I know what you’re thinking when reading that title, no it’s not Eugenics. Rimworld can be many things, organ harvesting, drug and booze empires and war crime simulators, there’s no space for more bad titles the game can give us, hopefully. Rimworld is a dangerous game just because of how much dubious stuff you can do in it, and now with the new DLC adding a bunch more into the game, it just gives us more options to incriminate ourselves. Today we’ll be looking at the positive genes you can get in the game as well as a tier list to see which is the best ones.
Positive Genes Tier List For RimWorld
With the recent release of the Biotech DLC it added something that was only possible with mods before, and that is genes.
Now pawns can have a number of genes and you can even have ways to change those genes. Some of these genes range from simple ones like being optimistic, to game changing ones like being Deathless. In this article we’ll show you which are the best and worst ones!
S – Tier
- Coagulate – Ability to quickly close up wounds, this is obviously one of the best genes out there.
- Deathless – Your pawns can’t die unless their brains are destroyed, the best gene in the gaem!
- Elongated Fingers – Adds more manipulation to your pawn, the most important stat in the game.
- Fast Learner – Pawns learn skills faster, a no brainer here to have more big brains.
- Superfast Wound Healing – Wounds heal 400% faster!
- Never Sleep – It says it on the tin, your pawn will never need to sleep and can work for 24 hours!
- Robust – Pawns take 25% less damage!
- Perfect immunity – Immune to all fatal diseases!
- Superclotting – Bleeding wounds close up quickly on their own!
A – Tier
- Archite Metabolism – Increase Metabolic efficiency.
- Fast Wound Healing – A weaker version of Superfast wound healing.
- Fire Resistant – They take only 25% of fire damage and are harder to light on fire.
- High Libido – Colonists wants to copulate more, thus giving more chances to have a mood buff.
- Longjump legs – An ability to jump long distances, great for running away or getting close to enemies.
- Low sleep – Sleep rate x40% meaning your colonist requires less sleep and can work more.
- Sanguine – Basically the sanguine trait which is a permanent +12 Mood Bonus.
- Super immunity – Faster immunity gain.
- Smooth Tail – A tail that adds more manipulation.
- Unstoppable – Pawn doesn’t slow down when hit.
B – Tier
- Acid Spray – A great early game weapon, lets you spit acid at enemies.
- Animal War Call – Makes animals go berserk and fight for you!
- Dark Vision – No mood debuff for darkness as well as no work speed debuff.
- Very Fast Runner – Basically the jogger trait.
- Fire Spew – Same as Acid Spray but fire! Be careful that it doesn’t go crazy!
- Pollution stimulus – Stat bonus when in pollution.
- Piercing Spine – Slightly worse than acid spray or fire spew because of the low range.
- Reduced pain – Halves the pain, which sounds good on paper but means colonists will go down longer with more serious injuries.
- Robust digestion – Nutrition value of raw food will be like cooked food, but you still can get food poisoning.
- Scarless – Scars heal overtime, ever 15-30 days.
- Strong immunity – Slightly faster immunity gain speed.
- Strong melee damage – Great for brawler pawns, not so great for anything else.
- Tox immunity – Toxic resist to 100% and gets tox gas immunity. Not effected by toxic fallout.
C – Tier
- Ageless – Aging stops at 18, not really that great in a world where dying from old age is a rarity.
- Cold Supertolerant – Pawn minimum comfortable temperature -20 degrees °C (-36°F)
- Heat Supertolerant – Pawn Maximum comfortable temperature +20°C (+38°F)
- Kind Instinct – Less likely to start social fights and more chances to give compliments.
- Dead Calm – Same as Kind instinct but is incapable of social.
- Gene Implanter – Can implant genes to another pawn.
- Foam Spewer – Spews out foam to kill fires.
- Furskin – Same as Cold Supertolerant but also removes naked debuff. Less likely to romance non-furskin pawns.
- Optimist – Basically the Optimist trait.
- Total antitoxic lungs – Toxic environment and tox gas immunity.
- Super psy-sensitive – Great for psycasters, not great when there’s a Psychic drone.
- Strong stomach – Immune to Food poisoning.
- Tox resistance – Toxic resistance +50%.
D – Tier
- Beautiful – Basically the beautiful trait, that means pawns are more likely to flirt with them and more likely to rebut them for a negative moodlet.
- Cold tolerant – Pawn minimum comfortable temperature -10 degrees °C (-18°F)
- Heat Tolerant – Pawn minimum comfortable temperature +10 degrees °C (+18°F)
- Fast Runner – Basically the Jogger trait.
- Non-senescent – Immunity to Carcinoma, Heart Attack and Chronic conditions, again age related problems for pawns with low life expectancy.
- Partial antitoxic lungs – Environmental resistance +50%.
- Psychic bonding – Romance attempts always succeed, gains Psychic bond with romantic partner with bonus moodlets. If the partner dies get ready for mental breaks!
- Psy-sensitive – Lesser version of Super Psy-sensitive.
F – Tier
- Fertile – There’s other ways to make your pawns make babies.
- Furry Tail – Minimum Comfortable Temperature: −5 °C (9 °F) but it’s an extra body part that could be damaged.
- Naked Speed – Pawns run faster when naked.
- Pretty – Basically the pretty trait.
Congratulations you now know what are the best positive genes you can get in Rimworld, now go out there and try to get them for your colonists!
Many thanks to Kokoplays MB for showing everyone what are the best, if you need more information on the subject then go check their video out here: Ranking All Positive Genes in RimWorld Biotech – YouTube
ALSO READ: RimWorld BioTech: New Xenotypes Tier List
naked speed is not that bad. with clothes you run 5% slower only.. for most pawns its not a problem..and 2 points in metabolic eff is huge