The Quarry: Everything You Need To Know About Collectible Cards

David Mickov
2 Min Read

In The Quarry, you must make many decisions, which might alter the character development, storyline, and relationships between various characters. By the conclusion of the game, all nine playable characters may have died, and each character has 10-12 distinct ways to die. It doesn’t have to always be the death situation and there can be even more to be found out through the Collectible Cards.

Everything You Need To Know About Collectible Cards – The Quarry

It simply cannot be a story-driven game without multiple endings. And you can bet on it that The Quarry will have more than a couple making the replayability very high and rewarding each different time.

The Quarry goes a step further to add to this element by adding the Collectible Cards.

These are the key to getting a conclusion for each character’s life/death situation once a playthrough has been finished. Not every ending has to be somebody dying so these cards add a lot to the immersion.

There are 187 different Collectible Cards that can be found throughout the game.

They will make the game more diverse and make it so you will keep coming back to find them so maybe you’ll see a different ending that not a lot of people have seen.

ALSO READ: The Quarry: How Long Is It? | Gameplay Length

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This bearded looking fellow on our left is David and he is a 26 year old passionate gamer. He has been an active member of the gaming community from a very young age, specifically from 2003 when he first played Warcraft 3 and discovered tachycardia from how enjoyable and relaxing it was. Gaming for him has been, and still is a way of life style. He loves delving deep into whatever it is he is playing, losing himself into countless of hours discovering everything there is that created that video game. He learns about the backstories, about the development, the creators, fan theories and boy oh boy he's open for discussions about what makes a game great and what doesn't. He can play everything from small Indie games , to big triple A titles. His theory about games is this : small details make big games. So that is why whatever it is that he is playing, he is the guy who discovers 99% of the maps with every little side quest or trophy to be found. That is why his favourite genre is RPG. Having the big explorable created world at your fingertips, where everything from a scary bloodsucking demon to a friendly talking goat can be found and interacted with, as well as immersing yourself into the roleplay game you are playing, is fascinating for him. He is a laid back type of gamer, after a rich history of getting his ass kicked in competitive games. He is very passionate about writing blogs and articles about games, as it is soothing and meditating for him.
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