What are pipes? And what are teammates but people who keep placing them down in the worst way possible? Do they not have a Driller for them to give every rock and stone they see a wide berth or do they simply enjoy sliding around without the intent of getting any work done?
Not all of these questions will have answers as your teammates will always have something else in mind when it comes to getting the job done in Deep Rock Galactic. However, this On-Site Refining Guide will fill you in on other things that are just as substantial as pipe laying.
Deep Rock Galactic | On-site Refining Guide & Rating
We’ll be going over the details and intricacies of On-Site Refining today class, so grab a wrench and bring whatever patience you have left because everything can and will go sideways once you leave that drop pod!
Nothing you can’t handle though, it’ll be a walk in the park once you go through everything we have for you.
Overview
On-site Refining missions take a decent amount of time to set up, especially when pumpjacks get placed in the weirdest spots and you somehow don’t have an engineer with you.
Beyond that, all you have to worry about next are the ambushes you’ll be encountering as you progress through the different phases of the mission.
Once all the pumpjacks are placed you can connect them using pipes going back to the Mobile Refinery where the liquid Morkite will be sent to.
The pumping sequence begins once all three are connected, and this is the part where Misirlou starts playing as you gun down everything that gets too close while also repairing the pipes that keep breaking down all at the same time.
Jokes aside, On-Site Refinery missions require a wee bit of coordination if success is what everyone is after. The good part about this is the caves are more forgiving as there are only a few offshoots you can end up in while you’re in the middle of setting up, so everything else will eventually lead back to the center once you need the pumpjacks connected.
Speaking of pumpjacks it’s time to talk about the pipes.
To get started head back to the refinery and interact with the bottom layer to start plopping downpipes, you can tell if the surface is good enough if the outlines are colored blue.
If it’s red then simply move around or drill out anything that may be getting in your way. After that, it’s just a matter of holding ‘E’ on each node to finish laying everything down.
Occasionally, the pipes will break down at any given point, especially when you’re just a few ticks away from finishing your objective.
Leave no stone unturned and ride that bad boy all the way from top to bottom until you see a black ooze spurting out from one of the nodes, another way to tell where the leak is coming from is by looking at which pipe is flashing red.
Repairing these nodes is as easy as pressing and holding on to ‘E’ again for a few seconds until the pipe is operational.
Keep in mind that the more players, the more pipes will break down. If there are only two of you then most of the time not all of the pipes will require fixing.
The Hazard level also plays a bit into the chances of the pipes breaking sometimes but this is hardly noticeable. Other than that you can just call in the drop pod once the gathering process is complete and call it a day!
Class Roles
Driller
Let’s start with the best option because personal biases are gifts that keep on giving. The Driller can turn a frown upside down by making the connections between the refinery and the pumpjacks less of a hassle with the use of his Power Drills.
Riding the pipes will never be the same whenever you whip out your Cryo Cannon or your Flamethrower as crowd control will be made even easier with the extra damage output and mobility that you have.
Gunner
You can “help” your teammates as the Gunner by setting up zip lines going from one pumpjack to another, eventually creating a travel network by having multiple modes of transportation aside from surfing.
The Tactical Leadburster is all you need if you ever see a Glyphid swarm getting too well acquainted with your pipes.
Scout
The Scout has some interesting interactions when dealing with On-Site Refinery missions. Getting to a broken pipeline is made even easier by simply firing your grappling hook toward it, and lighting the place up prevents your teammates from complaining about how dark it is since your flares cover a larger area.
You also can work hand in hand with the Engineer (and his Platform Gun) if you ever want a safe spot for yourself while you’re picking off bugs from a distance!
Engineer
The master of defense and platforming! An easy way to play as the Engineer is to place your turrets down next to the refinery to help out the Gunner.
While setting up, you can also use your platform gun whenever you encounter a gap that’s far from a Driller’s reach. Oh, and Grenade Launcher. Need I say more?
Mission Rating
We’ll be using the number 5 for the highest score possible, and it’s a well-rounded number.
In terms of difficulty On-Site Refinery missions can get up to a 3 easily, not because they’re actually difficult, but it’s due to the unpredictable nature of each mission you’ll end up with. You’ve seen where the geysers can end up so not every deployment will be a cakewalk, especially if placement comes into play.
Complexity goes all the way up to 4 due to all of the things that you have to pay attention to in order to make sure that the mission doesn’t blow up in everyone’s face entirely. Goes easily to 5 if pipe placement is mishandled!
But if you enjoy partaking in mild amounts of tomfoolery then all of this will lead to a score of 4 for enjoyment, it’s always entertaining to hear someone get really passionate about how awful someone else’s pipework is.
Aside from that the teamwork and interactions you’ll have with your friends or even randoms can really turn this simple mission into a nice social activity, with lots of shooting and yelling involved.
Now that you know what to expect from On-site Refinery missions go and try it out for yourself and see if you’ll have the same amount of fun everybody else is having!
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