The best thing about modern gaming is that games that have been released can still have continuous support. Games like Destiny 2, Marvel’s Avengers, Call of Duty Warzone, World of Warcraft etc. All of these games have been continuously supported for years with content drops and updates. We truly live in the Golden Age of gaming. Reason why we brought that up is because Skul the Hero has received its 1.6 update, and it features a plethora of fixes and new features. Here, we’ll show you what the update brings to the game.
Update 1.6, Everything You Need To Know – Skul the Hero
There are a lot of things that have been changed in this update, but also added. We will first go through the changes made that the developers implemented to make the game that much better for everyone to play with.
First off is the Status Effect Resistance system for bosses. The developers made changes here so that when bosses get afflicted by Freeze and Stun, the effect increases for just a moment before gradually decreasing as the fight goes on. They also changed the instances when bosses become Unstoppable, making them only Unstoppable in specific patterns.
There are also changes for when players open the chest after defeating bosses. The developers noted that there was a ton of item additions in 1.5 that made getting items that players wanted to be much more difficult. Now, there are multiple choices for players to select which rewards they want.
There is also an increase of Black Market Collector’s stands, however only one. The developers made the same comment about having too many items and not enough ways to get them, so the developers did their best to remedy that situation.
After those additions were added in regards to rewards, the developers moved on to making changes towards how skulls work and tweaked them a bit for gameplay purposes.
- Stone Monkey
Skull | Skill |
Immortal King | Heaven-Earth Slam skill has reduced cooldown from 21 seconds to 16 seconds |
Overlord | Heaven-Earth Slam skill has reduced cooldown from 21 seconds to 16 seconds |
- Frost Skull
Skull | Skill |
Frost Skull | Iceberg skill damage is increasedGlacial Charge skill damage is increasedFreezing Field skill damage is increased |
Ancient Frost Skull | Iceberg skill damage is increasedGlacial Charge skill damage is increasedFreezing Field skill damage is increasedGlacial Blade skill damage is increased |
Frozen Soul | Iceberg skill has reduced cooldown from 27 seconds to 24 secondsGlacial Charge skill has reduced cooldown from 19 seconds to 17 secondsFreezing Field skill has reduced cooldown from 32 seconds to 26 secondsGlacial Blade skill damage is increasedGlacial Blade skill has reduced cooldown from 18 seconds to 17 seconds |
- Minotaurus
Skull | Skill |
Minotaurus | Bludgeon skill has reduced cooldown from 19 seconds to 17 seconds |
Minotaurus II | Bludgeon skill has reduced cooldown from 22 seconds to 17 seconds |
Minotaurus III | Bludgeon skill has reduced cooldown from 22 seconds to 17 seconds |
- Clown
Skull | Skill |
Pierrot | Surprise Knives skill has reduced cooldown from 17 seconds to 16 seconds |
Joker | Surprise Knives skill has reduced cooldown from 17 seconds to 16 seconds |
- Alchemist
Skull | Skill |
Alchemist | Liquid Nitrogen Flask skill damage is increasedLiquid Nitrogen Flask skill has reduced cooldown from 20 seconds to 18 secondsEmergency Ignition Flask skill damage is increasedNeurolepsis Flask skill damage is increasedNeurolepsis Flask has reduced cooldown from 22 seconds to 19 seconds |
Grand Alchemist | Liquid Nitrogen Flask skill damage is increasedLiquid Nitrogen Flask skill has reduced cooldown from 20 seconds to 18 secondsEmergency Ignition Flask skill damage is increasedNeurolepsis Flask skill damage is increasedNeurolepsis Flask has reduced cooldown from 22 seconds to 19 seconds |
Dark Alchemist | Liquid Nitrogen Flask skill damage is increasedLiquid Nitrogen Flask skill has reduced cooldown from 20 seconds to 18 secondsEmergency Ignition Flask skill damage is increasedNeurolepsis Flask skill damage is increasedNeurolepsis Flask has reduced cooldown from 22 seconds to 19 seconds |
- Prisoner
Skull | Skill |
Prisoner | Ice Crossbow skill has reduced cooldown from 20 seconds to 16 seconds |
The King | Ice Crossbow skill has reduced cooldown from 20 seconds to 16 secondsWolf trap skill has reduced cooldown from 18 seconds to 16 seconds |
- Archlich
Skull | Skill |
Archlich | Deathly Chill skill has reduced cooldown from 18 seconds to 16 seconds |
Next up are the new skulls joining in the game. First off is Davy Jones, whose rarity is Legendary and a Power type skull. Davy Jones fights by firing a large cannon at his enemies. He reloads after firing two shots, which forces the player to use its melee attack to shove enemies away to give time for the cannon to reload.
The other skull joining is Mage, who is a Common skull and a Balance type skull. The Mage can attack with melee attacks, but they are significantly weaker than his magic attacks, which he throws fireballs at his enemies that can take off chunks of health.
Lastly, we’ll cover the changes in the game that concerns items, inscriptions, map and NPC, and the bug fixes.
Item
- Luxurious Tea Cup – 1 second has been added to the cooldown for the Stiffen effect when concentrating.
Inscription
- The text inscription for Sun and Moon has had some changes made, as well as an additional secret function added.
- The Freeze effect from four inscriptions of Absolute Zero has changed to have enemies receive an increased damage of 15% for 5 seconds.
Map and NPC
- Changes are made for the visual and camera walking of the Demon King Castle.
- Changes are made for the composition of the event map of chapter 4, ‘Gauntlets Trial’.
- Changes are made for the composition of the event map ‘Quintessences Sanctuary’.
- Dark Quartz doesn’t appear anymore as a reward from the event map ‘Quintessences Sanctuary’ and the ‘Risky Box’.
- From now on the Field NPC ‘Magical Slime’ can appear in chapter 1, and new event occurs when interaction is made without any items.
Bug Fix
- Fixed a bug where the increased attack speed by the Trait of Witch, Spirit Acceleration, didn’t appear on the Character Information Window.
- Fixed a bug where Ent Skull could move around from under the ground when swapped after Skeleton-Bomber’s Kaboom!.
- Fixed a bug where the sound effect overlapped when the inscription ‘Power Strike’ was triggered consecutively.
- Fixed a bug where the cooldown didn’t show for the item ‘Growing Volition’.
- Fixed a bug where battle didn’t start after entering the Veteran Adventurer map in chapter 4.
- Fixed a bug where the spike tile remained active even after defeating the chapter 1 boss ‘Yggdrasil’.
- Fixed a bug where data for the inscriptions, ‘Clone Stamp’ and ‘Prince’s Box’, did not get saved when continuing.
- Fixed a bug where the flag created by the effect of the inscription ‘Spoils’, still remained even after the inscription effect had been disabled.
- The effect of the quintessence ‘Troll’ has been changed from ‘Increases critical rate by 100%’ to ‘All attacks become critical hits’.
- Fixed a bug where the projectile attack of the quintessence ‘Hydra’ was considered as skill attack.
- Fixed a bug where users couldn’t mark other enemies after moving on to the next map without eliminating a marked enemy by Champion.
- Fixed a bug where the Champion was in the state of rage, time flowed slow for cutscenes as well.
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