DNF Duel: How Does Combat Work? | Red Damage, White Damage, MP & More

David Mickov
2 Min Read

Fighting action at its finest! Dungeon and Fighter, one of the world’s most popular and extensively played RPGs, is now available as a 2.5D action fighting game. Choose from 16 endearing characters, each with its own set of abilities and characteristics. Outwit, outplay, or outright defeat your opponents to become the Ultimate Will master! How will the combat work though?

How Does Combat Work? | Red Damage, White Damage, MP & More – DNF Duel

The combat system doesn’t really differ a lot from DFO.

All of the characters have Awakening Effects to go with their signature and well-known moves.

Health Pools are categorized based on:

  • White Damage – This is your actual HP that can be recovered with time. This can be done by either guarding yourself or simply not getting hit for a period of time
  • Red Damage – This is your HP that cannot be recovered. That means that red HP is something you will need to keep special attention to. This makes it so that red damage skill abilities are much more crucial and powerful to win a battle

MP or Magical Points are the key for using specific moves that can be recovered over time with a longer/shorter cooldown or by getting direct hits on your opponent. This way you will regenerate more of them.

There is something like Conversation Points in DNF Duel as well. These points are for converting any white damage suffered into red damage and gaining Magical Points in this whole process.

As the fight becomes longer and longer, the HP points of both the fighters will keep increasing. This opens the road for using higher damaging abilities and getting the full rewarding feeling while getting to a win.

ALSO READ: DNF Duel: Story Mode Explained | What & How Much Content There Is

TAGGED:
This bearded looking fellow on our left is David and he is a 26 year old passionate gamer. He has been an active member of the gaming community from a very young age, specifically from 2003 when he first played Warcraft 3 and discovered tachycardia from how enjoyable and relaxing it was. Gaming for him has been, and still is a way of life style. He loves delving deep into whatever it is he is playing, losing himself into countless of hours discovering everything there is that created that video game. He learns about the backstories, about the development, the creators, fan theories and boy oh boy he's open for discussions about what makes a game great and what doesn't. He can play everything from small Indie games , to big triple A titles. His theory about games is this : small details make big games. So that is why whatever it is that he is playing, he is the guy who discovers 99% of the maps with every little side quest or trophy to be found. That is why his favourite genre is RPG. Having the big explorable created world at your fingertips, where everything from a scary bloodsucking demon to a friendly talking goat can be found and interacted with, as well as immersing yourself into the roleplay game you are playing, is fascinating for him. He is a laid back type of gamer, after a rich history of getting his ass kicked in competitive games. He is very passionate about writing blogs and articles about games, as it is soothing and meditating for him.
Leave a Comment