. The restaurant is located on the right of the big hologram which is in the middle. So just go inside and keep on climbing up till you reach the roof. You can go up from where you’ll see the ventilator on top of the working lady.
Memory 24
This can only be done after having finished the Factory area first. It is also in Chapter 10 and in Midtown. Go to the center of the town and find this green room that you can enter. You’ll find the memory on the wall. It will be left of the hologram with the green light around his waist.
Memory 25
Also in the Chapter 10 in the Midtown zone. You’ll need to go inside the Club after you have already found all the clues in Clementine’s house about how to locate her. You can see how to do this through our guide – Stray: Where To Find Clementine. Get behind the bar to the location where there’s a food elevator. You can locate the memory on this table in the basement.
Memory 26
This one is in the Chapter 11 in the Jail area. You will save B-12 and after going outside will get the bad drone to follow you. Trap it inside the cell on the left. Keep on going until you find this man next to the garbage.
Memory 27
This is in the Chapter 12 Control Room. It is story related so you’ll be having it automatically.
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