Devas of Creation has just released recently, and it features a diverse set of weapons and abilities that you can mix and match. In this guide, we will be talking about the bow, which is the only ranged weapon at the moment for those who prefer dealing physical damage over magic. Specifically, this will be a quick build guide to help you maximize its damage output!
Best Bow Build Guide
Before we begin, just a quick disclaimer first. This is going to be purely subjective, since your play style may or may not mesh with the build that I will be sharing here. Feel free to modify it to your liking, or just copy it straight up if it sounds right for you!
Now, obviously the bow scales mainly with strength, but it can also benefit from having a high dexterity. As a bow user, you want to balance having a high DPS with fast mobility and frequent critical strikes.
In my case, I have chosen the Umbralith race so that I can start off with a high base dexterity and decent strength. As for stat point allocation, that is purely up to you, though I tend to just put points into both.
If you want some more consistent damage, focus more on strength. To play around having a low critical hit chance, we will be making use of the dagger, but I’ll explain that later. Here are the stats I’m experimenting with at the moment:
Skill Tree Choices – Bow (and the Dagger)
For our skills, we want to be able to deal quick burst damage from a distance, taking full advantage of the fact that we are using a ranged weapon. We also want to be able to ensure that enemies can’t just walk away from your hits.
With all of that in mind, the list below will show you the ideal skill choices and modifiers:
- Stun Shot – This ability fires a single projectile that will stun the target if it lands. This one is great as both an opener and as a way to follow up a parry if you need to get away.
- Cast Speed – This will drastically speed up the cast time of the arrow, which makes it more viable while in the middle of combat.
- Poison – We want to take this to add a bit more damage to Stun Shot. The middle option, Stun, can replace this if you use it more as an escape tool or pure crowd control.
- Explosive Shot – This will cause your character to jump backwards and fire an explosive arrow that deals damage in a small area at the target location. Great for getting out of melee range and also does a lot of damage.
- Poison – Again, this will just maximize how much damage you can do. The Slow modifier can replace this if you need more crowd control, as it will instead slow down affected targets.
- Silence – This is great for both PVE and PVP, especially if you are dealing with enemies that spam abilities. An early example of such enemies are those breakers and hunters that jump at you with great sword skills.
- Solar Arrow – We take this one because it deals massive damage and also because the alternative, which is Arrow Tempest, requires you to be up close and personal. This ability is extremely powerful and will be your bread and butter for this setup.
- Power – This modifier will make the arrow hit a lot harder than normal, which is absolutely insane considering how strong it already it without it.
- Cool Down – With this modifier, you essentially cut the cooldown timer in half and make it so that you can realistically shoot it more than once in most encounters. The only thing holding you back at this point will be your mana upkeep.
What I tend to do is open with Stun Shot + Solar Arrow, since the latter is essentially a free hit while they are stunned. If you have the dagger, you might want to switch those two abilities if you have the guaranteed crit up. The next section will explain that in greater detail.
Dagger Skill Tree Choices
Now hold up, we’re not done yet. Since the game is built around weapon swapping, we naturally want to pair the bow with something that synergizes well with it. The main point of this build is to focus only on the bow, so we’re getting a support weapon instead of an actual secondary to use.
For the purpose of this build, you will want to be holding a dagger as your secondary weapon. It doesn’t have to be a particularly good one, but you do need to level it up a bit to get use out of it.
Even I am still slowly leveling it up so far, so I’ll just highlight our missing choices in the image below. Here are the abilities that we want to be taking for the dagger:
- Dagger Blink – Not only is this an awesome mobility tool that you can use in literally any direction, even vertically, but it can also provide you some important buffs based on your modifiers.
- Critical Hit – This modifier will make it so that your next attack after blinking will be a guaranteed critical hit. This buff lasts for 10 seconds and it supposedly works with abilities, and this helps you deal insane amounts of damage.
- Critical Hit Power – With this modifier, all critical hits will deal even more damage for the next 10 seconds. Not only does this work well with the guaranteed critical hit, but it will also work with any potential crits that you hit during those 10 seconds.
- Invisible – As the name implies, this ability will turn your character invisible for a few seconds and help you escape sticky situations. That’s not the main reason we’re taking it, though.
- Critical Hit – Yep, this ability has the same guaranteed critical strike modifier that the Dagger Blink skill has. With this ability and the blink, you can chain two guaranteed critical hits for massive damage.
- Speed – You may as well take this modifier with your spare skill point so that you can use the ability as a repositioning tool if necessary.
As you can see, we only picked two abilities here. The first row choices do not matter for this build as we don’t want to use the dagger at all for combat. If you really have to, though, I would recommend the Critical Strike ability as it is easier to land.
You can even give it the Heal modifier so that you can use it to sustain yourself in the event that an enemy manages to get close to you. But ideally, you just want to keep your distance at all times and focus on parrying at close range.
Basically, you will ideally only switch to the dagger to pop either Dagger Blink or Invisible before firing one of your bow abilities. By chaining Dagger Blink with Solar Arrow, you should be able to one shot most mobs in the game that are of equal level to you.
SIDE NOTE: If you prefer to use this as your main weapon instead, check out our one shot dagger build guide for Devas of Creation for more information!
And that wraps up this entire build guide, which should speed up your grind despite not having too much area of effect potential outside of Explosive Shot. If you’re good at aiming too, you’re likely going to delete players left and right whether you’re in a PVP zone or just trying to be a naughty PKer.