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WoW: Guide & Tips for the Season 4 Raid Affixes

Be extra prepared with this guide.

WoW Guide & Tips for the Season 4 Raid Affixes

With the latest release of Season 4, World of Warcraft players are getting ready to go into raids. With the new raid affixes being added, players have to actually study them in order to find a suitable and optimal way of finishing the raid. While that may seem boring to some, learning the ins and outs of a raid is actually pretty enjoyable, as it grants you knowledge on how to carry your raid team to victory. In this guide, we’ll give you some tips and tricks on the raid affixes of Season 4.

Guide & Tips for the Season 4 Raid Affixes – WoW 

Castle Nathria - Wowpedia - Your wiki guide to the World of Warcraft

To understand the Fated Affixes, these are essentially buffs or debuffs that will affect some players or can be picked up. They only appear during a Fated Raid, which is currently Castle Nathria. In the Fated Raid, you will find these Raid Affixes and the bosses you will fight them with.

Raid AffixesBosses
Creation Spark – Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.

Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by 45% for 20 sec. This effect stacks.

If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 10 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Shriekwing
Inerva
Stone Legion Generals
Reconfiguration Emitter – Manifests an attackable enemy which continuously casts. This enemy remains immune to damage until the first successful cast or interrupt. Successful casts inflict 30 Cosmic damage to all players. Every 5 sec. the emitter gains 0% increased damage done. This effect stacks.

When successfully interrupted the emitter radiates, inflicting 5 Cosmic damage to all players.

Upon defeat this enemy infuses all players with power based on the energy level of the emitter, increasing mastery by up to 10, critical strike chance by up to 10%, versatility by up to 10%, and avoidance by up to 8.
Hunstman Altimor
Council of Blood
Denathrius
Protofrom Barrier – Empowers the caster, inflicting 1 Cosmic damage to all players every 3 sec.

Upon removal this barrier manifests as one attackable enemy, casting a shared 400 absorb shield with all other enemies for 15 sec. A second unit manifests that also can be healed to reduce the shared shield.

Upon expiration the barrier explodes, inflicting 50 Cosmic damage and an additional 5 Cosmic damage every 1 sec. to all players for 8 sec.

If broken this effect backfires, inflicting all damage done to each enemy during the barrier as Cosmic damage, and additionally grants all players up to 25% increased damage done, 25% healing done, and 25% increased absorbs done for 40 sec.
Hungering Destroyer
Sun King Salvation
Chaotic Essence – Summons a Chaotic Essence which casts Chaotic Destruction, inflicting 799 Cosmic damage to all players if successful.

Upon interaction, the essence becomes hostile and instead continuously manifests Chaotic Motes. These motes channel 3 Cosmic damage into targeted players every 0.5 sec. for 3 sec. When defeated each mote splits into additional motes.

After 15 sec the Chaotic Essence dissipates, granting all players 2% increased damage done, 2% increased healing done, and 2% absorbs done for 25 sec. This effect stacks for each Chaotic Mote slain.
Xy’mox
Sludgefist

First, we’ll start off on how to deal with Creation Spark. This affix requires coordination as a team, as random members of the raid party will get the Creation Spark debuff. However, this can be dispelled. When the debuff has been successfully dispelled, soaks will start appearing. Cath these to get a massive damage buff, so not catching will be a bad move.

Reconfiguration Emitter is easy if you have a Death Knight with you. You, or any member of your party, has to interrupt an enemy to make it vulnerable to attacks. Then, have your Death Knight grip the enemy and kill it, completely stopping anymore casts.

The Protoform Barrier is easy and requires no heavy thinking. Simply break the absorbing shield by constantly attacking to the enemy targets before the time expires.

Lastly, Chaotic Essence can also be easily stopped. Interacting with the Essence will summon motes, which you can kill to get a large damage buff to help with the raid.

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