Skul The Hero Slayer has been since October 2021 and has been receiving updates frequently to keep the players playing and coming back. This time, for Patch 1.7.0, we have the Dark Mirror update. This update introduces a lot of new features, as well as some welcome changes that will have fans raring to go back into the game. But what are these new changes? What are the new additions? Will they be good or bad? If you want to learn more about the game, then you will have to read on.
Everything You Need to Know Patch 1.7.0 – Skul The Hero Slayer: Dark Mirror Update
System Changes
Dark Mirror
The main highlight of the Dark Mirror update is the Dark Mirror itself. But what is the Dark Mirror? According to the patch notes, the Dark Mirror is essentially a new challenging mode for players who have beaten the game already. Here, you will face new threats along with more powerful enemies, so it’s best to bring your A game.
Changes to the Reward System
There are changes made to the Reward System that definitely makes things much more rewarding. First off, once you clear the Item Map, you will be given 3 options to choose from as your reward. Not only that, but you also get to loot Adventurers once you defeat them.
Changes to How Summoned Characters Attack
The only change for this is that the damage inflicted upon enemies by your summons will now be added to the player’s overall damage.
Etc.
- A new effect has been added for destroying Skulls, Items, and Quintessences.
- When you destroy a Quintessence, it will now increase the player’s max HP. The increasing value will vary based on the rarity of the Quintessence, however.
- Title Screen option has been removed from the Pause menu.
Stages
- Layout for several maps has been adjusted across all of the chapters.
- Normal enemies and Adventurers across all chapters have their HP decreased.
- Drop rates for healing orbs has been increased for all chapters.
- Drop rates for Dark Quarts has been increased in chapters 1 to 3, but it has been decreased in chapter 4.
- The number of cleared stages required to clear chapters 3 and 4 has now been decreased.
- The reroll cost has been increased for the Collector’s items.
- Chance to encounter more field NPC’s has been increased in chapter 1 to 3.
- Chance to encounter the field NPC Odd Dark Priest has been increased in all chapters.
- Changed the HP recovery rate and appearance rate of the type of herbs the field NPC Halfling Girl offers.
- Changed the HP recovery rate of Fruit of Love: 15% → 20%
- Changed the HP recovery rate of Moonlight Herb: 25% → 30%
- Changed the HP recovery rate of Inferno Flower: 60% → 50%
- Halfling Girl will now offer the Fruit of Love less frequently.
- The buffs casted by the field NPC ‘Spokesman of the Mist’ will now have decreased amplification values to the Physical and Magic Attacks.
- The buffs casted by the field NPC ‘Spokesman of the Mist’ will now have an increased value to Attack Speed.
- A new device called the ‘Ballista’ and the ‘Launch Pad’ has been added to chapter 4.
- The event map ‘Dang-Ka Defense’ has been temporarily disabled.
Changes to the Normal Enemies
- Reduced the attack duration time of Blossom Ents.
- Improved the attack animations of Carleon Assassin for better clarity.
- Reduced the stabbing distance of Gold Mane Spearmen.
- Reduced the projectile speed of dishes thrown by Dish Maids.
- Reduced the number of Maids the Chief Maid can summon to 3.
- Reduced the number of flasks the High Alchemist and Dark Alchemist can throw to 1.
- Players will now have to defeat the Dark Golem summoned by the Alchemists to move on to the next map.
- Reduced the projectile speed of daggers thrown by Catechists.
- Reduced the ability to track players for the spears thrown by Leonia’s Spearmen.
- Increased the attack wind-up time for Leonia’s Priests
- Leonia’s Assassins will now attempt to use the slashing down attack more frequently.
- Reduced the number of followers the Missionary can summon to 3.
- Now enemies summoned by other enemies will have a brief invulnerability time right after being summoned.
Changes to the Adventurers
- Adjust the AI to be less aggressive when 2 or more Adventurers appear.
- The Rookie Hero will no longer be able to be knock-backed during an energy blast attack.
- Added new attacks to the Warrior.
- Adjusted the speed and hit detection for the Warrior and Veteran Warrior’s leap attack.
- Added a stun effect to the Hunter’s traps.
- Added new attacks to the Mage.
- Added new attacks to the Cleric.
- Removed the trail of flames the Veteran Mage would leave after using her leap attack on players.
Changes to the Bosses
- Reduced the damage of Leiana Sisters’ dash attack (Mid-air -> Ground dash) and now they will inflict damage upon landing.
- Changed the hit registrations of the black orbs summoned by Awakened Leiana to be one single attack rather than multiple attacks.
- During the First Hero’s energy orb summoning, the bolts of lightning will now be more accurate when attacking the player.
- Decreased the detection range of magic fields when the Leonia Grand Priest casts multiple magic fields.
Skull Changes
Buffs to Tackle Type Dash Effects
- Increased the dash range of Tackle type dashes.
- Increased the damage of Tackle type dashes
- Increased the invulnerability time of Tackle type dashes.
Skeleton-Shield
- Guardian
- Adjusted the Physical Attack amplification values based on the player’s current shield value: 50% → 30%
- Guardian Commander
- Adjusted the Physical Attack amplification values based on the player’s current shield value: 50% → 30%
- Increased the attack damage for successfully blocking an enemy attack from the front while concentrating on basic attacks
- Increased the attack radius for jump attacks
Thief
- The gold being dropped when attacking enemies has been visually decreased but the overall gold acquisition will remain the same.
- Increased the damage of gold explosions.
Stone Monkey
- Overlord
- Decreased the concentration time for all skills.
Gene
- Added a brief invulnerability time after using skills.
- Increased the dash casting time and invulnerability time.
- Apprentice Gene
- Increased the attack range of clones created after a dash.
- Increased the cast speed of the skill Genie Swordsmanship.
- Magnifico
- Increased the attack radius of clones created after a dash.
- Increased the cast speed of the skill Genie Swordsmanship.
- Increased the attack radius for Genie Lamp clones.
Minotaurus
- Minotaurus III
- Increased the damage of the skill Ground Shatter.
Dark Paladin
- Adjusted the shield duration when Darkness is full: 20 seconds → 30 seconds
- Increased the damage of jump attacks when Darkness is full.
- Decreased the delay after casting Dark Cross and adjusted the hit registration mechanism.
- Successful Dark Wave hits will now generate more Darkness.
- Successful Dark Charges will now generate more Darkness.
- Successful Dark Cross hits will now generate more Darkness.
- Dark Rush will now generate less Darkness.
Samurai
- Neo Samurai
- Successfully hitting a swap skill will now increase the swap gauge.
Prisoner
- Now landing a single attack on one enemy will only generate up to 5 cells.
Items
Special Inscriptions
- Now a few specific inscriptions will be categorized as Special Inscriptions.
- Special Inscriptions will have a distinguishable coloured icon.
- Special Inscriptions can be only obtained through items that possess these inscriptions. Players will not be able to obtain Special Inscriptions through other methods.
- Therefore the Masterpiece inscription will no longer appear on the items ‘Prince’s Box’ and ‘Clone Stamp’ and players will no longer be able to obtain the following items of ‘Doubled Prince’s Box’ and ‘Clone Clone’.
Prince’s Box
- Added new effects: increase Physical Attack and Magic Attack by 30%.
Symbol of Toughness
- Added a 1-second cooldown for the item effect.
- Increased the required shield value to activate the maximum attack bonus.
Clone Stamp
- Added new effects: increase Physical Attack and Magic Attack by 40%.
Medal Box
- Adjusted the Physical Attack increase values that could be obtained after defeating an Adventurer: 25% → 20%
- Adjusted the maximum Physical Attack bonus value that could be obtained after defeating an Adventurer: 150% → 140%
Priest’s Staff
- Changed the method of restoring HP: Percentage of Max HP -> Fixed HP value.
Sylphid Wings
- The item’s effect of increased dash distance and cool time will no longer be stackable with this same item.
Doomsday
- Increased the maximum damage of Apocalypse explosions.
- Damage dealt to enemies will now have a lower conversion rate to Apocalypse explosion damage.
Pot of Greed
- Changed the VFX for this item effect.
Other Changes Made
- The Grand Alchemist and Dark Alchemist’s unstable Summoning effect layer has now been placed behind the enemy layer.
- The Gambler’s Roulette of Destiny effect has now been placed behind the enemy layer.
- The Quintessence Archdemon’s blackout effect and layer have now been placed behind the enemy layer.
- Spirit King Oberon who can be summoned after obtaining 5 inscriptions of Fairy Tale will appear behind the enemy layer.
Bug Fixes
- Fixed a bug in which the effect of the item ‘Magical Choker’ could be activated through other items
- Fixed a bug in which the ‘Guardian’ and ‘Guardian Commander’s Physical Attack increase based on their shield value had no maximum threshold
- Fixed a bug in which the ‘Minotaurus’s Body Smash would not inflict damage to enemies
- Fixed a bug in which the ‘Elder Ent”s enhanced Rapid Growth could not cancel other actions
- Fixed a bug in which the effect of the item ‘Jagamon Thorn’ could be activated through other forms of attack rather than basics
- Fixed a bug in which the item ‘Warrior’s Pauldrons’ activated the stat ‘Decrease incoming damage’
- Fixed a bug in which possessing more than 1 ‘Symbol of Toughness’ item could cause an abnormal amount of bonus damage
- Fixed a bug in which the effect of the item ‘Ceremonial Dagger’ could not be activated by dash attacks and critical attacks from swap skills
- Fixed an issue in which the description for the item ‘Master Fighter’ was incorrect: 45% → 55%
- Fixed an issue in which the description for the item ‘Master Brawler’ was incorrect: 45% → 55%
- Fixed a bug in which the effect of the item ‘Clone Stamp’ only increased by 20 HP instead of 30 HP
- Fixed a bug in which enemies affected by the effect of the Quintessence ‘Banshee’ had to be damaged more than once to return to their normal state
- Fixed a bug in which having 4 Courage inscriptions amplified Physical Attack by 40%
- Fixed a bug in which activating and deactivating 2 or more Fortress inscriptions repeatedly allowed the players to stack shields
Fixed a bug in which the treasure chests that would appear as an effect of possessing 2 or 4 Treasure inscriptions had different animation timings when appearing and opening the chest
ALSO READ: Skul The Hero Slayer: Skull Tier List