Type Soul Hakuda guide

Type Soul: Hakuda Complete Guide

It's the Hakuda complete guide!

Aaron Rabaya
4 Min Read
Type Soul Hakuda guide

Mastering Hakuda in TYPE://SOUL takes more than raw power. You need smart combos, knowing when to strike, and awareness of how to outplay opponents in tight matches. This guide walks you through everything: why Hakuda mirror matches are mental duels, essential combo starters, and positioning tricks to mess with your opponent’s rhythm.

How to Properly Use Hakuda in TYPE://SOUL

Core Combo Starters

1. Crit → Tora Reach → Negation

First Hakuda Combo in Type Soul: Hakuda Complete Guide
  • Land Crit → Tora Reach (knocks enemy away) → Negation → Spine Rend → extension.
  • Follow-up options: Death Flair, Rising Shot, Pulse, Confliction.
  • Clean, reliable, works against all skill levels; easy to learn and adaptable.

2. Close-Range Tora Reach → Negation → Pulse → Confliction

Second Hakuda Combo in Type Soul
  • Requires proximity to connect.
  • Harder to land consistently but deals serious damage.
  • Best used when you can sneak in close without being preempted.

3. Shori (Skill-Box Move)

Third Hakuda Combo in Type Soul: Hakuda Complete Guide
  • Far reach, moderate damage—easily blocked.
  • Combo tip: Throw Pulse first to distract, then land Shori mid-combo to break your opponent’s guard.
  • Simpler than Death Flair or Gehenna for bait and mix-up.

4. Confliction Dash Combo

Fourth Hakuda Combo in Type Soul: Hakuda Complete Guide
  • Start with Crit, dash in with Confliction, then chain: Tora Reach, Negation, Spine Rend, Rising Shot, etc.
  • High burst. Can remove up to half an enemy’s health.
  • Against lower-level players, just Pulse → Confliction can catch them off guard.

Mental Game Tactics

Fifth Hakuda Combo in Type Soul

5. Air Anti-Parry Trick
If your opponent keeps parrying, jump and turn mid-air, then use Negation → Spine Rend.
Changes the angle and timing, disrupting their predictable rhythm.

Sixth Hakuda Combo in Type Soul: Hakuda Complete Guide

6. Spine Rend Preemptive Strike
In air fights, Spine Rend is often the opener. Going for it first—like Tora Reach → Spine Rend → Negation—chooses the trade on your terms.

Seventh Hakuda Combo in Type Soul

7. Shadow Impale Sneak Attack
Hit with Pulse, approach, then use Shadow Impale.
Great for opponents blinded by AOE or distracted — often not noticed and opens strong combos.

Putting It All Together

Learn core combos: start with Crit-based combos for reliable damage, then add Shori or Confliction for diversity. Practice spacing: be comfortable getting in close for harder combos, but learn when to stay at range. Mix in mental tactics: use air tricks and combo-reset awareness to throw off auto-behavers.

Sample Combo Flow:

  • Crit → Tora Reach → Negation
  • Spine Rend → Rising Shot
  • Pulse → Shori → Negation (if block lands)
  • If stuck close: Confliction follow-up
  • If parry-heavy opponent: jump-turn → Negation → Spine Rend
  • If they avoid visibility or overslam: Pulse → Shadow Impale → extension

These combos are tools, not chains you follow blindly. Read enemies, adapt, and alternate between damage, bait, and mind games.

Why Hakuda vs. Hakuda Is a Mental Game

In mirror matchups, victory often hinges on who can land their strongest ability first. Timing, reading, and spacing matter more than button-mashing. Expect a mental chess match where moves like Spine Rend and Negation decide momentum. Patience and deliberate play beat random spamming every time.

Hakuda mastery in TYPE://SOUL isn’t about memorizing long strings. It’s about understanding move intent, disrupting your opponent, and maintaining mental edge. Start with the bread-and-butter Crit combo until it’s second nature. Then add Shori, Confliction, and air mix-ins for nuance. Over time, you’ll notice better spacing, more punishes, and wins that feel earned rather than spammed. 

Want to know more about the current meta of TYPE://SOUL? Check out my colleague’s take on the best Voltstanding & Sklaverei right now!

Aaron is an up and coming writer who adores coop-based videogames. He enjoys the thrill of teamwork while sharing a laugh with his friends. He is also a fan of playing older titles like Fallout or the Batman Arkham series, but never refuses to try out new games. Especially games where he could hop on with others. To him, the best experience is an experience shared with others.
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