Monster Hunter Sunbreak: Qurious Weapon Crafting Guide

Monster Hunter Sunbreak: Qurious Weapon Crafting Guide

David Mickov
5 Min Read

Monster Hunter Sunbreak gets looked after by the devs constantly which makes us the fanbase more than happy! With the latest update, there have been big changes connected with the weapon crafting system. In this guide, we will talk about Qurious Weapon Crafting and see how it works. 

Qurious Weapon Crafting Guide – Monster Hunter Sunbreak

There is a new crafting system that just got introduced with the latest update that just got released. 

The way this new Qurious Weapon Crafting works is you have to go into the new Afflicted Investigations which are the randomized Anomaly quests. They are also newly added in the latest update as well.

Once you go in here you’re going to see that all of them have a different level. Depending on this different level, and also depending on the monster you’re looking at, you are going to get different drops out of each of these.

Source: Autobot_Dawson

Go over to the Quest Counter girl and look at the quests under the Anomaly Quest investigations. Here you will see Main Rewards. They are on the right side of each different page that you’ll open here. That’s what you’ll need to look at. That is going to show you all the different Materials that you can get.

A ton of Variety of these Materials is needed for the Qurious Weapon Crafting.

A lot of times on the first upgrade for the weapons the materials which are needed are usually in the first 31 levels of the quest. There are also some materials that are called Dire Materials.

Source: Autobot_Dawson

To unlock more final slots you will need to get 50+ levels on the monster quest. 

When you find one of these that you want what you’ll need to do is quite simple. Go into the Investigations and find a quest that has that Material listed. Now, if you don’t have that material listed on there it means that you are not a high level enough. So simply just level it up and come back for the Investigation Quest and check the Materials again. Also, you can check some other quests that maybe do have that Material and do it that way.

You will use those Materials to either add an Anomaly Slot which can be one of these:

  • Attack Boost
  • Affinity Boost
  • Elemental Boost
  • Sharpness Boost
  • Rampage Slot Upgrade

Look under the picture of the weapon you want to upgrade and look at these symbols:

You will start out with 3 of these symbols. You can use Add Anomaly slot to Add a total of +2 more Slots. Each of these has multiple slots within and they are worth different amounts of slots. For example, Level 1 attack can be 2 slots, and then 4 slots, etc.

The most useful side of this Qurious Weapon Upgrade system is that it makes the most useful weapons that were previously weak and not fun to play with, making them very viable with this system. You can tweak them and modify them however you want. Which is a very welcome change indeed! 

That is how the system works! Make sure to try out all the different variations and build your perfect and most deadly weapon ever. As of right now, there are not a lot of builds out there since it is a fresh new update, but give it a couple of days and you can try out some variations too!

A big thank you to the YouTube user by the name of Autobot_Dawson for going into detail and information on how all of this works. You can check him out by clicking here.

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This bearded looking fellow on our left is David and he is a 26 year old passionate gamer. He has been an active member of the gaming community from a very young age, specifically from 2003 when he first played Warcraft 3 and discovered tachycardia from how enjoyable and relaxing it was. Gaming for him has been, and still is a way of life style. He loves delving deep into whatever it is he is playing, losing himself into countless of hours discovering everything there is that created that video game. He learns about the backstories, about the development, the creators, fan theories and boy oh boy he's open for discussions about what makes a game great and what doesn't. He can play everything from small Indie games , to big triple A titles. His theory about games is this : small details make big games. So that is why whatever it is that he is playing, he is the guy who discovers 99% of the maps with every little side quest or trophy to be found. That is why his favourite genre is RPG. Having the big explorable created world at your fingertips, where everything from a scary bloodsucking demon to a friendly talking goat can be found and interacted with, as well as immersing yourself into the roleplay game you are playing, is fascinating for him. He is a laid back type of gamer, after a rich history of getting his ass kicked in competitive games. He is very passionate about writing blogs and articles about games, as it is soothing and meditating for him.
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