How Square Enix Changed Everything With Crisis Core FF7 Reunion

David Mickov
5 Min Read

Whether you are a fan of the original PSP Crisis Core, or maybe just a fan of the Final Fantasy 7 game, you should be getting this remaster and checking it out. There are many reasons behind that and frankly, we can say that it is one of the best remasters out there. In this article, we shall discuss how Square Enix changed everything with this new Reunion. Let’s get started.

How Square Enix Changed Everything With Crisis Core FF7 Reunion

First and foremost, this game does have its issues that gamers really aren’t all that happy about. But on the other side, there are some insanely well-designed and created upgrades. The first thing that you will notice about it is the visuals and graphics.

Source – BltzZ

You will be shocked just how good this remake looks if have just played the original. If you start out the game and then look back at how the original used to look like, you can really notice the difference.

Shot by shot and frame by frame this game is built on the same code as the PSP version which means that you will notice some of the animations that are outdated, but by using the Unreal Engine 4 somehow the devs were able to improve the graphics so much that even the animations look and feel different.

The combat has been reworked and made a whole lot better and this is a personal favorite of many players out there. It isn’t like Final Fantasy 7 Remake, but it is much better than the original in almost every aspect. That clunky and stiff feeling that you might remember has been completely reworked.

Source – BltzZ

There are a lot of qualityoflife changes that will help out with the overall side quests and grinds that you might need to do. Also, the animations and fighting stances are very well designed giving you a different feel with each fight choice you might want to make thanks to the Materia Fusion that this game has.

The DMW is still an addition to this game too, which for some people is something that they despise. In the original PSP version, it was more of a nuisance than of help, but in the remake, it feels as though this has its meaning and the devs fine-tuned it to where it actually is useful and helps out in combat.

Source – BltzZ

The cutscenes are simply fantastic and the beauty of it is that you can finally skip them. That was so much of a problem in the original that we are very thankful for this option. Also, you are able to use the Limit Break whenever you want this time around. Isn’t that a dream come true?!

The game is fully voiced and all of the cutscenes and NPCs have their own unique voice. This is an outstanding addition to the game, but there is a slight problem. It is voiced and dubbed in English and sometimes it does feel very awkward and clunky with pauses or something just not right. The dialogue isn’t updated to today’s standards and this is the weak point of the game.

If you are on the fence about whether it might ruin your nostalgic experience, don’t even think about it. Just give this remake a try and you’ll definitely love it.

We hope that this article has helped you out on understanding the changes with the FF7 Crisis Core Reunion. A big thank you to BltzZ for all his helpful info and details.

ALSO READ: Crisis Core Final Fantasy 7 Reunion – How To Get Cactuar Summon DMW

This bearded looking fellow on our left is David and he is a 26 year old passionate gamer. He has been an active member of the gaming community from a very young age, specifically from 2003 when he first played Warcraft 3 and discovered tachycardia from how enjoyable and relaxing it was. Gaming for him has been, and still is a way of life style. He loves delving deep into whatever it is he is playing, losing himself into countless of hours discovering everything there is that created that video game. He learns about the backstories, about the development, the creators, fan theories and boy oh boy he's open for discussions about what makes a game great and what doesn't. He can play everything from small Indie games , to big triple A titles. His theory about games is this : small details make big games. So that is why whatever it is that he is playing, he is the guy who discovers 99% of the maps with every little side quest or trophy to be found. That is why his favourite genre is RPG. Having the big explorable created world at your fingertips, where everything from a scary bloodsucking demon to a friendly talking goat can be found and interacted with, as well as immersing yourself into the roleplay game you are playing, is fascinating for him. He is a laid back type of gamer, after a rich history of getting his ass kicked in competitive games. He is very passionate about writing blogs and articles about games, as it is soothing and meditating for him.
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